Flight of a Dragon Mechanics
9 years ago
★ . Greetings my wonderful Fallen Stars! . ★
★ . Fecto Elfilis has arrived!~ . ★
Hello, I'm Dra Machi. And welcome to Flight of a Dragon Lore. I'll tell you anything you
need to know in order to understand what the series, show, game, or whatever, is all about.
This will be updated frequently, so stay tuned for more info. So, like, bookmark this page, write
down the link, something, so you can keep track of this journal. I will never delete this and
the comments section will always be open for questions, comments and concerns.
If you don't have an FA account (since this is linked to other accounts of mine throughout the
internet), you can go to the following links:
Twitter
YouTube
Well, now that that's out of the way, I'm going to go over a few things.
In this series, there will never be something a parent should worry about if they have children
who enjoy the game, so don't worry, I got it all covered! If you still have
a few concerns, go ahead and leave a comment on any account I
have linked above or just in the comments section below if you have an FA account.
In the game series, there will be an online mode where you can play with friends, or random
people online. I plan on making a voice chat feature for friends only, since some people can be
extremely rude when playing online with random people, whether it be screaming, cursing,
being depressive, or just being outright annoying. The online mode is a 'Fight to the Finish' kind
of battle mode, like the Super Smash Bros. series, or Rivals of Aether. The online mode is
called 'Fight or Flight'. I'll talk about that more later, if you have questions.
The next thing I'd like to get into is mechanics of the series.
Jumping and Overall Movement
The jump button isn't definite right now, but if the series
releases on the following, this is what their buttons would be:
Nintendo Wii U and (new) 3DS: X
Nintendo NX: ???
PS3, PS4, PSVita: Triangle
Steam: [Keyboard] Whatever you set it to, or S
ConsoleFN [this is a console I'm working on creating.
the only thing close to completion is the controller prototype]: J button on the back of
the controller where your right hand would be.
Jumping is pretty simple. You jump to get over things, get higher in the air, etc. Most characters
will be able to jump up to six (6) times.
Movement is kind of obvious, but there is a run/boost button.
The run/boost button is also not definite right now, but if the series
releases on the following, this is what their buttons would be:
Nintendo Wii U and (new) 3DS: Y
Nintendo NX: ???
PS3, PS4, PSVita: Square
Steam: [Keyboard] Whatever you set it to, or D
ConsoleFN [this is a console I'm working on creating.
the only thing close to completion is the controller prototype]: B button on the back of
the controller where your left hand would be.
You have to be holding the button in order to run, like in the 2D Mario franchise. To run without
boosting, hold left or right on the control stick or pad, then start holding the button. To boost, let go
of the control stick or pad, then push the run/boost button,
after doing so you can hold a direction again. To stop running,
double tap in the opposite direction you are facing.
If you don't like the controls, there should be a setting to change them to however you like.
Attacking
There are only two (2) attack buttons. One is called your Attack button, and the other is your
Power button. To remove confusion, the button to turn off the ConsoleFN is not on the controller,
and the one on the console itself is called the On/Off button. On other systems, it should be called the Special button.
Both of the attack buttons are not definite right now, but if the series
releases on the following, this is what their buttons would be:
Nintendo Wii U and (new) 3DS: A for Attack and B for Special
Nintendo NX: ???
PS3, PS4, PSVita: Circle for Attack and X for Special
Steam: [Keyboard] Whatever you set it to, or X for Attack and C for Special
ConsoleFN [this is a console I'm working on creating.
the only thing close to completion is the controller prototype]: A button for Attack and P button for
Power (these buttons are where they should be).
The Attack button is always the same for the character you are using. Every character has different
attacks from each other, but that's not what I mean. Attacks never change for the character unless
they are using a different kind of weapon.
The Power/Special button changes depending on what ability the character obtains during gameplay.
For example, Dra's Neutral Power is a shuriken throw. Near the beginning of the game he obtains a
special kind of shuriken called the Shruiken. It allows him to take on the attributes of whatever he
throws the Shruiken at. That's what would change his Power attacks. Another example: Some
characters (I still need to go over this with the owners) will have a special ability they can activate
whenever they want by hitting the Face button. I'll tell you where that is up next.
The Face Button
The Face button isn't definite right now, but if the series
releases on the following, this is what their buttons would be:
Nintendo Wii U and (new) 3DS: Select
Nintendo NX: ???
PS3, PS4, PSVita: Select
Steam: [Keyboard] Whatever you set it to, or F
ConsoleFN [this is a console I'm working on creating.
the only thing close to completion is the controller prototype]: Literally a circle with a plus in it that
looks like it has two (2) cat ears, the button is in the center of the controller.
This button allows your character to transform in two (2) ways. For Dra, it's different. Since he gets a
Shruiken, you can set your favorite Lighte (which is the ability you get from the Shruiken) to be
automatically triggered when you hit the Face button. For other characters, it just gives them a
special form, that they choose for their character, that makes them much stronger than normal.
