Overwatch thoughts again I guess
9 years ago
And when you wake up, everything is gonna be fine
Updating my opinion on Overwatch because my most recent journal from 6 months ago was pretty much me hating on the beta, and I've been playing it and generally like it a lot better now.
There's still a couple things that particularly bug me, though.
The main one is still Reinhardt, but for different reasons. I still think it's a bit ridiculous how good his shield is, and I don't fully agree with him having an instakill charge while also being pretty much the singular best tank in the game at performing a "tank" role.
But nah, the big thing is the map design in the game. It bothers me how it feels like almost every map that doesn't have a king-of-the-hill objective pretty much boils down to a bunch of wide areas that funnel into tiny chokepoints, and these chokepoints are conveniently right around the exact size of a Reinhardt shield. The map design feels like it pretty much sabotages anybody who particularly relies on mobility and flanking; it feels like there are no real flanking routes in a lot of situations, on top of the risk you're already taking by operating separate from your team. On top of that, almost all flankers pretty much get countered by just about every character who operates well in a tight group; most tanks, Roadhog, and Mei, namely. Pharah specifically gets shut down by McCree. Reaper is the only real "tank buster" flanker, and he does it pretty well; Junkrat is another tank buster but he mostly just charges ults for enemy healers.
Overall I'm just not really a fan of any "tank meta," especially in a game where the flankers tend to have relatively low damage output and difficulty doing enough damage to kill a tank in the first place, let alone through healing. I was hoping Sombra would counter that a bit but as she is at the moment she seems a bit underpowered outside of her ult which is amazing. A little bit of a buff to hack and she'd be a really solid anti-tank though, since tanks are generally very reliant on their skills.
Tl;dr, fun game, too many tanks, I kinda prefer playing shooters where people die when you hit them enough.
There's still a couple things that particularly bug me, though.
The main one is still Reinhardt, but for different reasons. I still think it's a bit ridiculous how good his shield is, and I don't fully agree with him having an instakill charge while also being pretty much the singular best tank in the game at performing a "tank" role.
But nah, the big thing is the map design in the game. It bothers me how it feels like almost every map that doesn't have a king-of-the-hill objective pretty much boils down to a bunch of wide areas that funnel into tiny chokepoints, and these chokepoints are conveniently right around the exact size of a Reinhardt shield. The map design feels like it pretty much sabotages anybody who particularly relies on mobility and flanking; it feels like there are no real flanking routes in a lot of situations, on top of the risk you're already taking by operating separate from your team. On top of that, almost all flankers pretty much get countered by just about every character who operates well in a tight group; most tanks, Roadhog, and Mei, namely. Pharah specifically gets shut down by McCree. Reaper is the only real "tank buster" flanker, and he does it pretty well; Junkrat is another tank buster but he mostly just charges ults for enemy healers.
Overall I'm just not really a fan of any "tank meta," especially in a game where the flankers tend to have relatively low damage output and difficulty doing enough damage to kill a tank in the first place, let alone through healing. I was hoping Sombra would counter that a bit but as she is at the moment she seems a bit underpowered outside of her ult which is amazing. A little bit of a buff to hack and she'd be a really solid anti-tank though, since tanks are generally very reliant on their skills.
Tl;dr, fun game, too many tanks, I kinda prefer playing shooters where people die when you hit them enough.
FA+

A dive team comp is best for this, usually Winston and Ganji together are best for this. Both are mobile and play well off one another.
And oddly enough, Rien counters Rien. His flame strike goes through shields, and if you can pin him, his shield is gone, opening up the other teammates to attack.
But that's what I've found anyway. Here's hoping the game just continues to grow.