Second Life
16 years ago
Talk to me about second life.
Worth my time?
Fun and exciting?
Dull and pointless?
Can you be a duck?
Fill me in will ya?
Thanks.
Worth my time?
Fun and exciting?
Dull and pointless?
Can you be a duck?
Fill me in will ya?
Thanks.
At least, for me anyways, some people make real-world profit off the game :/
Spent a further $16-ish on stuff for my avatar.
Got bored after a week. It was laggy, had bad graphics, and it crashed a lot. Plus, people were kind of unfriendly, in my experience.
SL can be laggy and bit glitchy at times but is a lot of fun - you need decent graphics card to cope if you go to a popualr place, i tend to crash when i go xD Its very fun as you can make ANYTHING - from your form, clothes (i think) guestures, build stuff, items, make your own home
can cost if you want certain things and may have to pay to get some L$ in order to get your duck form sorted out exactly as you want it to me.
im a novice and can help a little x3
I got along for about six months with just spending some Linden on a furry avatar and hair, I got plenty of freebie clothes and that lasted me for awhile. I'm not sure about a duck avatar but I'm sure you can find something. One of the things I enjoy most about SecondLife if the variety in the characters you see. If you decide to try SecondLife I can help you out: Eve Bishop in game. Oh and most areas don't really lag but some high traffic places lag at times (when there are 50+ avatars running around in one area you can expect lag)
That game ate my friends!
You can pretty much be anything you want.. thoguh you'll need to get someone to make the avatar for you.
The thing is, as with any chat system, its boring if you just sit back and wait for things to happen to you.
You need to be pro-active, have fun, chat with friends, explore.. whatever. Its entirely user generated as a world, nd that includes you doing things in it.
You wont always be in the mood to do things.. its fun when you are. I mostly just hang out with friends.
I am in discussion with them, but i'll gladly provide fundage if it means getting to see ya in SL.
In terms of Avatars or AV's for short. Its up to what you can find if you can't you will have to learn to build it with the building controls within the game or use 10L$ per upload of Sculpted prims or objects from a program. The usual cost for a fur AV is usually ranging from 500-1000L$ depending on the quality.
Animations and gestures are actually up in that area as well though usually far cheeper ranging from 0-250L$. Depending on where you go and what you want the animation to do.
I'm known as Vince Kamenev in Second Life you can look me up if you want and I'll see what I can do for ya. But as you can probably see that I have a fairly good idea of what to expect and do in Second life. I have been running around long enough to get an idea of what you can do in it. Myself I have an audio program and an animation program that can help me make gestures and animations if or when I get the feeling, or idea of what to do next. I say this because most ideas have been taken and to try and make your own tends to make it hard to get it down.
But to really top it off there are Tutorials by Torley Linden about Second Life which you can find on YouTube. Telling you how to operate the Basic's of SL.
I am a DJ on SL, as well as a dancer. and it is really pretty fun there. If nothing else, you can always just give it a test shot and see how it suits you. You do not have to put any money into it to get started, just see how you like it before you work on investing anything to begin with. That is what I did, and I got hooked because of the people there.
If nothing else, look up me, RoseWolf Thorne, and Vince on there and we will help ya out as we can :)
If you have the patience and the skills (and I know you have the talent), you can make, quite literally, ANYTHING. And there can be a viable market for these things, that can be translated into actual REAL WORLD money, to pay for stuff like...food!
The biggest challenge, for me, has been the graphics requirements. You're pretty much required to have a graphics card (most on-MB graphics resources are insufficient), and the better the card the easier a time you'll have. Be aware, also, that while some cards may not be supported, the LL-approved cards lists are NOT inclusive. I've used quite a few cards there successfully that were NOT listed. Right now I'm running an AGP 256MB card, and it's definitely a step up from what I had. But to really get your framerate up (mine frequently drops below 5 when the club gets busy) you'll need a powerful PCI-E card with the most and fastest RAM you can score. Just don't buy that $1,600 one I saw the other day - SL ain't worth that!
Rochndil, on SL as Marian Sittingbull and Rochndil Lovenkraft...
That said, there are a few general types of "thing" used on SL, each of which can be created in several ways.
1. Textures. Textures are, basically, just images. Any program that you can use to create an image should allow you to create a file to be used as a texture. Most folks probably use PhotoShop, but Paint Shop Pro, Gimp, or any other decent image program should work.
2. Prims. These are your basic polygonal building blocks, and can be created INSIDE of SL. The interface is a bit challenging, but it does work. Then you can apply your textures!
3. "Sculpties," or Sculpted prims: These are also shapes, but much more complex. They're very important if you want to create organic-looking items, like...body parts! You need a 3-d modeling program to create these, and I'm pretty sure that Blender works. I don't know much about this area, but there are plenty of resources online.
4. Animations: I have no idea what software is used to do this (maya?), but something that can do motion-capture would work. There is quite a market in-game for quality animations, so if you CAN provide this, you'll make money.
5. Sounds: Any windows system should allow you to record and edit sound files. Sound isn't used AS MUCH as the other things in SL, but it does have a niche.
Hope that's of some help, to get useful answers I'd talk to someone like Tinintri or TheDeinonychus that actually does this kind of work. I just hack stuff together and write...I'm no artist!
Rochndil, who will have Marian dancing on Monday for The Year of the Cow...
You can be whatever people make, or you decide to make. ^_^ Depends on how much time you're willing to put into it.
personally I've had a lot of fun on Second Life but the question is, why do I play it?
SImple:
1: I use it as a means for exploring things that inspire my art and stories.
2: I enjoy meeting friends and fans as my character
3: I've met many other people, and made friendships with people I never thought I'd become friends with.
4: I enjoy sword fighting in it, even though it isn't really the most advanced combat system, hehe.
Overall, I've had a lot of fun on it, but it really depends on you. Some people just sit there, doing nothing for hours, bored out of their minds. *shrugs* I couldn't do that hehe.
2. That's up to you, it has the potential to be.
3. That's up to you, it has the potential to be.
4. YES
5. You can be anything, you can either make what you want to be or buy it from someone else for a small fee. The game is free to play, and has a lot of stuff to do if you want to. Join up and I'll show you some of my favorite places to hang out and do stuff.
6. You're most welcome my good duck.