HUD: Dimarsh Magazine
9 years ago
General
I don't expect anyone reading this but keisha, but I'm a little hard at work doodling a story board, and making templates for a project that I hope would get done by the end of June. The dimarsh magazine comprise of LOTS of many things, and I hope it will be the first of many. I plan for a few of these to be free, but I can't afford for ALL of them to be. It be nice. Hell, LOVE to give away things I'm passionate about but that isn't realistic, yet.
The magazine will have a comic, a story, some illustrations, some games, some off-topic stuff. All around a creative common world of dimarsh and the undergrove. What I hope to accomplish is to set a base, and ideas around the magazine and of the world itself. And hopefully it become big and expansive in the future with a soon, live and vibrant community.
That's the goal. I don't know what more I can say really. I'm covered in traditional drawn concept art and documents of language, culture and settings written in batshit much like richard garriott's notes in his younger years. The thing you got to know about me is I'm a world builder and it's story teller and this trait is bound tightly with my passion of game designing. Building a world is an art in itself and making it beautiful and interactive is a skill.
I just say time will tell. I thought I might ask a question of what you think of the idea and thoughts of contribution once it's out. But that question could only be answered if I have it finished, so sorry for wasting everyone's time. *goes back underground with a sad face*
The magazine will have a comic, a story, some illustrations, some games, some off-topic stuff. All around a creative common world of dimarsh and the undergrove. What I hope to accomplish is to set a base, and ideas around the magazine and of the world itself. And hopefully it become big and expansive in the future with a soon, live and vibrant community.
That's the goal. I don't know what more I can say really. I'm covered in traditional drawn concept art and documents of language, culture and settings written in batshit much like richard garriott's notes in his younger years. The thing you got to know about me is I'm a world builder and it's story teller and this trait is bound tightly with my passion of game designing. Building a world is an art in itself and making it beautiful and interactive is a skill.
I just say time will tell. I thought I might ask a question of what you think of the idea and thoughts of contribution once it's out. But that question could only be answered if I have it finished, so sorry for wasting everyone's time. *goes back underground with a sad face*
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