Ask me anything
10 years ago
I'm not waiting for Tuesday. Fuck TMI Tuesday. TMI every day of the week!
My games PC is out of action with a dying graphics card, so I have no games or films to distract me.
Ask me or my characters anything.
My games PC is out of action with a dying graphics card, so I have no games or films to distract me.
Ask me or my characters anything.
FA+

I also regularly play Minecraft, Dwarf Fortress, and recently have bought a copy of Ori and the Blind Forest.
One month later, the entire fort erupted in were-rabbit attacks, and 40 of 60 were dead.
"Oops."
How long has it been since you played Adventure mode? 40.24 has a LOT of new adventure mode features. Was basically a total overhaul of the mode.
I prefer building traps and infrastructure to hanging about talking to NPCs in taverns though.
If you've got nevreans then you must have made a few starts into modding. Have you ever tried playing with some of the sillier adjustments you can make to the dwarf race files? Many years later, my favourite game is still a fort where I tweaked the dwarf raws so that they had a maximum age of 2. Every year, half the population of the fort died of old age.
After the annual new year riot, it was a lot of fun trying to tidy everything up in time to attract more migrants. It was impossible for any of the fort newborns to become productive adults, because they all died of old age as toddlers, but for some reason the immigrant arrivals skipped that check. The game doesn't seem to have code to handle the case where death by old age comes before adulthood, so all immigrants turn up as 1 year old adults. The fort could only survive by making lots of crafts, offering lots of wealth, getting lots of new workers, all while watching the elders of the fortress crawl around helplessly because they're not grown up yet, and never will.
Another good one is removing [sentient] and replacing it with [can_speak], you get a playable race that can't gain skills, so everybody is permanantly a peasant. I like to think of this as "Moron fort" mode.
Yeah modding has been a thing for a long time. Masterwork Dwarf Fortress is the largest and adds the most features, but it hasn't been updated for the new version and I doubt it will be for a long, long time.
How did your fort survive any combat? I doubt 2 year olds are terribly good warriors. Neat idea though, maybe I'll suggest it as a weekly challenge on /r/dwarffortress. Making a species in modding is super hard. Because of the way organs work, you can accidentally do things like, make their organs external, their lungs aren't connected to their mouth, etc. Crazy stuff.
I've been trying to dig up the original thread about this. Found it eventually: http://www.bay12forums.com/smf/inde.....hp?topic=84769
It's probably worth trying this again to see if the game still works this way. Should be fun no matter what the result.
Curved spacetime is not a friendly place for critters. If it was a wormhole, for example, there's no guarantee you wouldn't be spaghettified, incinerated in an event horizon firewall, burned by about half a dozen other types of radiation, or turned inside out.
Always read the manufacturer's instructions carefully before entering a portal.
That was enough to get me to start watching. I'm only up to season 2 so far.
It's interesting, and I am enjoying it, but it's also quite wearying. Bit depressing when most of the good characters die, and the complete bastards thrive.
And yeah, that is definitely a theme of the show.
I am cautiously awaiting the film version of The Martian. I really loved the book, it was perfect in every detail, so I'm a bit worried that the film will screw it up somehow, but I'm still looking forward to it.
The difficulty would be in the larger scale damage. Your tools in VCD are only set up to handle bulletholes and items that can be replaced by hand. There's no system that would let you repair smashed buildings, or fill in giant footprints.
It might work. Would be a complex project though.
I have some specific plans for Zoe the kakapo, and there are a few items paid for and in progress involving my seamonster. Apart from those, my big list o' commission ideas has a pretty even spread of all my characters.
We can immediately rule out ladyGeb, on both safety and ethical grounds.
maleGeb would be fun, and he'd find reality interesting enough not to break it too much..
Ansaes is a critter built for utopia, where his powers aren't really needed except to provide fun. Any meeting with him in harsh reality would be brief, as he'd immediately run off to be a superhero, getting in the middle of warzones and telling everybody not to be so silly or similar activities.
Mari would struggle to fit in, both literally and figuratively, but I would very much enjoy being able to show somebody from an iron age culture all the wonders of modern tech. That she is huge, curvy and cute is a definite bonus...
The rats are a large enough breeding population that they'd probably take over the world in a few decades, and might do a decent job of running it, but I'm not sure what would happen to everybody else in such a scenario. Best not to conjure them into being without seamonster to keep their population stable.
Zoe just doesn't stand out enough against the competition.
Given these choices, I think it has to be Ansaes.
It depends whether I'm playing realistic, or fantasy. Sometimes it's fun to imagine being a giant lizard in the real world, or something like it, and at times like that I'm a gentle giant. Being able to let go and do whatever you want is the point of fantasy though, and I do enjoy predation as more than just mawplay.