Patreon
11 years ago
I don't know much about this Patreon thing, but a few people have recommended it, and it seems like an interesting idea so I thought I would toss up a journal to gauge general interest.
Was thinking it might be worthwhile to try to animations through this kind of scheme, where in exchange for the monthly contributions I would provide monthly animation updates, you would see the whole process from roughs to cleanup through tweening month by month, keeping in mind its a VERY slow process. I guess these are done on a reward basis based on contribution level, similar to kickstarter, maybe the higher contributors could vote on the next subject or something like that, like I said I Don't really know how Patreon works. I don't even know if rule34 is possible with it ^_^
Anyway. would anyone be interested in this? I know EVERYONES doing patreon now, so I may be late to the game :)
Cheers!
Was thinking it might be worthwhile to try to animations through this kind of scheme, where in exchange for the monthly contributions I would provide monthly animation updates, you would see the whole process from roughs to cleanup through tweening month by month, keeping in mind its a VERY slow process. I guess these are done on a reward basis based on contribution level, similar to kickstarter, maybe the higher contributors could vote on the next subject or something like that, like I said I Don't really know how Patreon works. I don't even know if rule34 is possible with it ^_^
Anyway. would anyone be interested in this? I know EVERYONES doing patreon now, so I may be late to the game :)
Cheers!
FA+


P.S.: <3
This particular community is so deeply wired to the concept of personal commissions and custom-tailored artwork delivered to a buyer's specifications, that sometimes people forget that not everyone is happy being someone else's brain-printer ALL the time. Some people would like to be able to use their ability making things from their own head, and some others would happily contribute to help them do just that. And nobody is a villain in that exchange.
Some people try to paint it as a greedy, scamming artist deceiving people into giving them money for nothing and a stupid gullible fanboy throwing their money away for no reason. The only difference between patronage and a standard commission 'I pay you X, you draw me Y' situation is that the buyer is an artist's whole audience, and what they're buying is whatever the artist thinks up on their own. The problem, what gets so many people crying 'foul,' is that an artist is generally more inclined to want to work on their own ideas, and an audience is more likely to be able to afford higher rates than the artist would ever ask for on their own. It's why auctions, YCHs, things that let the market set the value of the offered goods, typically go for so much more than the artist's standard rates: the market determines something's actual value to the audience, it's not overvaluing, it's illuminating how severely undervalued most artists hold their work. Which doesn't sit well with people who like having the broadest range of options to get made-to-order artwork at bargain-bin, impulse-buy prices.
One person says "this is what I'd like to do," and others say "I'd like to see you do that," and help make it happen. The fact that people want to present that as something ugly and wrong is just beyond baffling to me.
Paid per upload: just what it says. You mark things you upload as "paid" ad then your patrons get charged for them.
Paid per month: Patrons pledge a certain ammout for each month that they remain your patrons - this lets you use the page more as a tip-jar, since it doesn't matter if you ever actually upload anything to their site.
Hehe well I dont know if I can structure it in a way that makes sense, AND! It seems patreon pisses people off too, I wasnt expecting that. so who knows.
So once that work dries up my choice is either figure out how to get funded or just give them up, to the outside observer I would look like a person whos just asking for money to do the same thing :)
Just be honest with people. You want to do more of something you can't afford to do on your own without diverting time currently needed doing something that produces money to live on. What you want to do isn't something that can be reasonably expected to have individual commissioners pay for more than once in a blue moon, and even when that happens, it's not likely to be 'do whatever you feel like.'
State what you hope to be able to do, give realistic estimations of what you'll deliver, and if you can think of extras to use as incentives to reward particularly generous contributions, then add those too. Nothing says you can't start small and cautious at first and then offer larger incentives and more certain/structured/regularly-released rewards if/when it becomes clear you'll be able to deliver them. If you're doing animation commissions, then (provided the commissioners are okay with it) have the progress updates on those as the initial rewards. As you're freed to do more of your own animations, you get to have more to offer as rewards, and more incentive for people to join your patrons.
I sat on mine for months fretting over all of this, and it really is much simpler and manageable than you might think. Had I simply jumped in, I may have been better prepared for an unexpected rough patch that, as it happened, I only managed to barely get through because of Patreon.
Life's unpredictable, and there's no sense in passing up an opportunity to improve your position AND increase your freedom to explore and develop your craft. Just go for it. :3
I've seen people doing full color $20 commissions still get accused of 'leaving out' people who can't afford $20 for a commission.
Whatever you could possibly come up with to offer as a way to give something back to those who support you; somewhere, someone who isn't supporting you will cry foul and accuse you of leaving out everyone who likes your art but isn't giving you money. The people who really do support you and enjoy your art are the ones who are happy to see more of it, even if they aren't contributing a dime and aren't the subject of the work.
Giving early access to supporters, giving higher quality files, anything at all, will get you accused of being exclusionary because whatever you're giving your patrons, you're not giving to everyone else. Even if you ARE giving it to everyone else, albeit a few weeks later.
Even if your patreon is launched stating a purpose of just helping you complete commissioned animation work sooner, I am sure you'll still find support. Again, people will cry foul. They'll say you're getting paid for work that was already paid for. But if people want to help you cut that 10 year estimate a bit shorter, to get to see whatever you've been commissioned for sooner, and to see you sooner freed to work on your own projects, then that's their choice. So long as you are honest with what you are doing, don't let people discourage you with terms like 'exclusionary' and other criticisms that are going to be thrown at anyone not "doing it just for the joy of art" and somehow pulling rent money out of thin air.
Truth is I would rather share it with everyone anyway, just want to figure out a way to do that while keeping it fair for contributors. Realistically it would all wind up reposted somewhere anyway.
As far as rewards go that can get a bit more tricky. On one hand you want to give something really great to the people who are willing to back you, on the other hand you don't want to hide content behind a pay wall and disappoint your fans who can't afford it. About the only thing I could think of for decent backer rewards is offering more frequent progress updates to backers, those with larger donations can make suggestions, and if somebody is particularly generous, perhaps offer them a sketch or art piece every so often on the side.
To keep people interested, you could post updates every two weeks or so, if not with new animation material, then with sketches/ roughs and so on. And for higher supporter tiers, you could offer little stream animation workshops, where people can watch as you work on your animation and you could explain some basic animation techniques and such to them. I'd say it's worth a shot.
In my opinion (and based on the reception I've seen for various patreons), the patreons that have the largest likelihood of success are the ones that offer the end-results of their labors for free to everyone, with exclusives such as sneak peeks and influence of content for those who are patrons. That way the people who can't afford to pay into it aren't left out of the eventual product, and those who can are given the opportunity to do what they've said they wanted to do the whole time, but at a 'price' that works for everyone.
Also, you can charge per update rather than per completed project. Just state up front that what you'll be offering is sneak peek updates to the patrons behind the scenes, and then just post a new clip or what-have-you when you have something worth sharing. If they like the progress, they'll have no problem with continuing to pay into it, and your effort will pretty much pay for itself. Just remember that patreons aren't easily something to live on. You're basically working to convince a group of people to continue to pay you X number of dollars to keep working. If they suddenly need to cut costs or they lose interest, that will affect your bottom line. It's a good idea to treat it as a supplemental income.
Just my two cents. =)