What the hell just happened? [Gamer Rant]
10 years ago
General
Man, I'm so going to be mutilated once people have read this journal but I really need to vent my frustration like a bitch as always. To be fair, I may be mildly spoiled by the fact that I've grown up playing outstanding fighting games like Tekken and Soul Calibur. However, when I recently acquired my brand new PS3, I suddenly felt bad about never having surfed on the massive wave of who knows how many Street Fighter games that exist today. Back when I was a pup, I remember playing Street Fighter 2 on the Snes with a friend who was deeply obsessed about that particular franchise. I can't really blame him, because back then, Street Fighter 2 pretty much delivered what you'd expect from a fighting game on those old consoles. This must've been before Tekken and Soul Calibur/Edge even existed. The old Street Fighter 2 featured only 8 characters and probably not too many hours of entertainment, but back in the era of Snes, it was really challenging to find a game that would keep players busy for more than a few hours; unless we talk about jewels of history like Rings of Power and Final Fantasy, but I digress. Let's keep our focus on fighting games, and more specifically, Street Fighter.
As we all know, Street Fighter 2 has been "promoted" with an absurd amount of side-tracking sequels that allegedly added new characters or features to improve the original game that everyone loved. Took them forever to get to Street Fighter THREE and FOUR. Yet as a fan of Tekken and Soul Calbur, it certainly piqued my interest when Street Fighter was labeled as one of the best fighting franchises in the world. I thought, was there really a franchise out there that promised even more satisfactory entertainment than Tekken and Soul Calibur? There was only one way for me to find out. I did a little research and found out that Street Fighter 4 for PS3 is apparently the greatest edition of the franchise to date and the ultimate outcome of the million prototype-like predecessors. Why they couldn't just put proper effort into a few games instead of a million half-assed editions with little improvement is beyond me but I'm sure they intended to milk the franchise for every penny it was worth. Anyhow, I bought Street Fighter 4: Arcade Edition - the day had finally come for myself to plunge into the vast universe of Street Fighter and discover the mysterious wonders hidden inside.
Well... I've been playing the game for hours now and the wonders still seem to elude me. There are lots of characters. And I mean lots. Impressive rooster of unique fighters, I'll give them that. I did what I think most new players would do - I experimented with button mashing to see if I discover cool moves by myself. It didn't work out too well. It seemed to be the same dull and basic moves I pulled off over and over again. So I checked the command list for inspiration. Calling it a list was undeserved flattery - There was like... I don't know... 8 or 10 different moves. Is that it? Are you bloody KIDDING me? Tekken and Soul Calibur have almost the same amount of characters and they are carefully designed with intriguing and creative moves and combos to improve the fighting atmosphere. You can SCROLL through the lists of epic attacks to pull off in battle. Street Fighter, on the other hand, is like this - have a gigantic rooster of characters lightly equipped for combat, little content, quantity over quality at its finest. That right there costed the franchise a lot of respect from me. Don't get me started on the Super and Ultra moves - They are nice and flashy to look at but gets old fast. And how do you actually perform the socalled Ultra moves? Beats me. The game does a poor job explaining it properly and a lil' online research taught me that many are stumped about those bloody ultra moves. I know some combos can be complicated to pull off but it shouldn't be an act of science just to figure out the button input. I'll do Street Fighter a favor and not comment much on the graphics because I understand that this cartoony type of graphics might appeal to a target group that I am not part of. However, when you compare it to the graphics of Soul Calibur... Holy smokes. So many years of evolution, so many games of improvement... is this really how far Street Fighter has come since the Snes version?
I'm not saying Street Fighter is a bad franchise, but by the grace of Gaia, it is seriously overrated. There are other games out there that in my opinion deserves the praise more than this franchise does. Sinqularis Lupus does not approve of the gaming experience at all; but to be fair, I still think Street Fighter features some of the most memorable soundtracks in gaming history. But how this mediocre fighting game could possibly be labeled as the "best fighting franchise ever" is beyond me. I just don't get it.
As we all know, Street Fighter 2 has been "promoted" with an absurd amount of side-tracking sequels that allegedly added new characters or features to improve the original game that everyone loved. Took them forever to get to Street Fighter THREE and FOUR. Yet as a fan of Tekken and Soul Calbur, it certainly piqued my interest when Street Fighter was labeled as one of the best fighting franchises in the world. I thought, was there really a franchise out there that promised even more satisfactory entertainment than Tekken and Soul Calibur? There was only one way for me to find out. I did a little research and found out that Street Fighter 4 for PS3 is apparently the greatest edition of the franchise to date and the ultimate outcome of the million prototype-like predecessors. Why they couldn't just put proper effort into a few games instead of a million half-assed editions with little improvement is beyond me but I'm sure they intended to milk the franchise for every penny it was worth. Anyhow, I bought Street Fighter 4: Arcade Edition - the day had finally come for myself to plunge into the vast universe of Street Fighter and discover the mysterious wonders hidden inside.
