Dead rising, ain't it great?
17 years ago
WHAT'S GOING ON IN THE WORLD OF THE GLASS JAW!
Keeping the zombie theme with my review of resident evil degeneration. I fired up a oldie but a goodie dead rising before I went to bed last night and will probably hit it again while I do my stretching exercises.
A piece of work from Capcom I would basically call faultless. I mean am I right or am I right? As I slash through hordes of zombies with a light saber decked out in full Magaman gear. I swear to God there's almost nothing I don't like about that particular game. Don't get me wrong it wasn't without its flaws, but most of what people have ever bitched about that game seemed completely practical in my interpretation.
I believe no other next-generation game aside from first-person shooters has been so well crafted in both gameplay and zombie apocalypse theme. Not to mention a main protagonist whom I believe is the greatest hero to ever come out of the Capcom drawing room. I mean can you think of any other next-generation game that you can still pick up and play after how long has it been...2006 that feels like a million years ago for some reason. Probably just because of what's happened to me though.
But I digress, what do you think is going to make dead rising 2 completely superior to its predecessor? And should Capcom continue the story of Frank West? Or start over with a completely new protagonist using whatever skill they possess worked in with the gameplay like Frank's photojournalism taking pictures and everything which I still can't believe I found fun, if anything it would have to be the same approach they did with Frank. Completely optional, or at least that's what I think.
Here's a list of 2 major things what I believe dead rising 2 would benefit from.
#1 Setting:
A small open town, nothing as massive as a GTA city. The first game taking place in a humongous shopping mall gave it that isolated feel traditional of zombie movies, that sense of nowhere to go that I don't think would register the same way if you could simply go from building to building. Even though it had large areas the fact that these areas were divided by loading screens is what made the shoulder to shoulder numbers possible from a technical standpoint.
#2 online capability:
Capcom has been pretty slow going in quality online gaming. But this is definitely a title that would benefit from it enormously. Whether it be a simple kill every single zombie kind of mode which appears to be a boom in games today.
Or an incredibly awesome cooperative mode where the classic time restraints would come into play forcing teammates to split up and take on different agendas where your performance would determine the outcome for the rest of your teammates.
Those are pretty much my two main concerns for the sequel, if all of you could have a sitdown with the game developers that would be interested in your opinion as a gamer what would you choose or propose?
Personally I wouldn't even be bothered if it was same shit different mall, as long as I could unlock wrestling moves. Doing a face crusher on a zombie never gets old in my opinion. :)
Boxer
A piece of work from Capcom I would basically call faultless. I mean am I right or am I right? As I slash through hordes of zombies with a light saber decked out in full Magaman gear. I swear to God there's almost nothing I don't like about that particular game. Don't get me wrong it wasn't without its flaws, but most of what people have ever bitched about that game seemed completely practical in my interpretation.
I believe no other next-generation game aside from first-person shooters has been so well crafted in both gameplay and zombie apocalypse theme. Not to mention a main protagonist whom I believe is the greatest hero to ever come out of the Capcom drawing room. I mean can you think of any other next-generation game that you can still pick up and play after how long has it been...2006 that feels like a million years ago for some reason. Probably just because of what's happened to me though.
But I digress, what do you think is going to make dead rising 2 completely superior to its predecessor? And should Capcom continue the story of Frank West? Or start over with a completely new protagonist using whatever skill they possess worked in with the gameplay like Frank's photojournalism taking pictures and everything which I still can't believe I found fun, if anything it would have to be the same approach they did with Frank. Completely optional, or at least that's what I think.
Here's a list of 2 major things what I believe dead rising 2 would benefit from.
#1 Setting:
A small open town, nothing as massive as a GTA city. The first game taking place in a humongous shopping mall gave it that isolated feel traditional of zombie movies, that sense of nowhere to go that I don't think would register the same way if you could simply go from building to building. Even though it had large areas the fact that these areas were divided by loading screens is what made the shoulder to shoulder numbers possible from a technical standpoint.
#2 online capability:
Capcom has been pretty slow going in quality online gaming. But this is definitely a title that would benefit from it enormously. Whether it be a simple kill every single zombie kind of mode which appears to be a boom in games today.
Or an incredibly awesome cooperative mode where the classic time restraints would come into play forcing teammates to split up and take on different agendas where your performance would determine the outcome for the rest of your teammates.
Those are pretty much my two main concerns for the sequel, if all of you could have a sitdown with the game developers that would be interested in your opinion as a gamer what would you choose or propose?
Personally I wouldn't even be bothered if it was same shit different mall, as long as I could unlock wrestling moves. Doing a face crusher on a zombie never gets old in my opinion. :)
Boxer
FA+

And yes, Dead Rising is GREAT! I just hate how much they fucked it up for the Wii.
Cletus, Kent and someone else as NPC MERCHANTS? WTF.
Terribad graphics(The Wii CAN do better... I hope? I don't know, got rid of mine.)
Zombies seemed to have gotten stupider and the max you can comfortably have on screen is 30-40(They are trying for 100, but the 360 was able to do 900+ with some slowdown.)
Plus the whole using RE4 as the base for how it's played. Not to mention lack of camera so now Frank probably says something like "I've covered old folks homes y'know."
I could go on and on about things that just seem shoddy judging by reviews of demos, videos, ect.
Oh yeah, the other Merchant was one of everyone's favorite jail guys. I can't believe they were removed. Made the game entertaining and scary in the beginning.
Notice how I didn't even mention that Wii version, that chop till you drop is a good old-fashioned Capcom marketing method of dry humping previously released titles.
You only had to live through the 90s and remember the repeated releases of "enhanced" versions of Street fighter 2 to be familiar with it.
o___O
By the time I actually completed the full story I was level 50 complete with the attributes and defense of an offense of Arsenal of a one-man killing machine. So I definitely got my money's worth.
Only after that did I do donuts in the underground parking garage until it unlocked the real megaman blaster. And then the ungodly task of five-day survivor, the most realistic depiction of surviving a zombie Apocalypse is not at all fun. Thank God I work at home or I would never been able to pull it off. But having an imitation light saber was worth the effort in my book. And this is long after the average $60 game has lost its entire luster.
I've always appreciated how Capcom made you work for their unremarkables, no quick fix code here.
Oh, and the AI needs to be fixed, good lord....
*AI dies five miles away after tripping on their own katana*
I just demand no friendly fire after they join you, it's been several times they've run right into the path of my wielding light saber in attempts to cut them a path. And of course with that thing it's one hit one kill, infuriating!
it bores me shitless