Anyone Interested in a Vore Game?
10 years ago
General
I have been wanting to make a game for a long time, but I never had the funds required to create the kind of game that I want to make. My situation recently changed for the better, however, and I'm now able to pursue this dream.
So would anyone be interested in a furry vore game? I was thinking of making one in RPG Maker, since I have some experience with it and it would mean that I wouldn't have to build my own engine. From what I've seen, most RPG Maker vore games out there rely heavily on the default art assets and art taken from various places. I don't want to do this, instead a lot of my funds will go to the creation of original assets for my game.
The game would be set in Mahwali, my original erotic vore-themed setting. You know, where these girls are from.
It would allow you to sail around the world Polynesian style, and discover new lands, people, and civilizations. It would have a deep trading system, with piracy and slavery. There would also be quests of various kinds and sexy artwork (including, but not limited to, sprite animations). There would mostly be F/F action, but there will also be some F/M and M/F.
I couldn't release this game for free, though, since I need to make a living and all. I was thinking of charging $10 for it, so most should be able to afford it. I'm also playing with the idea of creating a Patreon page for the game, which would help me make the game even better and would allow you to get involved in its creation (supporters would for example be allowed to vote on things they want to be added to the game).
What are your thoughts on this? Would you be interested in this sort of thing, or do you think it's just a pipe dream?
So would anyone be interested in a furry vore game? I was thinking of making one in RPG Maker, since I have some experience with it and it would mean that I wouldn't have to build my own engine. From what I've seen, most RPG Maker vore games out there rely heavily on the default art assets and art taken from various places. I don't want to do this, instead a lot of my funds will go to the creation of original assets for my game.
The game would be set in Mahwali, my original erotic vore-themed setting. You know, where these girls are from.
It would allow you to sail around the world Polynesian style, and discover new lands, people, and civilizations. It would have a deep trading system, with piracy and slavery. There would also be quests of various kinds and sexy artwork (including, but not limited to, sprite animations). There would mostly be F/F action, but there will also be some F/M and M/F.
I couldn't release this game for free, though, since I need to make a living and all. I was thinking of charging $10 for it, so most should be able to afford it. I'm also playing with the idea of creating a Patreon page for the game, which would help me make the game even better and would allow you to get involved in its creation (supporters would for example be allowed to vote on things they want to be added to the game).
What are your thoughts on this? Would you be interested in this sort of thing, or do you think it's just a pipe dream?
FA+

I'd be fine with it personally but I'm just one person :P
I think ten bucks is very reasonable. Would it be sprite only? Or would there be grsphic detailed scenes?
I'd say go for it if your going to do it but make sure your going to see it through to the end, especially if a patreon is made for it. Otherwise there might be some unintended consequences from it.
And considering how much time, money, and effort I'm going to sink into this, I will definitely see it through to the end. And I've seen how Patreon supporters react when the creators they're supporting fails to deliver what they promise, so I'll make sure to avoid that scenario at all costs. ^..^;;
One of the things I have always, always wanted to see, however, was a game in a fantasy setting, but with a far greater emphasis on trade and diplomacy; less on fighting armies of gnolls and lizard people and more about learning about their societies (what is illegal, what is considered rude or taboo, etc.) and trying to keep the peace whenever possible as you travel, mingle and barter throughout their territories. So a game with deep trading, piracy and slavery sounds like something I would be very interested to try.
My advice would be, instead of making a vore game, make the full-blown Mahwali fantasy game and put any and put most of any and all fetishes you decide to indulge in off to the side. You know, instead of it being constantly in your face is a full-blown fetish game, put it in side quests, faction rewards, or somewhere else where the player can only find it by actively seeking it out and not stumble across it by accident.
Also, I'm a big history and anthropology buff, and I love to worldbuild, so you'll have the things you ask for, but they'll come alongside sexual gratuity and vore.
Second is because, honestly, I find the stuff you have to hunt down and/or work your butt off for so much more amusing. Like the bestiality in Dragon Age: Origins -- a lot of people played the game to completion multiple times without even talking to the brothel mistress, much less picking the "Surprise me" option and getting that among the randomly selected outcomes. For it to happen, you need to either spend a substantial amount of time messing around and experimenting, or to have actively sought it out.
So if you're serious about making a game with enough meat in it to charge $10, I would recommend marketing it on Patraeon as a trade/diplomacy RPG and put all of your wonderful fetishy delights in places where they can only be discovered by players who are clearly looking for the fetishy stuff.
For example: Imply the main goal of the game is to travel from Point A to Point B, or travel and trade freely, with the ideal result being that all the local tribes and species tolerate you and keep the peace. But give players the option to keep clicking "stay" on the map screen and work extra-hard on whatever is specific to that area instead, and put all the fetish stuff at the end of (only some of) those various laser-pointed time investments.
Like for vore, for example, start off with some possible feature that would allow you to take enemies captive. Then to get to the vore-
#1: Choose the option to sell your captives to a Sekuemeh slaver.
#2: Accept the first offer instead of haggling, or even refuse payment altogether if the captives were criminals.
#3: Choose all friendly dialogue options.
#4: Repeat 1-3 however many times needed for the slaver(s) to start referring to you as a friend and/or their favorite business partner.
#5: Express curiosity as to why they are always buying and/or what happens to all of the captives you've sold.
#6: Keep trading and schmoozing them until the slaver(s) start getting flirty with you (flirt back).
#7: Do the inter-species hanky-panky.
#8: Deliver your latest captive back to your lover's place and watch the Nachue.
Assuming most players think of the slavery option as A) something only amoral players are intended to do, or B) just a way to grind for extra cash, most players could probably play the game thinking that the occasional dialogue about Sekuemeh eating their slaves is just unfounded hearsay. . .
But those of us who would be just peachy with that sort of thing. . .