--(OPINIONS WANTED)-- Independent Assortment of Game Modes?
11 years ago
First off, I want to say that I have been putting a lot of work into this game lately that isn't exactly "presentable" in a sense or something you'd want to look at unless you were also working on it. As far as development, though, I've hit a bit of a conundrum. I want Creature Corps to be one of the best games you've ever played. I want it to change your life for the better. However, I'm not sure if I should keep single player and multiplayer in the same package. I'm afraid that people may not treat the story mode as a "true" experience if multiplayer is involved. It will encourage them to treat the game primarily as a shooter, and that is not my intention in the least. There are guns in the game, yes, and you can shoot them, but that isn't the focus. Primarily, you're meant to strategize, plan ahead, take action to survive. You aren't invincible, and "instant health pick-ups" are out of the question as far as I'm concerned. If anything, items would speed up an otherwise gradual recovery, which is why you need to be smart in your attacks.
However, the most popular games in the West seem to be string after string of first-person shooters. The multiplayer would accommodate this sort of player, sure, and offer a variety of other genres-- I remember mentioning racing in the Menu Layout journal.
I just want to know what you all, personally, feel should happen. Should multiplayer be a separate entity entirely? Should Creature Corps remain solely a single-player venture? Keep in mind that I have a lot of fun and unique mechanics planned for the multiplayer that would keep it a fresh experience that I was going to put in a journal, but I understand if you feel that it would take away from what makes the story special.
However, the most popular games in the West seem to be string after string of first-person shooters. The multiplayer would accommodate this sort of player, sure, and offer a variety of other genres-- I remember mentioning racing in the Menu Layout journal.
I just want to know what you all, personally, feel should happen. Should multiplayer be a separate entity entirely? Should Creature Corps remain solely a single-player venture? Keep in mind that I have a lot of fun and unique mechanics planned for the multiplayer that would keep it a fresh experience that I was going to put in a journal, but I understand if you feel that it would take away from what makes the story special.

Trailblazer_Furpas
~trailblazerfurpas
In video games, a game needs a compelling story for me to consider it good. Such as The Last of Us, Uncharted 1 and 2, and the Mass Effect series just to name a few. Otherwise you just get another pointless shoot'em up game, like CoD. Focus more on the story. Multiplayer can just be extra. Story and gameplay mechanics

Eggdodger
~eggdodger
OP
My sentiments exactly! I actually have some mechanics in mind for the multiplayer that would be a shame to waste. The story and multiplayer by no means have to be separated, either! One mode in particular will have extremely significant grounding within the story, because otherwise you would have some loose ends left untied. I'll be posting a journal about this mode in the coming days.