Beast's Fury; my side of the story
10 years ago
Those not in the know; Beast's Fury is dead in the water. The main account on FA has been shut down along with the website. I was involved by doing the ink cleanup, colors and shades on the sprites.
I already made a series of tweets regarding the situation, but came across this video that better explains the entirety of the situation and includes my tweets near the end.
I already made a series of tweets regarding the situation, but came across this video that better explains the entirety of the situation and includes my tweets near the end.
FA+

just because bot of us had a red fured red haired kangaroo that where fighters XD
well anyway again im sorry to hear this and I hope something is done so ya get the money ya owed or at least some kind of news
That should of been paid
I hope whoever was in charge has a good lawyer, lots of people seemed to have gotten jipped
Either way, this might be the fandom's Gamergate.
Pity to those who actually backed it.
my animation skills can't hold a candle to what our lead animators were capable of doing
I think we fulfilled that, though our boss failed to get a publisher to go much further with it to really continue going with it.
Though deleting everything including the FA page (Though the Youtube channel curiously seems to be running) makes it look shady.
But from what I've seen on the FA page everyone flamed it with "Scam alert" "Give us our money back!" he must have panicked, has Juco, Dirk or you talked to him as of late?
It is rather upsetting after watching this project since late 2013 and seeing what has come of it.
I wish the best to Beasts fury and everyone involved.
Hopefully something will eventually come out of this, but it may be a long while. I'm sorry you didn't get paid what you're owed, also. :-/
But after what happened, I cannot help but feel bad for everybody that worked on this project, including the main man behind the project...
As I said, it's been a rough learning experience of what not to do in the future. Currently I'm awaiting the promised payment he still owes me, in which he's already fulfilled the debt to one of our voice actors.
If we had to stretch out the cause of the project breaking apart, would it be mainly the communication, poor money management or something entirely different?
lack of experience, all the artists are hobbyist/professional animators/artists, so game development was foreign territory for us. We provided the necessary art requested as we had little to no word from most of the programmers aside from one
lack of leadership, that one programmer we talked to felt more like a leader who knew what to do to get stuff done as our boss mainly acted as supervisor, treasurer and suggesting ideas as it was his project.
lack of communication, which lead to stubbornness when we suggest ideas to make things go more effectively by cutting animation frames and other cost-cutting measures among other things. He also wanted me to show him Indie Game: The Movie so he could take notes what the other indie devs did, but couldn't stick around for more than 10 minutes as he got bored.
lack of transparency, I really believe the full picture wasn't shared to the backers and it became alarming when updates weren't coming up as often as the project started out
poor PR, I offered to act as his PR for a while knowing his poor communication skills, but if he's on other streams, forums and such without me, he was prone to start fights with other devs, fans and anyone who remotely insulted him or his project.
money management, we wasted a ton of time, effort and funds as the original idle stance for Matilda was all animated, inked, colored, shaded and highlighted and later the boss decided he wanted to redesign her... AFTER we did the full idle stance.
indecisiveness, instead of having a 100% clear idea how to go about the project, we all were effectively winging it. We resized the sprites several times being unsure if we would go full HD having them huge or keeping the filesize of the demo small by shrinking them. Characters later being scrapped for numerous reasons (one I remember was based on one of our boss's friends, but was scrapped as they no longer were friends), scrapping a completed idle stance after our boss wanted a redesign (as mentioned above), and such.
pay delays, we did get paid just fine early on, but it was evident he tried to pinch his pennies where he could as he stalled in giving us the paychecks promised, hired extra help for cheap to no pay, and the funds ran out fairly quickly as he tried to keep the project going despite the lack of monetary incentive.
low morale, it got hard to stay motivated without getting paid on top of the stress from the boss often got us verbally abused to hurry up or risk getting fired.
mixed schedules, lots of people in the team were juggling jobs on top of this project, so if a key member like the lead animator is absent for too long, the project grinded to a halt until his return.
lack of direction, instead of following things by the book (roughs > inks > flat colors > shading), when I was waiting from new animations to ink/color/shade, I was often asked to go ahead and color out the ones already done, which would lead to confusion as to which were already done as opposed to doing them all in batches.
distractions, our boss wanted one of our programmers and myself to make a quick flash-based game to promote the game on Newgrounds, he liked the end result so much, he ended up asking us if we could do a sequel... when we hadn't been finished with the demo we promised our backers. On top of that, our boss noted the shark character's popularity and set out to plan out a prequel beat 'em up game starring him and commissioned an artist for a fully colored illustration of the potential idea. Also he commissioned a talented CG artist to make a high-quality 3D model of his kangaroo girl so he could have her animated out to be in a shower scene, though once she was done, he later learned the artist charged extra to give the model and rights away to the client, so he got a refund from Paypal getting all his money back from the artist, despite the model was already done.
Must've felt like an absolute bliss to hear the project's cancellation. I mean, it sounds like you and many others would not be able to put on with the development any longer.
Our boss had hoped if we had the demo done, he'd present it to potential publishers and see if it can actually become a thing with their funding. That didn't work out either.