Orchestra composers - an interessing Youtube video series.
10 years ago
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Hey everyone. I know many of you aren't into orchestral stuff. In fact, most of you create amazing electro soundtracks, breathtaking rock and metal pieces, as well as very sweet pop and acoustic musics.
There's another field many of us on furaffinity explore. And most of us are self taught in that domain.
I'm talking about the "soundtrack" genre.
While soundbanks are making amazing progresses in emulating orchestra, it's very important to have a good knowledge of each instrument of each family, in order to make sure everything you write can actually be performed by an actual orchestra.
If you ever think "why should I bother ? I am not planning on getting this played by an actual orchestra"... Well, it's fine. But if you want to be serious about your music, and if you want to trick even musicians in your mockups, if you want them to recognize your talent, or simply want to improve your productions, you -have- to know your instrument. So many times I heard about fellow composers, finally having a chance to get their music performer, only to be laught at by the orchestra players who said
"No way to play this trill on my instrument"
"That ffff is impossible to play in this register"
"I can't sustain a note that long without rebowing/taking a breath"... Etc...
Not only this can prevent you from working with them in the future (musicians have long time memory), it can also make you loose your money - the studio is booked and has to be paid, and so are the musicians.
That is why it is very important to know the limits and abilities of the instrument/sections you are using.
People from Cinesamples (amazing libraries, get them for Christmas ! :D) dedicated their time and passion to make a serie of interview with the instrumentists they perform with, some of them even performed in Game of Thrones, League of Legend, Avatar, etc... soundtracks !
They explain the -good to know- stuff and what to avoid in order to create performable pieces of orchestral music.
Starting with the French Horn, as it's one of the most characteristic instrument in movie scores.
There's another field many of us on furaffinity explore. And most of us are self taught in that domain.
I'm talking about the "soundtrack" genre.
While soundbanks are making amazing progresses in emulating orchestra, it's very important to have a good knowledge of each instrument of each family, in order to make sure everything you write can actually be performed by an actual orchestra.
If you ever think "why should I bother ? I am not planning on getting this played by an actual orchestra"... Well, it's fine. But if you want to be serious about your music, and if you want to trick even musicians in your mockups, if you want them to recognize your talent, or simply want to improve your productions, you -have- to know your instrument. So many times I heard about fellow composers, finally having a chance to get their music performer, only to be laught at by the orchestra players who said
"No way to play this trill on my instrument"
"That ffff is impossible to play in this register"
"I can't sustain a note that long without rebowing/taking a breath"... Etc...
Not only this can prevent you from working with them in the future (musicians have long time memory), it can also make you loose your money - the studio is booked and has to be paid, and so are the musicians.
That is why it is very important to know the limits and abilities of the instrument/sections you are using.
People from Cinesamples (amazing libraries, get them for Christmas ! :D) dedicated their time and passion to make a serie of interview with the instrumentists they perform with, some of them even performed in Game of Thrones, League of Legend, Avatar, etc... soundtracks !
They explain the -good to know- stuff and what to avoid in order to create performable pieces of orchestral music.
Starting with the French Horn, as it's one of the most characteristic instrument in movie scores.
FA+

Most people tend to write whole chords to each section, as strings can barely play three note at once (and in some very specific conditions).
A solution to avoid a 20 violins section to sound like a 60 pieces section is to assign every note to a certain number of player. Should I have a 3 notes chord to play for the Violins I, I would have 8 of them playing the highest note of the chord, 6 playing the middle note, and six playing the lowest note.
It brings more air in the orchestration, and when you're back to a monodic melody, the volume and the mass of the orchestra stays the same ! :)
Several libraries includes divisi (the term for sections divided into sub-sections) sections. My pick would be either VSL Chamber Strings, or EW's Hollywood Strings Diamond (as the Gold version do not include divisi sections)
Generally, as a golden rule, try to avoid using chords if you don't have divisi, or stay with chords as long as the track goes.
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I'd also say that your chords, most of the case on the lower register (cellos+basses) should be as wide as possible. Preferencially as wide as the minor sixth or wider.
Chords in the lower register don't tends to be very effective, resulting in a more "muddy" sound. This can be great to achieve certain effects (tensions, dissonance, etc...) but is to avoid.
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Remember as well that the bow is not infinite, and bow changes are noticeable, even for pros. In ensembles, it's gonna be okay, as the number helps with desyncing the bow changes to hide them. In a string quartet, however, you cannot have long sustained notes. The rule to know approximatively : sing your part as loud as the instrument play. When you have to breathe, you have to get a bow change. This doesn't mean the bow change has to be at that moment (pick the better place in your phrasing)
I've made this a quick answer with the most common issues people have with MIDI strings, don't hesitate to ask if there's a topic I haven't covered. There's certainly a lot
~K.
It also is alot of fun experimenting, especially when it comes to translating some SFX sounds into real instruments (Putting cardboard under piano wires or rubbing a superball across a Gong can make up for pretty interesting results ;3)
That said it also depends alot on who you're working with. Some performers are not very keen on experimenting and certain practises (fff col legno or detuning the string to juuust be able to catch that lower D) are simply outright refused by some :P
A notator/orchestrator saved some very mediatic project by editing the scores to have it performed on time and accurately. At least he/she could teach you what to avoid.
And YEAAAAAAAH. Notating for sfx is always tricky, but fun to do :D
How many times I asked
Performers can refuse to experiment certain practice when they don't feel comfortable with them. Detuning the string (Scordatura is the term you are looking for ) can, on some fragile instrument, create unbalanced tensions that might resulting in a poor sounds, or micro-cracks, or a twisting bridge.
This is particulary the case with old instruments.
As for col legno, some of the bows used by the best performers are even more expensive as the violin itself. Striking metallic strings with bow aged of hundred years can be seen as some people as pure heresy
Not to mention col legno is a damaging technique for the bow stick, just as bartok pizz are damaging the finger board. While a fingerboard can be changed without lessering the value of an instrument (the nut, fingerboard and bridge are meant to be changed), the bow itself is considered a piece of art, hence the reason why some violin makers specialized in bow making and made only bow for a long period of their career.
~K.
It is not so much the notation for the synth... I barely ever print it on the master sheet (I mostly just leave it in for reference, or have certain footnotes). The issue is rather, how do you RECREATE sfx with a real instrument. I try to always stick to wierd experiments rather then use libraries. Or at least mock up own samples. (Zebra 2 has been my tool of choice there for a while now <3)
I know, I know, I was more attempting to make a joke here, hence those extreme references (I know the technical terms, I just try to not stick on them in case OTHERS do not :P) - I know in fact not a single player that would play a col legno in fff. You are ASKING to break the bow with that X3
Generally, I see players even bringing a second bow to perform it, since the difference is basically 0 and if a cheaper bow should break it isn't as much of an issue.
Thanks for your interest !
Thanks for making me aware of these guys c:
Also, a certain amount of the price on the libraries is directly given to the performers and they help composers having their first studio recording with orchestras. They are very very great.