Digimon All Star Rumble Released, Reviews Here
11 years ago
G'day everyone, usafgrowlmon here with some actual Digimon news. For those that don't know, Digimon is back on store shelves in countries it hasn't been on in a while today. However, at $40 and on last gen consoles (not even on PC), is it even worth a gander? My own Xbox360 is locked in my trunk and I haven't had the interest in hooking it back up due to my work and university obligations, but upon searching up the news about this game, I am less than pleased.
Well for one, the target demographic for this fighting game is a mix between oldfolks (like us, probably) wanting nostalgia, as well as a little kids that just want to get their hands on a cool new little game. According to the reviews by Kotaku and CinemaBlend (the only ones I found released after the game's release) the game completely fails to provide any needs of the older demographic, and is fairly half-assed even for kids.
Anyway, here's what the game is: Three modes: Practice, Battle, and Story. Practice is... practice. It's the thing that you really don't need in a simple kid game, though for the people that disagree with me, it's there for you. Battle is what it sounds like, you battle other digimon. And Story, here's a quote from Kotaku:
"They won't find solace in Story Mode either. It's a series of incredibly tiny platforming levels — and calling them platforming levels is being generous. You get three or four really quick battles with minion Digimon, followed by a match against one of the game's 12 main fighters. Running through the entire thing takes under an hour, and it doesn't change if you choose a different fighter and start over." http://kotaku.com/digimon-all-star-.....own-1657374568
Aside from that, there's silly mechanics like being if a player is knocked down, they get invulnerability until they get back up. I guess that's acceptable for a kids game, but that's not the only demographic that they're going for, plus if you simply have an easy/medium/hard selection, it won't be too hard to fix that for kids. CinemaBlend seems to be trying really hard to find some value in this game, so I'll show you their summary:
"Coming full circle here, I think the younger crowd and maybe even Digimon diehards are going to get some decent mileage out of All-Star Rumble. You won’t be overwhelmed with content and the arenas lack any real character, but at least the combat is fast, frantic and mostly fun." http://www.cinemablend.com/games/Di.....ing-68324.html
I'm fairly certain that almost no one expected this game to be the most spectacular thing in the world, but it honestly seems like this was just half-assed to make Bandai a quick buck off of kids and nostalgia. If you bought the game and have played it, please write your own reviews below!
Well for one, the target demographic for this fighting game is a mix between oldfolks (like us, probably) wanting nostalgia, as well as a little kids that just want to get their hands on a cool new little game. According to the reviews by Kotaku and CinemaBlend (the only ones I found released after the game's release) the game completely fails to provide any needs of the older demographic, and is fairly half-assed even for kids.
Anyway, here's what the game is: Three modes: Practice, Battle, and Story. Practice is... practice. It's the thing that you really don't need in a simple kid game, though for the people that disagree with me, it's there for you. Battle is what it sounds like, you battle other digimon. And Story, here's a quote from Kotaku:
"They won't find solace in Story Mode either. It's a series of incredibly tiny platforming levels — and calling them platforming levels is being generous. You get three or four really quick battles with minion Digimon, followed by a match against one of the game's 12 main fighters. Running through the entire thing takes under an hour, and it doesn't change if you choose a different fighter and start over." http://kotaku.com/digimon-all-star-.....own-1657374568
Aside from that, there's silly mechanics like being if a player is knocked down, they get invulnerability until they get back up. I guess that's acceptable for a kids game, but that's not the only demographic that they're going for, plus if you simply have an easy/medium/hard selection, it won't be too hard to fix that for kids. CinemaBlend seems to be trying really hard to find some value in this game, so I'll show you their summary:
"Coming full circle here, I think the younger crowd and maybe even Digimon diehards are going to get some decent mileage out of All-Star Rumble. You won’t be overwhelmed with content and the arenas lack any real character, but at least the combat is fast, frantic and mostly fun." http://www.cinemablend.com/games/Di.....ing-68324.html
I'm fairly certain that almost no one expected this game to be the most spectacular thing in the world, but it honestly seems like this was just half-assed to make Bandai a quick buck off of kids and nostalgia. If you bought the game and have played it, please write your own reviews below!
FA+






Also, not surprised this was just a cash in.
I loved nintendo games as much as the next guy growing up, but now I realize it's all the same shit being thrown up again and again.