Mewtwo Struck Back
10 years ago
General
Recommended Artists to commission -> http://www.furaffinity.net/journal/2832439/
Character Collection --> http://www.furaffinity.net/journal/2127806/ [Total: 19]
Character Collection --> http://www.furaffinity.net/journal/2127806/ [Total: 19]
So, after reading that the Smash servers were doing some live maintenance last night until 1am, and not getting the code for my downloads yet, I decided to sleep instead of trying to stay up and wait for Mewtwo. Good thing I did, because I only just got the codes at 5am, haha.
He plays just like you'd expect him to, and is pretty fun! The bigger changes that I could notice is that he seems much heavier than in Melee, and a few minor changes to certain attacks. For example, the dash attack while holding an item was changed from striking multiple times in Melee to just a single strike like all other fighters in Smash 4. His Shadow Ball does not attack constantly when enemies are standing near you. Confusion launches you forward when you use it in the air, and has a bigger particle effect. They increased/added the meteor effect to his down air!
All in all, I don't think he's going to shake up the competitive scene, and will mostly be ignored like he was in Melee. He can wreck, but it's so hard to combo since all of his moves launch just a bit too much (I could only find one combo with him, and it's low %). Either way, he's great and I'll definitely play him a lot, can't wait to see if they patch in some Custom Moves!
He plays just like you'd expect him to, and is pretty fun! The bigger changes that I could notice is that he seems much heavier than in Melee, and a few minor changes to certain attacks. For example, the dash attack while holding an item was changed from striking multiple times in Melee to just a single strike like all other fighters in Smash 4. His Shadow Ball does not attack constantly when enemies are standing near you. Confusion launches you forward when you use it in the air, and has a bigger particle effect. They increased/added the meteor effect to his down air!
All in all, I don't think he's going to shake up the competitive scene, and will mostly be ignored like he was in Melee. He can wreck, but it's so hard to combo since all of his moves launch just a bit too much (I could only find one combo with him, and it's low %). Either way, he's great and I'll definitely play him a lot, can't wait to see if they patch in some Custom Moves!
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