Furry Tabletop RPG?
10 years ago
So for the last few months I have been building a Renaissance-Era, character-driven Furry Tabletop Roleplaying Game. Recently, I finished updating all of the character races, and I realised that I had no one to do art for the eventual release? Would anyone out there be interested enough in the project to work with me on it?
For one, Ironclaw is set in late Medieval period, whereas mine is early Renaissance. This means more advanced sciences, different political struggles, etc.
Ironclaw is,lets be honest, similar to DnD, wherein the story is combat-driven. In my game it is driven by the characters and their struggles, and actually will often encourage players to find non-violent solutions to obstacles
There is no class system. Your character is crafted using multiple Life-Paths, professions and skills; while they may consider themselves a soldier, or a trader or even a mage, they are not bound by class restrictions
Unique magic system, which Im sort of keeping under my hat for now
Expansive world with many exotic settings
A long list of highly-detailed, individually-crafted "races" (actually more akin to nationalities), each with their own distinct culture, mannerisms and world views.
And a (hopefully) smooth mechanics system, which is what Im currently working on