Well... I've been playing the game for hours now and the wonders still seem to elude me. There are lots of characters. And I mean lots. Impressive rooster of unique fighters, I'll give them that. I did what I think most new players would do - I experimented with button mashing to see if I discover cool moves by myself. It didn't work out too well. It seemed to be the same dull and basic moves I pulled off over and over again. So I checked the command list for inspiration. Calling it a list was undeserved flattery - There was like... I don't know... 8 or 10 different moves. Is that it? Are you bloody KIDDING me? Tekken and Soul Calibur have almost the same amount of characters and they are carefully designed with intriguing and creative moves and combos to improve the fighting atmosphere. You can SCROLL through the lists of epic attacks to pull off in battle. Street Fighter, on the other hand, is like this - have a gigantic rooster of characters lightly equipped for combat, little content, quantity over quality at its finest. That right there costed the franchise a lot of respect from me. Don't get me started on the Super and Ultra moves - They are nice and flashy to look at but gets old fast. And how do you actually perform the socalled Ultra moves? Beats me. The game does a poor job explaining it properly and a lil' online research taught me that many are stumped about those bloody ultra moves. I know some combos can be complicated to pull off but it shouldn't be an act of science just to figure out the button input. I'll do Street Fighter a favor and not comment much on the graphics because I understand that this cartoony type of graphics might appeal to a target group that I am not part of. However, when you compare it to the graphics of Soul Calibur... Holy smokes. So many years of evolution, so many games of improvement... is this really how far Street Fighter has come since the Snes version?
I'm not saying Street Fighter is a bad franchise, but by the grace of Gaia, it is seriously overrated. There are other games out there that in my opinion deserves the praise more than this franchise does. Sinqularis Lupus does not approve of the gaming experience at all; but to be fair, I still think Street Fighter features some of the most memorable soundtracks in gaming history. But how this mediocre fighting game could possibly be labeled as the "best fighting franchise ever" is beyond me. I just don't get it.
FA+

As I understand it, the SF franchise is called so because it basically launched the tourney fighter genre and deliberately stays rooted in 2D to not overcomplicate its design. It's refined simplicity, over what I see as Tekken's rush to bling out their graphics and realism (kinda) and everything. I grew up on Tekken 2 through 6 and when I got to 6 I just said "fuck this, the Arcade mode sucks and my main man Hwoarang is getting more and more confusing and unplayable with each iteration".
If you need any halp with the game on PC, I'm always available. c:
*takes cover*
I actually liked the fighting games, when they were only a few moves and few combos, since I had many characters to practice and be good with, so to me, the magic was there, when it was simple...Nowadays, I have to learn pages of moves for only one of the characters...Uhm, no. Maybe I am getting too old, but I liked the simple/few move version much more...Oh well.
http://www.furaffinity.net/journal/3035618/
I know it does not, but I'll ask anyway: Does your life s*ck???
To me, there are only a few unknown faces, since I hve tried a lot of those. I was deeply fascinated about the evolution of gaming so I tried out most genre at least once. So many hours wasted...
I remember the first time Tekken 2 and 3 came into my life some point in the late 90s. As a Playstation kid, those games were essential, and I always played as Yoshimitsu or Jin. Then, with the release of the Playstation 2 also came the release of the first Tekken Tag Tournament on home consoles. I played the HELL out of that game to unlock every single character, with my favorite being Unknown (the possessed girl with the wolf demon).
Even when i got older, I never outgrew Tekken. A few years after my obsession with Tekken Tag Tournament, Tekken 4 arrived in late 2002. I remember having an excellent sound system to go with it. Tekken 4 was another unforgettable game for me, as the graphics were mindblowing to me at the time, and every character's story was interesting to me. After that, my interest in Tekken kind of faded for a year or two. But then came Tekken 5 and that was the game that reminded me why I loved Tekken in the first place. That was the game that captured the essence of Tekken for me.
After Tekken 5 is when I started losing interest. I kind of skipped over Tekken 6 but I do have Tekken Tag Tournament 2 for Wii U. I highly recommend it since you have a PS3, but the Wii U version is a bit better in my opinion.
So to conclude, Tekken is vastly underrated compared to Street Fighter. It's just always been the better fighter to me as the combination of moves is superior, as well as the tight controls and 3D gameplay. You and I have something big in common dear.
Even though it seems silly now, but I was just plain blown away by the graphics of that first SoulCalibur game. I got into SoulCalibur II on GameCube as well, as did my other cousins because everyone loved Link and Legend of Zelda, but SoulCalibur on Dreamcast is the one I will always be most fond of. The legend will never die.
Nonetheless, both r great series with AMAZING stories!!! Great gaming rant, i wanna delve more into SF at least wen SF5 comes out. Cant say much about it other than the skill it takes to master it.
