Another Late Night Journal
10 years ago
So I've been thinking about things lately and it's been keeping me up at night. I struggle to define myself and focus on who I am and what I want to be, but a life spent wondering and dreaming isn't a life. I need to start doing and I have. I might not be making huge progress, but I am making progress on my games. I've been asked before why do I want to make games. And weather or not anyone here is curious or not I'm going to answer it now so I have a pretty visual reminder.
A book, movie, or piece of art shows you into the mind of another person, it's a window into another existence a view hole into another world or person. A good one makes you feel like you are there witnessing everything. A bad one is fairly obvious in it's falsities and attempted showmanship. The best ones end up being reflective and making you look at yourself differently after what you've observed. The worst ones close off parts of your mind.
Games however are interactive in nature. It doesn't matter if it's a digital or physical or purely mental game. Games are doing and motion. Games are action. That interactive nature changes how you experience things. Bad games are fairly obvious at their attempt to make you care about their world. Some bad games are little more than books with a next button. The worst games are cheap or mindless attempts to make you conditioned or hooked to keep playing with little reward besides fleeting self satisfaction and a "Good Job" The best games will make you stop and think about your choices and the ramification of your actions. They will make you think for days before you decide yes or no on a given choice?
A good book is a window, a porthole to another realm and asks you to think, "Here is this world what will X do next?"
A good game is more like a portal, a door to another world, it asks you, "Here is the world you're in, now what will you do?"
A book, movie, or piece of art shows you into the mind of another person, it's a window into another existence a view hole into another world or person. A good one makes you feel like you are there witnessing everything. A bad one is fairly obvious in it's falsities and attempted showmanship. The best ones end up being reflective and making you look at yourself differently after what you've observed. The worst ones close off parts of your mind.
Games however are interactive in nature. It doesn't matter if it's a digital or physical or purely mental game. Games are doing and motion. Games are action. That interactive nature changes how you experience things. Bad games are fairly obvious at their attempt to make you care about their world. Some bad games are little more than books with a next button. The worst games are cheap or mindless attempts to make you conditioned or hooked to keep playing with little reward besides fleeting self satisfaction and a "Good Job" The best games will make you stop and think about your choices and the ramification of your actions. They will make you think for days before you decide yes or no on a given choice?
A good book is a window, a porthole to another realm and asks you to think, "Here is this world what will X do next?"
A good game is more like a portal, a door to another world, it asks you, "Here is the world you're in, now what will you do?"