Old School RuneScape
11 years ago
General
It's not exactly a great excuse for a sharp decline in activity. Nevertheless, I re-subscribed to it, and that is where my time has been going.
For the record: I don't play RS3, and don't have any intention of doing so at all in the future.
I don't know how long it will hold my attention, but I'll be around on Old School RuneScape, and anyone else who plays that or RuneScape is welcome to add me. My name on there is: Slick
What is Old School RuneScape?
For those of you who don't know, OSRS started out as an official rerelease of RuneScape servers exactly how they were in 2007. There have been a bunch of updates since, but all of them have had to attain approval ratings of 75% or higher on regular player polls before being added to the game. Originally OSRS was members only, but quite recently they launched F2P (Free to Play) servers that you could actually play on for free (you could play on nonmember worlds before but you still had to pay).
For the record: I don't play RS3, and don't have any intention of doing so at all in the future.
I don't know how long it will hold my attention, but I'll be around on Old School RuneScape, and anyone else who plays that or RuneScape is welcome to add me. My name on there is: Slick
What is Old School RuneScape?
For those of you who don't know, OSRS started out as an official rerelease of RuneScape servers exactly how they were in 2007. There have been a bunch of updates since, but all of them have had to attain approval ratings of 75% or higher on regular player polls before being added to the game. Originally OSRS was members only, but quite recently they launched F2P (Free to Play) servers that you could actually play on for free (you could play on nonmember worlds before but you still had to pay).
FA+

Doing something like pushing the reset button on RS and releasing a 2007 version of the game is all good and well, but there's only so long this new instance will last, too. The hiscore tables fill up, the economy inflates. Items flood the market. WoW has encountered different problems, being a very different MMO.
Growing pains are a really huge one for WoW: There is no truly correct way to address a game being simply too large for a new player to approach. Offering things like triple xp rates and level boosts are all good and well for someone trying to level up a new toon...but to a new player it just becomes picking whatever they think is the lesser evil of leveling through all the content the game has to offer, leveling at a rushed-feeling triple rate that cheapens the experience of each new area you go to, or boosting to the level just before the current expansion and not knowing anything about 99% of the game you might soon reach the level cap in. xD
I could have gotten past stuff like that, though. What I couldn't stomach about my recent WoW experience was how things have been more simplified than ever to the point where I feel like I have no choices to make--or that my choices don't matter at all. The original talent trees were simplified so you couldn't put points in multiple spec trees, then simplified even more to what they are now where no choice is wrong and they mostly don't make a huge difference. Each class lost a bunch of abilities, so every character of a given class and spec is almost definitely going to use the same few abilities. >w< Ick. And lastly, what kind of opened my eyes to all this, was when I was on my character window on an agility-based spec, and moused over say, Strength, to see the words "You gain no benefit from this stat." Oof. That was like a punch in the stomach. Every stat should do something (preferably the same basic thing) for everyone! Some characters might be able to take advantage of it better than others, or might gain additional benefits from it...but it shouldn't outright say "Hey stick to your one stat. These others are just for show."
That's not to say RuneScape is a much better game with choices that matter more. :P And I don't mean to come off as offensive. Just sharing my opinion. I used to really like WoW. ^=^ Many of the things I loved about it just aren't part of the game any more.
the nostalgia of 1.3 :)
The memories are just too painful. :'(
I'm sure there is more, but I only have so much energy to dedicate to winging about a game I can just as easily not play.
I imagine OSRS will encounter a similar fate, especially when content is guided sheerly by the dumb masses rather than well-thought-out game development by experts with the game's health in mind. :P The ideal for any game community is really a friendly and competant dictatorship.
The rest of the stuff you described, just seemed like a sign of the changing times. Most video games nowadays are changing to be simple and concise with a shallow learning curve. Also, since it's a free-to-play game, micro transactions are one of the few ways the game can make money.
And shallow learning curves make me saddd. D:
I guess that means it was PRunedScape XD
I went to the F2P servers on Old School for a while though. It was so funny. The beggars and the noobs oh my gosh. X3 in a bank, people just go around accusing people of being rich or assuming they are...and asking them for the most random things! xD
You can hit anyone with it. :3
Honestly, RuneScape has not been a pleasant social experience for me. If they hadn't gotten so invested with the lore then I'd of abandoned it.