Looking for artists for LARP book help!
10 years ago
I wanted to post this here to offer some people a bit of a chance, as well as possibly some awesome practice.
I am the owner and creator of G.R.I.D. Live Action Role Playing. I'm currently in the process of creating my rule book, and at the moment it's very wordy with nothing extra to look at. If I had players already, I would be using photographs, but I think drawn pictures will do even more justice!
What I'm looking for are people who'd like to draw a couple different things. You don't need to do all. Even just one would be wonderful! If I like what I see, I can include your art in the rule book as well as list you in the credits. If farther down the line the game takes off, it's also even possible to pay you for the work you do! Either way, this can be some excellent exposure.
Here's what I'm looking for:
1) General large scene with multiple people of different races and classes. Fighting a plus, but posing for a picture look is great too. This will go on the cover, so it's the most visable one!
2) A small symbol to represent each of the 15 classes, which will be listed below.
3) An illustration representing a person, each of the 15 classes, bonus if it can end up with 2, 1 for each specialization.
4) Fantasy oriented things in general. Swords, magic, alchemy, things like that.
I'm sorry for the huge post, but the information is necessary to get appropriate pictures for what I'm looking for. If anyone needs more information I'll be glad to offer it! Hopefully some of you will love the practice and give it a shot! :D
Classes:
- Bard: Singer, poet, trickster, talented with a bow and their magical songs to aid their allies. Leather armor.
- Druid: Shapeshifters and healers through nature. Bears and Cats are their shifted forms. Leather armor.
- Mage: Your standard Tolkien Wizard, complete with Fire, Ice, and the Arcane. Cloth armor
- Monk: Hand-to-Hand combat, heavily inspired by Shaolin monks. Leather armor.
- Necromancer: Creators of armies of the undead, as well as healers who utilize the power of the ground itself. Cloth armor
- Paladin: Stout protectors of the Divine. Heavy armor.
- Priest: Leaders of religions and voices of the gods, through the Light and Shadow. Cloth Armor.
- Ranger: Skilled hunters and masters of ranged weaponry. Animal companions often accompany them. Chain armor.
- Rogue: Stealth and infiltration, masters of poison and subtlety. Leather armor.
- Scholar: Heavily inspired by Final Fantasy 14's Scholar with a twist. Capable of combining pure elements to create a wide array of spells on the fly. Basic clothing only.
- Sentinel: Military leaders and master strategists. One-handed weaponry and a shield are most common. Heavy armor.
- Shaman: Heavily inspired by Warcraft's Shaman, uses totems and the elements to overpower foes and heal allies. Chain armor.
- Spellblade: A sword/axe wielder who supplements their fighting skills with powerful elemental magics. Capable of creating weapons from just magic power alone. Chain armor.
- Warlock: Conjurer of demons and a master of shadow, fire, and fear. Cloth armor.
- Warrior: If there's a weapon, they can use it to fight or defend. Heavy armor.
Races:
Aquarian
Aquarians are a people of the sea. After centuries under water, they evolved lungs and took to the tops of the waves on grand vessels. Always staunch defenders of the sea, Aquarians mostly follow a code their own and strike down all who go against it. Some though strike against anyone who sails the seas, looting and sinking any ship not their own. Aquarians have webbed ears and non functional gills on their cheeks. Their skin tone is a shade of blue.
Racial Costume: All Aquarians must have webbed ears, skin a shade of blue, and painted gills on the cheeks.
Dwarf
Dwarves are stout and proud denizens of the mountains. They live in a caste system, where one’s beard length determines their place in society. The miners of the realm, Dwarves often live lives of privledge and wealth when they aren’t digging into the ground for riches. Most of this wealth is gained through the use of their forges and Master Blacksmiths. Nothing beats a day of digging and a night of drinking for a Dwarf, though.
Racial Costume: All Dwarves must have a beard, including females.
