My own vidja
11 years ago
General
I'm planning to start work on my own CBT-oriented text game. This does not mean that I'll leave BBCPM dead, I still very much intend to update it in the meantime, but updates might be slower. Ideally I would like to eventually pass the torch along to
Guntram , as he has plenty of great ideas and skill to take over for me. The issue I am having with ball brawl is that it simply has too much stuff. There is little structure, purpose, or direction to the project. I originally planned to make a "Story" mode in BBCPM, but I soon realized how out of place and difficult that would end up being.
Regardless, BBCPM is still going to be updated as often as I can, and the alpha/beta for my game should be out within months. I admit, though, that before I started work on BBCPM, I had 0 experience in flash, and relied instead on my general programming knowledge, so making my own game with no "lines" to guide me will be difficult.
If anyone is curious, the general idea for my game is as follows: A game similar to Corruption of Champions in that you make a character at the start and stick with them, but also borrowing from FTL by having incentives to replay the game over and over. The game will be short (taking only 10-20 minutes to finish), but have tons of random events that may or may not occur in a specific playthrough. Like FTL, there will likely be perma-death, so once you lose your balls and/or life, you lose the game and have to start over.
Guntram , as he has plenty of great ideas and skill to take over for me. The issue I am having with ball brawl is that it simply has too much stuff. There is little structure, purpose, or direction to the project. I originally planned to make a "Story" mode in BBCPM, but I soon realized how out of place and difficult that would end up being.Regardless, BBCPM is still going to be updated as often as I can, and the alpha/beta for my game should be out within months. I admit, though, that before I started work on BBCPM, I had 0 experience in flash, and relied instead on my general programming knowledge, so making my own game with no "lines" to guide me will be difficult.
If anyone is curious, the general idea for my game is as follows: A game similar to Corruption of Champions in that you make a character at the start and stick with them, but also borrowing from FTL by having incentives to replay the game over and over. The game will be short (taking only 10-20 minutes to finish), but have tons of random events that may or may not occur in a specific playthrough. Like FTL, there will likely be perma-death, so once you lose your balls and/or life, you lose the game and have to start over.
FA+

I've recently been doing some alternative text game UI elements in FlashDevelop that'd make things controllable via either mouse or keyboard (haven't gotten to doing a text input yet, though). Not the most useful functionality, but PM me in case you want a look at them. :P
As of late, I have been programming, practicing my art, and doing irl things, so I have a lot of stuff going on.
In terms of Ball Brawl CPM, I think I'm going to release one big, final update before the year is over that adds a shit ton of stuff. I was originally going to pass it over to Guntram, but his ideas differ from mine more than I thought.