And well, thats a problem, when you HAVE to be incredibly skilled to take down a button masher. So u have to be highly skilled to take down people that have no skill and use a lame strat for victory? That is hella lame..i respect soul cal tho for an amazing combat system anyways, and its AMAZING customization, characters and story. But i just cant take it seriouely competitively, but fuck it..does every video game have to be competitive? Theyre meant to be fun anyways lol
Soul Calibur is more or less the same situation as Tekken, they get a lot of moves via motion capture, apply it to a digital frame/skeleton and then can tweak the move from there and change its properties to give it a bit more flair or to change a few things. So that explains again the amount of moves, but as for the amount of characters, you gotta remember that A.) Soul Calibur and certain Tekken games have many clone fighters save for a few property changes between moves, and B.) since about Soul Calibur 2, and Tekken 3 or 4, they have archived a ton of this skeletal data and found a way to take from one game to the next. Meaning that besides the models and the stages and the engine the game is going in. A lot of the animations, and move sets are going to remain the same and repeat on the same characters. But in either case this is the best method to approach a 3D fighter, simple to execute moves to make up for not having a centered fighter (moving in a 3D environment), and planning moves on the fact your character would have to cover a lot of situations such as being attacked on the side, attacked or grabbed from behind, recovering from the ground has different move properties and the like.
Street Fighter has always been a 2D fighter and stuck to the roots of the genre it pretty much wrote the book on once SFII came out. Has it been guilty of multiple releases of the same game? Yes. Has it been largely the same system of motions, charges, and button presses to make up a majority of its fighting mechanics? Yes. Are all SF games the same? Absolutely not. Especially when your talking about the difference between the numbered squeals. Every game post Super SFII has added a change to the mechanics and fighting system. Super SFII Turbo had the selection of non-super and meter based characters and ones that have super arts and the same version of the character from Hyper SFII. SF3:Third Strike had the universal over head, the taunt moves, meter system of one full bar equals one super, allowed you to select a super and that could change some characters in how they handled, and of course the parry system people love. Ultra SF IV is the first one to use 3D models so its become easier for the game to create a lot of characters much quicker and easier. Back in the old days they had to animate individual pixels to create a move, and that was for every move for every character. The move to 3D has made it easier to tweak moves and apply moves to different characters, as well as making the models easier to do, hence the huge cast. Especially since in Ultra 4 you have Hugo, Poison, Elena, and Rolento from SF X Tekken so they are just the same move set but with some new properties. Then you have Seth, Decapre, Evil Ryu, Yang, Yun, Oni, Ryu, Ken, Akuma, Dan, Goken using similar move sets from other characters, or being Shotos and having fundamentally the same move set.
Your second complaint being on the limited move set is just how core 2D fighters have been and just a different system for a different system of play. Like Tekken, a button press equals a move. Unlike Tekken you have supers which require a input, a hold/charge of a button or direction, or multiple directions and a button press to execute a move. You then have to remember all the moves have 3 variations of it that change in properties or are just completely different moves, and then the fact you have EX versions which is also a very different take on the same move. What might be seen as limiting has over time become vastly complicated as the combinations to make the moves, as well as the timing and the properties of fighters has created a rather deep and complex system on rather simple mechanics. Its just a different approach to the same genre and very different camps of how its best to do things in those boundaries. I mean look at Skullgirls, Marvel vs Capcom 3, King of Fighters XIII, or any other 2D fighting game and you will find move sets are "limited" compared to Tekken and SC. But look at ALL the characters move sets and you will find they all handle differently unless they are a Shoto, and have way different ways of using them. Tekken and SC have a much easier point of entry and are more new comer friendly, SF and most 2D fighters are completely different and require study on how the moves are done and also the properties of each variation so not so easy to pick up and play.
I wouldn't say one is better than the other as I play both 3D and 2D fighters and I prefer my 2D ones but I do enjoy the occasional Tekken bout. But what I will say it is very different approaches to the same genre. Two sides of the same coin if you will. Sorry for the long response, I just really love my fighting games.... ^_^
Second is the legacy of people who play the series having there noise in the air to every other fighting game. Their attitude is largely "Who cares, SF will sell more and still be the number 1 game competively", for the most part they are right, it sells more and had the biggest tournament turnouts. But that is where this whole thing of putting the series on a pedestal has come from. A competive scene and it being the first truly defined Fighting Game, that made the genre as we know it. It does sadly mean SF players have a ego and defend the game to the death. I just feel it's a great 2D fighter, bit there are a lot of good ones do its not the king it once was and the community needs to learn that. I love it and plan of picking up SF V, but if you don't like it then it's fine. We play games to have fun, not to feel frustrated at. So just wait for Tekken 7 and all will be good. :3
Trust me I know a loooot of people that don't find the series there cup of tea.