Elf, Moon
Moon Elves built their society around the worship of the moon and the hunt. Most live in the forests of the world and value traditional practices. Respect for nature is at the center of their values, and many a poacher has found himself at the wrong end of an arrow. Moon Elves are a peaceful race overall however, and quite a few travel the world spreading good will to all.
Racial Costume: All Moon elves must have pointed ears and facial tattoos of blue, purple, or black.
Elf, Sun
Millenia ago, the elves waged a civil war over the worship of celestial bodies. One group worshiped the sun while the other worshiped the moon. The side that lost were banished from the forests and became known as the Sun Elves. They now live opulent lives blessed with magical amenities. The Sun Elves place a great value on knowledge and the arcane arts, but are no stranger to martial combat either.
Racial Costume: All Sun Elves must have pointed ears and facial tattoos of red, yellow, or silver.
Goblin
Nothing rings more true to a Goblin that the phrase “Time is Money”. Always looking to turn a profit no matter the moral repercussions, Goblins have been known to create some of the most fantastic inventions across the world, their most widely used and thus most famous being the B.A.N.K. (Best Auctioneer N’ Keeper). Always tackling a problem with an outside the box approach, these mizers are sure to keep you guessing as to what’s going to happen next.
Racial Costume: All Goblins must have green skin with dark green spots and a pointed nose. Pointed ears are optional.
Human
The most prominent race on Tethra, Humans are found in all walks of life. Wanting to see it all and learn everything there is to know, Humans can be found in nearly any climate or condition. They also have many cultures and ideologies.
Racial Costume: None.
Minotaur
Minotaurs are a proud race of people that live in harmony with nature. Serving as nature’s protectors, they are often found as Druids or Shamans. Minotaurs are known to be honest and trustworthy, but there are always a few exceptions to the rule.
Racial Costume: Minotaurs have brown skin with optional patterns of white and black and 2 horns protruding from their heads. Hooves are optional.
Orc
Blood and glory are what the Orcs live for. To die in battle after fighting to the bitter end is the greatest honor to an Orc. Short of that, emerging victorious from an arena holds nearly as much weight. War is what they are bred for, and war is what they crave. Rarely do they allow outsiders into their homes, but through the blessing of an Elder, others can become “Blood Brothers” or “Blood Sisters”. These people are seen as equals amongst the Orc tribes and are given the utmost respect.
Racial Costume: Orcs have green skin. Fangs are optional.
Realized (These are the furries!)
The Realized are the youngest race of Tethra, born from different animal races being over exposed to mana. Over time, these beings began to develop new bodies that stood on two legs and minds that could perform complex tasks. Now after centuries of development, the Realized are capable of all things the other races are. The only difference is that the thrill of the hunt still strongly flows through their veins.
Racial Costume: Realized have appropriately detailed skin representing the animal of choice, as well as a tail if appropriate to the species.
Sylvan
The Sylvan were born from the trees. During the Civil War between the Elves, the Moon Elves conducted experiments with the goal of creating new soldiers for their cause. They succeeded in the Sylvan, and the war was won through their efforts. Since then, the Sylvan have continued to evolve, now showing little sign of their deciduous origins.
Racial Costume: Sylvan have leaves in their hair and green around their eyes. Vines on limbs are optional.
Troll
The Trolls are quite possibly the most in touch with the elements of all the races. Since the early days of recorded history, Shamans have led the Trolls toward enlightenment. Often misunderstood and shunned for their methods, they kept to themselves and lived a nomadic lifestyle for generations. Often times, when a dirty deed needed be done quietly, it was a Troll who was called upon to perform.
Racial Costume: Trolls have blue skin and tusks protruding from their mouths.
Undying
Mana has an odd way of affecting all things, even the dead. During the Civil War of the Elves, the Sun Elves attacked the capital city of the Moon Elves with an experimental mana bomb. The effects are still felt today through the Undying. Any corpse that remains in that city’s ruins for long enough is reanimated not as an undead being, but as something more. While appearing undead to a degree, the Undying are very much alive and cursed to never die of old age.
