More of a Lateral Move
9 years ago
So, just kind of a Fuzzyroo Service Announcement:
I've decided to make InkBunny my main website HQ for posts and arts and things. That isn't to say that I'm not using FA. I'm still poking about here and there, but InkBunny's site features and policies suit me better than most for my contents.
Still will have sofurry for my stories and my ponies with plot tumblr for my adult fursuit pics. All that sorta fun stuffs. Just, Fuzzyroo on inkbunny for artsy stuff that I draw, animations that I animate, models that I make, CGI stuffs and video game designs. My video games that I create will start off being on itch.io. Someday soon, I hope to make them for a profit, so I'll need to find a digital distributor for that.
Once I get my fires going (and I finish with this last summer 3d hard surface modeling course) I can start thumping out content at a good pace. I've already done some early conceptual designs and proof of mechanics concepts on my first ever game game. There's still some more things I need to do before I can knock out a prototype, but the idea is this:
It's an on-rails flight shooter. Think Star Fox + Rez.
Completed:
Character Controller + control/aim/camera algorithms.
Ship movement: (roll, pitch, yaw)
super basic projectile
Prototype requirements:
Test level w/o obstacles (showing flight)
Single simple enemy with basic single movement (something to shoot at)
Camera rail design and basic flight pattern
Hashed out UI scheme
Game Concept Requirements:
I need a full Game Design Document :/ I have the mechanic... the toy. Now what? I'm not entirely sure what I should do for story or theme since my art and sound assets are extremely limited. I could keep it "abstract" which could be fun. Just focus entirely on how the game "feels" to play. A real "Don't think, just shoot" game.
Things I want in it:
Crazy power ups
Large over the top boss fights
I'm trying to decide on target audience too. It's why I haven't shared any screen shots or videos of what I have so far. I can't decide if I want to make this "as a furry" and post the screen shots on my usual channels... or do I want my first ever non-school/jam game to be "for everyone/gamers". Do I post as Fuzzyroo and if furries like my game, start a patreon to fund my designs and arts... or do I try and separate my game design stuff from that name so I can have a better shot at getting a job as a designer... Such a hard choice.
I've decided to make InkBunny my main website HQ for posts and arts and things. That isn't to say that I'm not using FA. I'm still poking about here and there, but InkBunny's site features and policies suit me better than most for my contents.
Still will have sofurry for my stories and my ponies with plot tumblr for my adult fursuit pics. All that sorta fun stuffs. Just, Fuzzyroo on inkbunny for artsy stuff that I draw, animations that I animate, models that I make, CGI stuffs and video game designs. My video games that I create will start off being on itch.io. Someday soon, I hope to make them for a profit, so I'll need to find a digital distributor for that.
Once I get my fires going (and I finish with this last summer 3d hard surface modeling course) I can start thumping out content at a good pace. I've already done some early conceptual designs and proof of mechanics concepts on my first ever game game. There's still some more things I need to do before I can knock out a prototype, but the idea is this:
It's an on-rails flight shooter. Think Star Fox + Rez.
Completed:
Character Controller + control/aim/camera algorithms.
Ship movement: (roll, pitch, yaw)
super basic projectile
Prototype requirements:
Test level w/o obstacles (showing flight)
Single simple enemy with basic single movement (something to shoot at)
Camera rail design and basic flight pattern
Hashed out UI scheme
Game Concept Requirements:
I need a full Game Design Document :/ I have the mechanic... the toy. Now what? I'm not entirely sure what I should do for story or theme since my art and sound assets are extremely limited. I could keep it "abstract" which could be fun. Just focus entirely on how the game "feels" to play. A real "Don't think, just shoot" game.
Things I want in it:
Crazy power ups
Large over the top boss fights
I'm trying to decide on target audience too. It's why I haven't shared any screen shots or videos of what I have so far. I can't decide if I want to make this "as a furry" and post the screen shots on my usual channels... or do I want my first ever non-school/jam game to be "for everyone/gamers". Do I post as Fuzzyroo and if furries like my game, start a patreon to fund my designs and arts... or do I try and separate my game design stuff from that name so I can have a better shot at getting a job as a designer... Such a hard choice.