Your Most Heinous Stories of Role-Playing Games Gone Wrong.
10 years ago
And go!
D
*Rolls 13* trips and stumbles but recovers *lose 10 gold*
D
*Rolls 13* trips and stumbles but recovers *lose 10 gold*
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I asked everyone to roll a dice. Whoever got the highest score is the first one to awaken. Everyone else was under orders to be silent. The dice are rolled, and "Derrick" (the local dingbat) rolls the highest. Everyone else almost jumps out of their skins. But again - i tell them they can't say a word. Ooooooonly Derrick!
ME: "Derrick! You wake up just as the day dawns. Everyone else is fast asleep. But where the old man was sleeping, the blanket is now empty. Where he was lying, there is now a brilliant silver shield propped up against the wall.
DERRICK: "Wow! I look at the shield!"
ME: "In the face of the shield, you see a ghostly image. It is the facve of the old man you rescued last night. He looks at you and says:
'I am the God Hephaestus. Citizen - you have passed my test of generosity in adversity. I therefore give you this shield to aid you on your quest. Three times you may ask a question of the shield, and three times it will answer."
DERRICK: ""Oh wow! Really?"
ME: "The shield says "Yes, really!"
DERRICK: "Oh crap! Does that count as a question?"
ME: The shield says "Yes - that counts as a question".
DERRICK: "Oh wow - i just blew it, didn't I."
ME: "The shield says "Yes, you just blew it'.
The shield went blank. Derrick then snuck the shield off and threw it into the sea so that no one else would know what an utter dickhead he had just been. Another player ceased banging his head against a wall for long enough to say "Hey Derrick - we have no weapons. We could have actually used a shield..."
I miss those guys!
The champion of said cult was a kobold half-red-dragon berserker, wield oversized weapon and monkey grip feats, swinging around a giant's maul.
TPKs are not pretty...
So I grabbed the d20 that had been serving me poorly all day and landed a critical hit. Then my damage dice maxed out, turning this unfortunate entrepreneur into a fine red mist, in the middle of the day, in the busiest part of town. By the only gnoll for miles. Dressed as a death cultist. Things went downhill quickly from there
Pet Store Doorman: Hello.
Samurai Player: WHERE IS SHE?
Pet Store Doorman: I do not know what you are talking about.
Samurai Player: WHERE IS SHE?
Pet Store Doorman: You can go into the building if you want.
Samurai Player: WHERE IS SHE?
Pet Store Doorman: I just work right here, many people have gone inside and out. Even if you tell me who you are looking for I cannot promise I have seen them today.
Samurai Player: WHERE IS SHE?
*Other players tried to get through the door but the Samurai Player stopped them.
*Repeat for over a half hour. Someone kills the doorman which alerted guards to come and kill the intruders. Those guards were good guys so I just rage quit the game. Worse thing was the Samurai Player wanted me to DM since he had fun being in character.
I can't say they were the worst ever, but I tend to cause things to happen.
Homebrew game with Pathfinder mechanics.
I was a Sea Reaver (archetype of Barbarian) as acting captain of a aspiring pirate ship. Imperial ships were docking to repair and replenish when a an imperial messenger with a fancy title came on board to tell us to move to let them port. He was being stuck up, and when I refused, he tried to shoot at me with a gun. The gunpowder was wet, so he pulled out a decorative one which proceeded to blow up his hand in a misfire. He died as our alchemist somehow botched a concoction to regenerate it. Then an officer comes on board, with his men already starting to oil our deck to burn it. People keep disrespecting my ship! As he turns to leave after another scuffle of words, I chop his arm off with my great sword, and start a fight between his men and ours.
We won and captured the officer alive, but being as in the middle of a dock full of navy ships, we were basically set upon by high-end cannons the likes of which our ship wouldn't be able to handle. A convenient massive storm started in the distance, with which I decided to plow headfirst into. Ships tailing us were too big to handle the instabilities caused by the storm, and we managed to get to the eye of the storm unscathed... If it weren't for one of the other players arguing that in our state, the winds just outside the eye would have torn our ship apart, and basically convinced the DM to have us lucky to even have anything even slightly resembling a ship.
And that's how I killed off nearly our entire crew and destroyed our ship. Campaign didn't end, but I s'pose it's worth mentioning.
Moral of the story: don't talk shit about a barbarian's ship.