Racial Costume: Undying have black around their eyes and a slightly pale complexion in addition to the costume requirements of their base race.
I am the owner and creator of G.R.I.D. Live Action Role Playing. I'm currently in the process of creating my rule book, and at the moment it's very wordy with nothing extra to look at. If I had players already, I would be using photographs, but I think drawn pictures will do even more justice!
What I'm looking for are people who'd like to draw a couple different things. You don't need to do all. Even just one would be wonderful! If I like what I see, I can include your art in the rule book as well as list you in the credits. If farther down the line the game takes off, it's also even possible to pay you for the work you do! Either way, this can be some excellent exposure.
Here's what I'm looking for:
1) General large scene with multiple people of different races and classes. Fighting a plus, but posing for a picture look is great too. This will go on the cover, so it's the most visable one!
2) A small symbol to represent each of the 15 classes, which will be listed below.
3) An illustration representing a person, each of the 15 classes, bonus if it can end up with 2, 1 for each specialization.
4) Fantasy oriented things in general. Swords, magic, alchemy, things like that.
I'm sorry for the huge post, but the information is necessary to get appropriate pictures for what I'm looking for. If anyone needs more information I'll be glad to offer it! Hopefully some of you will love the practice and give it a shot! :D
Classes:
- Bard: Singer, poet, trickster, talented with a bow and their magical songs to aid their allies. Leather armor.
- Druid: Shapeshifters and healers through nature. Bears and Cats are their shifted forms. Leather armor.
- Mage: Your standard Tolkien Wizard, complete with Fire, Ice, and the Arcane. Cloth armor
- Monk: Hand-to-Hand combat, heavily inspired by Shaolin monks. Leather armor.
- Necromancer: Creators of armies of the undead, as well as healers who utilize the power of the ground itself. Cloth armor
- Paladin: Stout protectors of the Divine. Heavy armor.
- Priest: Leaders of religions and voices of the gods, through the Light and Shadow. Cloth Armor.
- Ranger: Skilled hunters and masters of ranged weaponry. Animal companions often accompany them. Chain armor.
- Rogue: Stealth and infiltration, masters of poison and subtlety. Leather armor.
- Scholar: Heavily inspired by Final Fantasy 14's Scholar with a twist. Capable of combining pure elements to create a wide array of spells on the fly. Basic clothing only.
- Sentinel: Military leaders and master strategists. One-handed weaponry and a shield are most common. Heavy armor.
- Shaman: Heavily inspired by Warcraft's Shaman, uses totems and the elements to overpower foes and heal allies. Chain armor.
- Spellblade: A sword/axe wielder who supplements their fighting skills with powerful elemental magics. Capable of creating weapons from just magic power alone. Chain armor.
- Warlock: Conjurer of demons and a master of shadow, fire, and fear. Cloth armor.
- Warrior: If there's a weapon, they can use it to fight or defend. Heavy armor.
Races:
Aquarian
Aquarians are a people of the sea. After centuries under water, they evolved lungs and took to the tops of the waves on grand vessels. Always staunch defenders of the sea, Aquarians mostly follow a code their own and strike down all who go against it. Some though strike against anyone who sails the seas, looting and sinking any ship not their own. Aquarians have webbed ears and non functional gills on their cheeks. Their skin tone is a shade of blue.
Racial Costume: All Aquarians must have webbed ears, skin a shade of blue, and painted gills on the cheeks.
Dwarf
Dwarves are stout and proud denizens of the mountains. They live in a caste system, where one’s beard length determines their place in society. The miners of the realm, Dwarves often live lives of privledge and wealth when they aren’t digging into the ground for riches. Most of this wealth is gained through the use of their forges and Master Blacksmiths. Nothing beats a day of digging and a night of drinking for a Dwarf, though.
Racial Costume: All Dwarves must have a beard, including females.
Elf, Moon
Moon Elves built their society around the worship of the moon and the hunt. Most live in the forests of the world and value traditional practices. Respect for nature is at the center of their values, and many a poacher has found himself at the wrong end of an arrow. Moon Elves are a peaceful race overall however, and quite a few travel the world spreading good will to all.
