Destroy All Humans Weapons Ideas
9 years ago
I wish Nordic Games will pull their finger out and hurry up with Destroy All Humans.
However one gun should be removed from the game due to being lazy.
1. The bounce ball gun, completely useless through the entire game of Path of The Furon. It is just another disc launcher but the humans are forced to bounce.
A list guns that need to be returned
1. The meteor gun
2. The giant worm gun
3. The Zombie control gun (turning humans into flesh eating zombies)
4. The Shrink gun (I can just picture Crypto shrinking a human after the human made of fun of him for being the size of a toddler)
5. Gastro
New Gun Ideas
1. A Freeze ray a good way to capture humans from running is to freeze them in ice which will be easier to collect their brains also it's good way to fend of the police.
2. Nuke Gun a very small firing device but deadly it only has one bullet cable enough to level a whole city block but there is a timer so Crypto must stand far away when he launches the weapon.
3. The Samurai Gun a long red beam of energy emerges from the weapon cable enough to cut even the strongest of metal (Star Wars)
4. Poison Gun a weapon that lets out a toxic fume which will either devour human flesh or make their heads explode.
5. The Whip slice your humans in half with this gun and it can be used to make a quick get away as you could use the gun as a rope to swing from building to building when the jetpack runs out.
Redesigned old the Disintegrator Gun with the Mars Attack appeal and sound.
New Psychic Abilities.
1. Confusion (Police will get confuse and start attacking each other)
2. Nightmare Shadows (Become a shadow like creature to sneak up on humans)
3. Hypnosis and Distraction (This ability was cut in the sequels and it needs to come back)
4. Body Tear (Tear humans to shreds when using Pk mind powers)
Also reboot the game Nordic Games don't follow up on Path of The Furon or Bill Willy Unleashed because those two games suck.
Ideas of what decade for the reboot should be set in possibly 1980s I know setting it in the 1950s gives out that retro 50s charm but I wouldn't mind seeing Crypto in the 80s but as arriving to the planet for the first time rather than in the 1950s.
Locations should include well the entire United States and Europe including the Soviet Union.
However one gun should be removed from the game due to being lazy.
1. The bounce ball gun, completely useless through the entire game of Path of The Furon. It is just another disc launcher but the humans are forced to bounce.
A list guns that need to be returned
1. The meteor gun
2. The giant worm gun
3. The Zombie control gun (turning humans into flesh eating zombies)
4. The Shrink gun (I can just picture Crypto shrinking a human after the human made of fun of him for being the size of a toddler)
5. Gastro
New Gun Ideas
1. A Freeze ray a good way to capture humans from running is to freeze them in ice which will be easier to collect their brains also it's good way to fend of the police.
2. Nuke Gun a very small firing device but deadly it only has one bullet cable enough to level a whole city block but there is a timer so Crypto must stand far away when he launches the weapon.
3. The Samurai Gun a long red beam of energy emerges from the weapon cable enough to cut even the strongest of metal (Star Wars)
4. Poison Gun a weapon that lets out a toxic fume which will either devour human flesh or make their heads explode.
5. The Whip slice your humans in half with this gun and it can be used to make a quick get away as you could use the gun as a rope to swing from building to building when the jetpack runs out.
Redesigned old the Disintegrator Gun with the Mars Attack appeal and sound.
New Psychic Abilities.
1. Confusion (Police will get confuse and start attacking each other)
2. Nightmare Shadows (Become a shadow like creature to sneak up on humans)
3. Hypnosis and Distraction (This ability was cut in the sequels and it needs to come back)
4. Body Tear (Tear humans to shreds when using Pk mind powers)
Also reboot the game Nordic Games don't follow up on Path of The Furon or Bill Willy Unleashed because those two games suck.
Ideas of what decade for the reboot should be set in possibly 1980s I know setting it in the 1950s gives out that retro 50s charm but I wouldn't mind seeing Crypto in the 80s but as arriving to the planet for the first time rather than in the 1950s.
Locations should include well the entire United States and Europe including the Soviet Union.
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