Project M opinions: revisited
10 years ago
And when you wake up, everything is gonna be fine
Sup,
Close to a year ago, I put up a journal where I basically bitched a lot about Project M. I've actually been playing it a decent bit recently, and I just feel like slapping some more opinions up here now since I'm not actively pissed off due to the vocal minority yelling about Apex.
For one thing, Project M is currently more polished than it was when I last played it; there's much less of the wonky physics that bothered me before. It actually feels pretty solid, so I'm going to start by getting into the positives.
Project M as it is currently feels less like "a Brawl mod" than it does "Melee+." This is a good thing. I've played Melee quite a bit over the past year, and I'm sick to death of it, fatigued from its metagame in particular. Project M is Melee with active patching, and to be honest that's all I really wanted. For me, the selling point is the bad characters from Melee and Brawl; nobody really feels bad on PM, and it's virtually never a result of nerfs. Melee's top 8 play almost exactly like they did in that game, but everyone else is given tools to buff them up to that level. Bowser gets immense reach, Kirby gets a mad combo game, Samus gets kill moves, just things of that nature. It's just cool that you can pick whoever you want, and it doesn't feel like you're screwed because of some 90/10 matchup.
To be honest, the only negative for me is the obnoxiously vocal end of the community. The same people I complained about before, who were upset that Project M couldn't officially appear in tournaments. The fact of the matter is, those official tournaments are not non-profit events. There's venue fees, there's buy-ins; profits are being made. As a result, the whole thing is extremely legally dubious. The biggest thing, though, isn't that it's a hack; it's the fact that PM's people seem to be interested in actively telling people not to play Smash 4. Nintendo isn't interested in promoting Project M partly because of their negative attitude toward mods, and partly because they simply aren't actively trying to sell Brawl anymore. You're only digging a deeper hole by actively interfering with the sales of the thing they -are- trying to sell.
So, to summarize: Project M is honestly more like an improvement to Melee than anything else. It's fun to play and gives you much more freedom than the incredibly-restricting metagame of the "real" Melee. However, it's legally dubious to play at any sort of for-profit event, and that is its primary downside.
Close to a year ago, I put up a journal where I basically bitched a lot about Project M. I've actually been playing it a decent bit recently, and I just feel like slapping some more opinions up here now since I'm not actively pissed off due to the vocal minority yelling about Apex.
For one thing, Project M is currently more polished than it was when I last played it; there's much less of the wonky physics that bothered me before. It actually feels pretty solid, so I'm going to start by getting into the positives.
Project M as it is currently feels less like "a Brawl mod" than it does "Melee+." This is a good thing. I've played Melee quite a bit over the past year, and I'm sick to death of it, fatigued from its metagame in particular. Project M is Melee with active patching, and to be honest that's all I really wanted. For me, the selling point is the bad characters from Melee and Brawl; nobody really feels bad on PM, and it's virtually never a result of nerfs. Melee's top 8 play almost exactly like they did in that game, but everyone else is given tools to buff them up to that level. Bowser gets immense reach, Kirby gets a mad combo game, Samus gets kill moves, just things of that nature. It's just cool that you can pick whoever you want, and it doesn't feel like you're screwed because of some 90/10 matchup.
To be honest, the only negative for me is the obnoxiously vocal end of the community. The same people I complained about before, who were upset that Project M couldn't officially appear in tournaments. The fact of the matter is, those official tournaments are not non-profit events. There's venue fees, there's buy-ins; profits are being made. As a result, the whole thing is extremely legally dubious. The biggest thing, though, isn't that it's a hack; it's the fact that PM's people seem to be interested in actively telling people not to play Smash 4. Nintendo isn't interested in promoting Project M partly because of their negative attitude toward mods, and partly because they simply aren't actively trying to sell Brawl anymore. You're only digging a deeper hole by actively interfering with the sales of the thing they -are- trying to sell.
So, to summarize: Project M is honestly more like an improvement to Melee than anything else. It's fun to play and gives you much more freedom than the incredibly-restricting metagame of the "real" Melee. However, it's legally dubious to play at any sort of for-profit event, and that is its primary downside.
FA+