There will also be a LOVE meter in the top of the screen (going off of what the Steam, PS, XBox, and
ConsoleFN versions would look like) that can be filled up by defeating enemies and doing combos.
Once it's completely filled up, if you press the Face button, the character you are playing as gains a
special form called their LOVE form, or PRIMAL form for other characters. This changes every Power to
become extremely powerful and look impressive! Every Attack is the same, but looks incredible!
Grabbing and Throwing
The Grab button allows you to grab an enemy and lock them in place. It's extremely simple. You can
even do it in midair! But not only can you do that, but you can also Attack or use a Power while
holding onto them or throwing them!!
The Grab and Throw buttons are not definite right now, but if the series
releases on the following, this is what their buttons would be:
Nintendo Wii U and (new) 3DS: ZL and ZR on Wii U, L on 3DS (and ZR on new 3DS)
Nintendo NX: ???
PS3, PS4, PSVita: L2 and R2
Steam: [Keyboard] Whatever you set it to, or Z
ConsoleFN [this is a console I'm working on creating.
the only thing close to completion is the controller prototype]: R button, where it should be on any controller.
You can throw in four (4) directions: Up, down, left, and right. It's just as simple as that. You'll get
the hang of it in the game. But you can also combo it. Try out different things and use them online if you want!
Dodging and Guarding
Guarding is simple. Push one of these buttons to Guard, they're not definite so yep:
Nintendo Wii U and (new) 3DS: L and R on Wii U, R on 3DS (and ZL on new 3DS)
Nintendo NX: ???
PS3, PS4, PSVita: L and R
Steam: [Keyboard] Whatever you set it to, or A
ConsoleFN [this is a console I'm working on creating.
the only thing close to completion is the controller prototype]: L button on the back of the controller in the center.
Dodging is similar to the Super Smash Bros. series. Hold the Guard button and push a direction. The
only difference is, you can push up to Dodge into the air, which you can then input an attack, which
brings me to the next thing.
Jump Dodge (JD) Combos
After Dodging into the air, you can perform combos that others may consider a Counter. But in this
game series it's called 'Jump Dodge Combos' Or 'JD Combos' for short. By hitting the Attack button,
you can hit up to three (3) times in the form of a JD Combo. After those three (3) hits, your normal
Attacks play out. However, when you hit the Power/Special button, depending on what direction you
input and where your opponent is, you will automatically deliver multiple attacks that you don't have to
control. You can control where you and your opponent go if you are in midair during the attack. It's
extremely useful if you're in a tight spot or low on stamina. And here we go to the next thing.
Stamina Points (SP)
If you noticed, I said stamina instead of health or HP. Well, that's because there isn't any!
You'll figure out why in the next part. But that's why they're called 'Stamina Points' or 'SP' for
short. Of course, just like HP, your SP goes down when you're hit. Don't worry though, it doesn't go
down for anything else, it's just a replacement term for Health Points!
Speaking of Stamina Points, that brings us to the last thing!
Checkpoints and 'PassingOut'
Try to get to the checkpoint so you don't have to start over when you PassOut. You'll also get all
your stamina back if you touch the checkpoint! Remember how I said there are no Health Points?
Well, that's because this game doesn't use the term 'dying' in it! You just don't die.
There will never be a GameOver, or StartOver screen or whatever. Just keep going until you give up!
Also, if you feel like you need to go back to that goshdarn hard level, if you received a checkpoint in
it, you can save the game and go back to it any time, even if you shut off the game!!
There will be up to 6 checkpoints in a level, so yay for those!!
The reason for no 'deaths' is so the owner of a character doesn't complain and say something like, 'Hey!
My character can't die because [they are] immortal!' or whatever the heck.
Since, actually, that's what I would say for Dra, because he literally cannot die.
But that's only for the 2D portion of the game! There are so many other things I have to go over for the 3D, open-world part of it!!
I'll let you know what there will be in the 3D aspect of the game mechanics later on!!
And that's all I have for the game mechanics! Phew, that took like 3 hours to write. JEEZ!!
If you have any questions, comments, or concerns, go ahead and leave a comment on any account I
have linked above or just in the comments section below if you have an FA account.
Thanks for reading this!!
~Dra Machi
BTW, YOU CAN SEND REFS HERE AS WELL IF YOU WANT TO SUBMIT CHARACTERS. I'LL BE LOOKING THROUGH THEM TO SEE WHICH ONES I'D BE OKAY WITH PUTTING IN.
Domnminickt
~domnminickt
Well, FN botons are a bit odd, altho, I can see why you choose that position and order, and fuction. (what else could you play on FN? owo?)
Toxic_the_Catwolf
~toxicthecatwolf
OP
The game we're calling Project FEN right now.
Domnminickt
~domnminickt
ok :p
Toxic_the_Catwolf
~toxicthecatwolf
OP
Well, and other games in the Flight of a Dragon series.
FA+







