Dem RPG Memes
17 years ago
Decided to take up the RPG meme and see what i got. First Journal Post ever too--i must've developed an E-Spine.
-Basics-
Name: Horakh
Class: Mage-Knight
Race: Blue-eyed white foxdragon
Magical Element: Wow. Fire. Very fire. Fathered by a Hyperborean Pyromancer
Resistance: Air. He knows a thing or two about sorcerous meteorology
Weakness: Water o'course. No pyromancy in water.
-Equipment-
1st Weapon: Sentiant bastard sword named Ganthoa.
2nd Weapon/Shield: Composite Longbow. Nothing remarkable about it.
Armor: none
Arms: Bare
Legs: Khaki pants
Feet: Bare; sometimes wraps them in cloth bandages to protect from hostile-er terrain.
-Spells, Summons, Ninja Arts ect.-
Light Magic: Horakh's sorcerous knowledge tends to vary depending on the time and place in question. All in all though, the grand total of Light Magic at his disposal is minimal no matter what period we're looking at. He knows some neutralizing spells however, mostly used to banish hostile spirits.
Dark Magic: Up the wazoo. His battle magic can range from classic fireballs, to bolts of lightning, whips and streams and splashes of fire or force. The harmful aspects of Light come to bear in his arsenal in equal measure, from mere enhancement of illumination to blinding nimbus's of disheartening sunfire. His favorite spell involves strengthening the blows of his fists with those of small solar flares.
Summons: At his core, Horakh's father had placed a hidden spell that summons a powerful fire elemental in times of severe danger. He has no real control over it.
Ninja Arts: Pfft! Horakh is WESTERN babay! Ask me about Codes of Combat next time.
-various theme things-
(I shall also assume that this refers to music)
Arrival Theme: Gimme something fast and hard.
Battle Theme: As above, but harder and faster.
Battle End: Just a drawn-out guitar flare. Horakh don't dick about after claiming victory.
Story End: "Locking up the Sun" by Poets of the Fall
Thanks for reading.
Horakh
-Basics-
Name: Horakh
Class: Mage-Knight
Race: Blue-eyed white foxdragon
Magical Element: Wow. Fire. Very fire. Fathered by a Hyperborean Pyromancer
Resistance: Air. He knows a thing or two about sorcerous meteorology
Weakness: Water o'course. No pyromancy in water.
-Equipment-
1st Weapon: Sentiant bastard sword named Ganthoa.
2nd Weapon/Shield: Composite Longbow. Nothing remarkable about it.
Armor: none
Arms: Bare
Legs: Khaki pants
Feet: Bare; sometimes wraps them in cloth bandages to protect from hostile-er terrain.
-Spells, Summons, Ninja Arts ect.-
Light Magic: Horakh's sorcerous knowledge tends to vary depending on the time and place in question. All in all though, the grand total of Light Magic at his disposal is minimal no matter what period we're looking at. He knows some neutralizing spells however, mostly used to banish hostile spirits.
Dark Magic: Up the wazoo. His battle magic can range from classic fireballs, to bolts of lightning, whips and streams and splashes of fire or force. The harmful aspects of Light come to bear in his arsenal in equal measure, from mere enhancement of illumination to blinding nimbus's of disheartening sunfire. His favorite spell involves strengthening the blows of his fists with those of small solar flares.
Summons: At his core, Horakh's father had placed a hidden spell that summons a powerful fire elemental in times of severe danger. He has no real control over it.
Ninja Arts: Pfft! Horakh is WESTERN babay! Ask me about Codes of Combat next time.
-various theme things-
(I shall also assume that this refers to music)
Arrival Theme: Gimme something fast and hard.
Battle Theme: As above, but harder and faster.
Battle End: Just a drawn-out guitar flare. Horakh don't dick about after claiming victory.
Story End: "Locking up the Sun" by Poets of the Fall
Thanks for reading.
Horakh
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