My Review of Starfox 2 64: Special Edition 0 Missions
9 years ago
one day i approached the most beautiful deer
So I'm pretty sure that everyone (most everyone, probably everyone...?) knows that Starfox finally got a new game. I mean, I announced it right here http://www.furaffinity.net/journal/6014211/ in delicious rapture since I've been waiting for a new Starfox game since Starfox 64
(Starfox Adventures) what?
(Starfox Assault) what are you talking about?
(Starfox Command) WHY DID YOU HAVE TO SAY THAT NAME!
Anyway, Starfox 2 64: Special Edition 0 Missions came out today. And i beat it...today. Most of it. I mean, I beat the main campaign, but it's done. that leads me into stuff, for starters;
STORY
I'm starting story for a reason. I know games with story are usually heavy, beyond, strange, or even sometimes, dead, but the main problem i had was the "story" didn't add a little more stuffing from SF64, nor did it even bother to retcon it. Hell, it's like a branching path in SF64, but this time no branching paths
That was one of the best things about SF64; you had a whole bunch of different combinations allowed to get to the end that replaying it would be entrancing once you finished. This game...I'm sort of done. I'll probably pick it up again once I'm done with school (FUCK I SHOULD BE DOING SCHOOL CRAP), but I'm not compelled to play it again and again and again...
I'm probably going to play this game about 9000 times. That's way less than how many times I've played SF64, which is 9001 and above. That leads me to gameplay,
GAMEPLAY
THERE'S TOO MUCH. So a while ago, Devil May Cry 4: Motivated Edition came out, and it had a lot packed it; 3 new characters, each with their own unique moveset, new mechanics, new costumes, all packed into a game that made you retread the main story 3 times, 6 if you consider that halfway through the game, you just walk back to the beginning.
Same thing with Starfox 2 64: Special Edition 0 Missions; you get a hovercoptor (idk), a tank, a flying tank, foot missions (based Platinum made on-foot missions that were GOOD in a Starfox game), cockpit view, precise aiming; it was a brilliant combination of Starfox 2, Starfox 64, added in with some beautiful, crazy, and henshin a-go-go that made this gameplay style far and beyond SF64's. It's hard to get used to at first, but once you get the hang of it, you get to do more than the usual rail-shooting that SF64 was known for.
Characters
There the same!
So this game gets a thumbs 69 degrees from me. I don't want to type anymore. Um...I recommend it; if you like Starfox for it's rail-shooting, this is the game for you. If not...um...don't get it?
(Starfox Adventures) what?
(Starfox Assault) what are you talking about?
(Starfox Command) WHY DID YOU HAVE TO SAY THAT NAME!
Anyway, Starfox 2 64: Special Edition 0 Missions came out today. And i beat it...today. Most of it. I mean, I beat the main campaign, but it's done. that leads me into stuff, for starters;
STORY
I'm starting story for a reason. I know games with story are usually heavy, beyond, strange, or even sometimes, dead, but the main problem i had was the "story" didn't add a little more stuffing from SF64, nor did it even bother to retcon it. Hell, it's like a branching path in SF64, but this time no branching paths
That was one of the best things about SF64; you had a whole bunch of different combinations allowed to get to the end that replaying it would be entrancing once you finished. This game...I'm sort of done. I'll probably pick it up again once I'm done with school (FUCK I SHOULD BE DOING SCHOOL CRAP), but I'm not compelled to play it again and again and again...
I'm probably going to play this game about 9000 times. That's way less than how many times I've played SF64, which is 9001 and above. That leads me to gameplay,
GAMEPLAY
THERE'S TOO MUCH. So a while ago, Devil May Cry 4: Motivated Edition came out, and it had a lot packed it; 3 new characters, each with their own unique moveset, new mechanics, new costumes, all packed into a game that made you retread the main story 3 times, 6 if you consider that halfway through the game, you just walk back to the beginning.
Same thing with Starfox 2 64: Special Edition 0 Missions; you get a hovercoptor (idk), a tank, a flying tank, foot missions (based Platinum made on-foot missions that were GOOD in a Starfox game), cockpit view, precise aiming; it was a brilliant combination of Starfox 2, Starfox 64, added in with some beautiful, crazy, and henshin a-go-go that made this gameplay style far and beyond SF64's. It's hard to get used to at first, but once you get the hang of it, you get to do more than the usual rail-shooting that SF64 was known for.
Characters
There the same!
So this game gets a thumbs 69 degrees from me. I don't want to type anymore. Um...I recommend it; if you like Starfox for it's rail-shooting, this is the game for you. If not...um...don't get it?
FA+