"I didn't like the noise the helicopter was making so I punched it and critted. Guess you shouldn't just punch helicopters out of the sky cause that is how you can kill the whole party."
Ones I was actually there for...
GM - "So the jedi you just rescued tells you that the rest of the jedi are blowing up the planet."
Me - "but this is the Bothan homeworld."
GM - "Not for long."
My character misses the ship because she is slow and the party ends up harpooning her in the chest and dragging her on board before the planet explodes.
Me as the GM: "ummm... rocks fall. Everyone dies."
Them: "That isn't fair."
Me: What did you think was going to happen? You set off an atomic blast in a cave system that I told you was unstable."
In this story, we are playing in slightly altered midevil europe with a small amount of magic thrown in. We are trying to get roman troops to onto shore and then onto other ships to help us cight a religious war in Spain. It makes sense with the altered timeline. I swear. An inquisitor got there first and had riled the public against us. We had our group chaplin making speaches against him with mixed results. Our Danish fighter went to the bar to talk to people there almost as a joke. He got a three (a crit in that system) and had the bar crowd roused about the issue. They drunkenly wanted to riot randomly. He then critted a tactics roll to organize them in a specific direction. The player was asked to state what he says. He says that the inquisitiin is to blame. They start to get behind that. They ask him forreligious retoric. Being a pagan from the North, he knows none. Flustered, he looks at the mug in is hand and shouts, "beer for Jesus, realizing that the group chaplin makes such a big deal about him. The people at the bar believe that this has something to do with Jesus turning water into wine and accept it. He procedes to buy all the beer he can and take it to the area where the religiius debate was going on. The inquisitor and his following priests were run off the island by a drunk mob. Thus, a new branch of Chistianity was formed.
And that's the story of how Kal caused economic instability in the whole kingdom by burning down the largest candle warehouse in the region. It was dark times for everyone except Brennan who had bought an entire crate of candles at the start of the campaign simply because he had some leftover gold. And that's the story of how Brennan became the richest mage outside the capitol.
Like the mage who tried to sneak down a gully which was being watched by a band of orc bandits. His attempt to go unseen was by putting a bag over his head and wandering brazenly down the gully. His reasoning was if he can't see them, they can't see him.
I'm playing a role20 Pathfinder game with a rather large group consisting of a catfolk ranger-sorcerer, a halfling fey sorcerer and his tiger, a half-elf mounted fighter riding a metal horse with his young squire, a kobold dervish bard, a human archivist bard, (yes, two bards), our elf pocket wizard (he may or may not be there), and me, Owen, a resurrected blessed half-aasimar friar cleric of Sarenrae. Its a big group for chat. Its a testament to our DM that he keeps such good track of everything.
After a couple of months of play, the company has tracked down this group of pirate slavers to their island hideout, and we need to get inside, free their prisoners and ruin their piratey prospects. Since there a sizable raiding band, we want to try and take them by surprise while their ships are moored outside their island cave, and make our way in to pick them off bit by bit unawares. The first problem is the lookout stationed on top of the island rock, who'll see us coming a mile away, and the second is the pirate ships moored near. We come up with a plan to kill the guard. I, (Owen, Friar cleric of Sarenrae), and our Charlyle our Wizard, cast some fast swim and water breathing spells on the sneaky catfolk lady to swim to the island while we stay out of sight a mile away on our ship at night to ninja the guard and cut the pirate ships' rudder lines. Now the key is to kill guard first with out raising alarm, then signal, then we move in.
We cast the spells, she swims off, we wait on the ship. We're keeping track of how long the spells should last to know when we should expect the signal. So we wait, and wait, trying to rp it cool, all the while ooc listening to the cat and the DM having a little adventure where she first cuts the line, then clambers onto the ship and tries to set the rigging on fire! That of course alerts the lookout, who sounds the alarm. Then she starts getting peppered by fire from the watchmen, and we're thinking, "she could just die here, and we'd never know". Not the plan. Needless to say, we were getting a little perturbed ooc, but we couldn't do anything since the characters were on a boat a mile away! She then even gets in a shootout with the very lookout she was supposed to kill! Oy vey! She finally doesn't die, signals, and we sail in to find our selves fighting a fully armed and operational pirate base.
And that's where we are now. Long story short, people should keep to the plan.