Racial Costume: All Moon elves must have pointed ears and facial tattoos of blue, purple, or black.
Elf, Sun
Millenia ago, the elves waged a civil war over the worship of celestial bodies. One group worshiped the sun while the other worshiped the moon. The side that lost were banished from the forests and became known as the Sun Elves. They now live opulent lives blessed with magical amenities. The Sun Elves place a great value on knowledge and the arcane arts, but are no stranger to martial combat either.
Racial Costume: All Sun Elves must have pointed ears and facial tattoos of red, yellow, or silver.
Goblin
Nothing rings more true to a Goblin that the phrase “Time is Money”. Always looking to turn a profit no matter the moral repercussions, Goblins have been known to create some of the most fantastic inventions across the world, their most widely used and thus most famous being the B.A.N.K. (Best Auctioneer N’ Keeper). Always tackling a problem with an outside the box approach, these mizers are sure to keep you guessing as to what’s going to happen next.
Racial Costume: All Goblins must have green skin with dark green spots and a pointed nose. Pointed ears are optional.
Human
The most prominent race on Tethra, Humans are found in all walks of life. Wanting to see it all and learn everything there is to know, Humans can be found in nearly any climate or condition. They also have many cultures and ideologies.
Racial Costume: None.
Minotaur
Minotaurs are a proud race of people that live in harmony with nature. Serving as nature’s protectors, they are often found as Druids or Shamans. Minotaurs are known to be honest and trustworthy, but there are always a few exceptions to the rule.
Racial Costume: Minotaurs have brown skin with optional patterns of white and black and 2 horns protruding from their heads. Hooves are optional.
Orc
Blood and glory are what the Orcs live for. To die in battle after fighting to the bitter end is the greatest honor to an Orc. Short of that, emerging victorious from an arena holds nearly as much weight. War is what they are bred for, and war is what they crave. Rarely do they allow outsiders into their homes, but through the blessing of an Elder, others can become “Blood Brothers” or “Blood Sisters”. These people are seen as equals amongst the Orc tribes and are given the utmost respect.
Racial Costume: Orcs have green skin. Fangs are optional.
Realized (These are the furries!)
The Realized are the youngest race of Tethra, born from different animal races being over exposed to mana. Over time, these beings began to develop new bodies that stood on two legs and minds that could perform complex tasks. Now after centuries of development, the Realized are capable of all things the other races are. The only difference is that the thrill of the hunt still strongly flows through their veins.
Racial Costume: Realized have appropriately detailed skin representing the animal of choice, as well as a tail if appropriate to the species.
Sylvan
The Sylvan were born from the trees. During the Civil War between the Elves, the Moon Elves conducted experiments with the goal of creating new soldiers for their cause. They succeeded in the Sylvan, and the war was won through their efforts. Since then, the Sylvan have continued to evolve, now showing little sign of their deciduous origins.
Racial Costume: Sylvan have leaves in their hair and green around their eyes. Vines on limbs are optional.
Troll
The Trolls are quite possibly the most in touch with the elements of all the races. Since the early days of recorded history, Shamans have led the Trolls toward enlightenment. Often misunderstood and shunned for their methods, they kept to themselves and lived a nomadic lifestyle for generations. Often times, when a dirty deed needed be done quietly, it was a Troll who was called upon to perform.
Racial Costume: Trolls have blue skin and tusks protruding from their mouths.
Undying
Mana has an odd way of affecting all things, even the dead. During the Civil War of the Elves, the Sun Elves attacked the capital city of the Moon Elves with an experimental mana bomb. The effects are still felt today through the Undying. Any corpse that remains in that city’s ruins for long enough is reanimated not as an undead being, but as something more. While appearing undead to a degree, the Undying are very much alive and cursed to never die of old age.
Racial Costume: Undying have black around their eyes and a slightly pale complexion in addition to the costume requirements of their base race.