Membership Drive
16 years ago
The Sovereign wishes me to pass on his gratitude for the interest in our newest campaign. The amount of interest shown here has surpassed his expectations.
Some of you were invited; filling out the application is not necessary, but having data on file for you will be helpful in the future. Simply RSVP.
For all others, we will be screening applications carefully. The positions open are:
Guild-Sanctioned Costumed Antagonist: Operate autonomously but within the boundaries set by the Guild's rules and regulations. Upon being approved and granted an Arching License, the Antagonist will be assigned Henchmen and a Protagonist to Arch. GSCAs must have a costumed persona that they do not break while in uniform.
Strangers: Form an intelligence network for the guild. The initial assignment will involve recruiting new members to this project, future assignments are currently, and will continue to be, classified. Applicants should have access to a trenchcoat, goggles, and be willing and eager to adorn themselves with the Guild insignia, as well as sever all ties with and throats of those close to them at a moment's notice.
Henchmen: Henchmen are assigned to an Antagonist unless they request one themselves. Upon registration with the Guild, they will be managed primarily by their GSAC. Those with the right combination of "expendable" and "invulnerable" are best for this job. Applicants not found to be GSAC or Stranger will be entered into the Henching Pool; there is plenty of opportunity for advancement should you not be killed in the line of duty.
Guild-Approved Protagonist: Super-Scientists, Adventurers, or anyone with the wit and gusto to rise to a challenge (or a team of the above) can apply to be a GAP and have their very own Costumed Antagonist assigned to them. In our modern society of two-bit whackjobs and ineffective trolls, you don't want to waste your time with a third-rate nemesis. As our operatives play by the Guild Rules of Costumed Aggression (GROCA), we highly suggest our Protagonists know them well. The outright killing of of your Guild-Sanctioned Costumed Antagonist (herein referred to as your "arch-enemy") is not tolerated. Certain members of a GAP Team may be entitled to certain benefits while captured by your arch-enemy, please consult with the Office of Secret Intelligence about whom is covered under Rusty's Law.
Be certain to include the following:
NAME:
POSITION:
THEME:
PHOTO (for GSCA):
REASON FOR APPLYING:
BIO:
AGE:
EXPERIENCE WITH SUPER-SCIENCE, PRO/ANTAGONISM, ETC:
We are looking forward to hosting the first Annual Guild Mixer at AnthroCon this year.
Some of you were invited; filling out the application is not necessary, but having data on file for you will be helpful in the future. Simply RSVP.
For all others, we will be screening applications carefully. The positions open are:
Guild-Sanctioned Costumed Antagonist: Operate autonomously but within the boundaries set by the Guild's rules and regulations. Upon being approved and granted an Arching License, the Antagonist will be assigned Henchmen and a Protagonist to Arch. GSCAs must have a costumed persona that they do not break while in uniform.
Strangers: Form an intelligence network for the guild. The initial assignment will involve recruiting new members to this project, future assignments are currently, and will continue to be, classified. Applicants should have access to a trenchcoat, goggles, and be willing and eager to adorn themselves with the Guild insignia, as well as sever all ties with and throats of those close to them at a moment's notice.
Henchmen: Henchmen are assigned to an Antagonist unless they request one themselves. Upon registration with the Guild, they will be managed primarily by their GSAC. Those with the right combination of "expendable" and "invulnerable" are best for this job. Applicants not found to be GSAC or Stranger will be entered into the Henching Pool; there is plenty of opportunity for advancement should you not be killed in the line of duty.
Guild-Approved Protagonist: Super-Scientists, Adventurers, or anyone with the wit and gusto to rise to a challenge (or a team of the above) can apply to be a GAP and have their very own Costumed Antagonist assigned to them. In our modern society of two-bit whackjobs and ineffective trolls, you don't want to waste your time with a third-rate nemesis. As our operatives play by the Guild Rules of Costumed Aggression (GROCA), we highly suggest our Protagonists know them well. The outright killing of of your Guild-Sanctioned Costumed Antagonist (herein referred to as your "arch-enemy") is not tolerated. Certain members of a GAP Team may be entitled to certain benefits while captured by your arch-enemy, please consult with the Office of Secret Intelligence about whom is covered under Rusty's Law.
Be certain to include the following:
NAME:
POSITION:
THEME:
PHOTO (for GSCA):
REASON FOR APPLYING:
BIO:
AGE:
EXPERIENCE WITH SUPER-SCIENCE, PRO/ANTAGONISM, ETC:
We are looking forward to hosting the first Annual Guild Mixer at AnthroCon this year.
FA+

POSITION: Mecahnical Super Genius, Brutal Bass Player/Vocalist. Social Connector. Film Maker.
THEME: Southern Country/metal rural gothic. The Mayberry Massacre. Leatherface in Green Acres, I ATE ARNOLD!
PHOTO (for GSCA): http://www.furaffinity.net/view/1891057 http://www.furaffinity.net/view/1438566/
REASON FOR APPLYING: To rock, to hunt, to be badass.
BIO: I fade to brown against the sands of time. I arrive whole, like Orson Welles. I play bass and sing.
AGE: ?
EXPERIENCE WITH SUPER-SCIENCE, PRO/ANTAGONISM, ETC: None, but I am looking for a fight, WHERE IS THE RING? WHERE IS MY STAGE?
POSITION: Henchman
THEME: Evil Princess
PHOTO (for GSCA): http://www.furaffinity.net/view/3631524/
REASON FOR APPLYING: POWER
BIO: After Being tiny my whole life, I'm ready to begin a career in costumed archvilliany to prove that physical size doesn't matter.
AGE: 19
EXPERIENCE WITH SUPER-SCIENCE, PRO/ANTAGONISM, ETC: I have several enemies and already own a guild hoodie