What's the attraction of para-RP?
9 years ago
Lately, I've been hanging out in one sim in Second Life that has a rich history and environment designed and intended for roleplaying. It's been fun, for the most part, but one aspect of it drives me koo-koo: the folks there tend to be para-RPers.
By that, I mean that they prefer to write long posts, richly detailed, showing every aspect of their character and their surroundings. It's long enough that it almost always takes more than a few lines in SL's chat window to show them, and sometimes more than one screen in that window. It's clear they put a lot of effort into creating just the description they see in their mind.
The problem with that is that it makes the RP d-r-a-a-a-a-a-g on. Very few people type quickly enough that such a long post comes out in a minute or so. Instead, I'm left to twiddle my thumbs, go get a drink, start dinner, start laundry, go get a tub of ice cream at the store, change the oil in my car... well, you get the idea. A scene can take a few hours just to have a simple bit of action.
A related problem is that, by specifying so much, the tendency is to describe several actions in a row, and that makes it harder to respond to each action in the RP. Instead, I wind up having to think well ahead and judge my partner's possible reactions - and, unless I'm careful not to, limit them as well by anticipating and reacting to them.
I greatly prefer to RP in short pieces, describing one action, or one reaction, one emotion, one expression, one sentence or thought, or the like at a time. Not only does that keep the action moving, but it also makes for a more fluid scene that can turn in unexpected places and unexpected ways.
I don't understand the attraction of para-RP, or where it came from. I've been RPing online for 25 years or so, and it's never been the norm in places I've been. What's the deal?
By that, I mean that they prefer to write long posts, richly detailed, showing every aspect of their character and their surroundings. It's long enough that it almost always takes more than a few lines in SL's chat window to show them, and sometimes more than one screen in that window. It's clear they put a lot of effort into creating just the description they see in their mind.
The problem with that is that it makes the RP d-r-a-a-a-a-a-g on. Very few people type quickly enough that such a long post comes out in a minute or so. Instead, I'm left to twiddle my thumbs, go get a drink, start dinner, start laundry, go get a tub of ice cream at the store, change the oil in my car... well, you get the idea. A scene can take a few hours just to have a simple bit of action.
A related problem is that, by specifying so much, the tendency is to describe several actions in a row, and that makes it harder to respond to each action in the RP. Instead, I wind up having to think well ahead and judge my partner's possible reactions - and, unless I'm careful not to, limit them as well by anticipating and reacting to them.
I greatly prefer to RP in short pieces, describing one action, or one reaction, one emotion, one expression, one sentence or thought, or the like at a time. Not only does that keep the action moving, but it also makes for a more fluid scene that can turn in unexpected places and unexpected ways.
I don't understand the attraction of para-RP, or where it came from. I've been RPing online for 25 years or so, and it's never been the norm in places I've been. What's the deal?
FA+


For me writing out only dialogue or just a handful of actions is boring. Not to mention how a pokeball or standing in just an area is unimaginative. For example
*stands in corner and pulls lever.* what is the motive? What is the experience like? There is no real substance to it compared to trying to write out all the things that can really tie an emotional context or story driven narrative together.
Imagine if you will a whole book writtenout in just normal Rp text. Pretty short and damn boring. No substance. What was Witness process to survive on Mars? What was the mind set of the artilarry man trying to restart civilization in war of the world's?
You can't get a good gauge on such things just a few sentences at a time.
That is how I think of it. Not long and boring. Rather actual character and world building.
Your RP partner isn't a mind-reader. She doesn't know what you're thinking, and can only infer your motivations and emotions from what you look like and what you do. If you and she were in the same room, would she know why you pulled the lever? Unless you tell her, or unless the result is immediately obvious, no. Would she know your mental state, aside from what the droop of your tail and the set of your ears and the look on your muzzle told her?
To me, that's what RPing is about: putting yourself in the scene and interacting with another as though you were there for real, with only the knowledge you would have if you were there.
Yes, build character: Read my stories here! But I don't give a full character introduction with every post.
I usually self regulate to five minutes tops, then ship what I have, or when I know I'm stuck.
Sniggering that he had gotten away with it, the furry creature stuffs the snickers bar into his plaid-lined pockets; the raccoon winked at his buddies as he sneakily absconded with the goods; the masked one's heart thumped in nervousness as he hoped he could get away with it; the ringtailed one laughed at his friends as he scampered out the store.
All at once? Really? That was all one person!
its really painful where checking ABC's takes 5 minutes cause of para RP.
It seems mannerly to avoid such things when someone is waiting on the other end and ESPECIALLY when in on a threesome or more, but if I have learned anything getting out into the world or the World Wide Web, and especially in some of the odd corners of Second Life, it is a path to madness to assume that everyone else will have the same definitions of good manners as I have. When in Rome ;)
I remember I used to participate in forum roleplays, which, if you got a talented set of storytellers together, was a magnificent experience. It become more akin to weaving a living breathing story together, and it was all the better for having a little embellishment and rounding out of the character's actions with context of the story.
But those were meant to be verbose, and generally it would be one post per person per day (unless you got some people who got into a bad romance scene *groan*).
For one on one moment to moment RPs, I've enjoyed roleplays of both shorter styles and more detailed ones. I find shorter-length rps tend to be a little more active and responsive, but longer-style rps have a more involved and let a little more detail and description filter into what you say, so being more akin to the story-weaving as I mentioned before. I do have an upper limit of how much can be done before I just get bloated on text, though.
When it comes to content, there's only a few things that put me off a roleplay:
-Consciously failing to use good grammar. Typos happen, but I have a vested interest in never roleplaying with someone who types 'ur' instead of 'your' and other lazy misspellings or unneccessary contractions. It's just juvenile.
-Godmodding. You don't know how I'll react, you don't know what I'll think, you might be able to guess- but if someone starts dictating my actions for me, I may as well not participate.
-Repetition and padding. Every time an action is done in a roleplay bit, it loses its impact. You don't need 4 posts about one swordfight, or whatever happens to be going on. So in some ways, a long post can be good here. Get the big meat of a situation gussied up and detailed, but restrict it to the one line rather than padding it to additional ones with the clever application of the thesaurus.