Creature Corps Obligatory Update-- June 12, 2014
11 years ago
I had an odd dream-- even a nightmare, you could say-- about Creature Corps last night, in which I was a chimaera in a helpless situation... I saw a character I hadn't even thought of yet, and I'm in a hurry to sketch him before he slips out of my mind. Somehow, this dream caused me to stay asleep until about 2 o'clock this afternoon. I was shocked at the time when I woke up. I really should take better care of myself, but I want this game to be the best it can be!
Just so you know, I've updated all of the Concepts journals--all of them, even slightly-- with more information relevant to each segment. Here's my current approach to the game, see: rather than spoon-feed you little bits of the game at a time, I've decided to wait until I've made considerable progress to update. While at first I was rushing to get all these things out there to show how hard I was working, I've moved past that vanity phase of mine. At this point, it feels rather elitist to feel like you want to see the game that much. I respect your time, and a game you can't see or play yet (yet-- I am hot on the heels of making this a reality, with all of the asset-making tools at my disposal!) probably isn't high on your priority list. I have been doing other things besides that I don't feel are quite presentable-- working on marketing, rude sketches of the characters, weapons, environments.
If anyone has any suggestions on what they want to see... I'm all ears, guys. You're in a unique position right now, in which you've been encouraging an aspiring game dev from the start, and I feel I owe it to you guys to show you something special. So, what do you want to see next? Even though I feel a lot of what I've worked on isn't contributory art-wise, you all may have a second opinion, and that's what matters.
Just so you know, I've updated all of the Concepts journals--all of them, even slightly-- with more information relevant to each segment. Here's my current approach to the game, see: rather than spoon-feed you little bits of the game at a time, I've decided to wait until I've made considerable progress to update. While at first I was rushing to get all these things out there to show how hard I was working, I've moved past that vanity phase of mine. At this point, it feels rather elitist to feel like you want to see the game that much. I respect your time, and a game you can't see or play yet (yet-- I am hot on the heels of making this a reality, with all of the asset-making tools at my disposal!) probably isn't high on your priority list. I have been doing other things besides that I don't feel are quite presentable-- working on marketing, rude sketches of the characters, weapons, environments.
If anyone has any suggestions on what they want to see... I'm all ears, guys. You're in a unique position right now, in which you've been encouraging an aspiring game dev from the start, and I feel I owe it to you guys to show you something special. So, what do you want to see next? Even though I feel a lot of what I've worked on isn't contributory art-wise, you all may have a second opinion, and that's what matters.