Idea for a game
9 years ago
spring time back to school
try to withstand the sun's life-giving rays
sweep a leaf sweep away a troubles
cold outside but stay warm inside of you
try to withstand the sun's life-giving rays
sweep a leaf sweep away a troubles
cold outside but stay warm inside of you
I totally had a dream last night and had a cool idea for a weapon in a game and the boss battle
The sword comes as just a handle that does minimal damage, but as you kill enemies they drop parts, kind of based on their powers. You can shove these modular sections onto the end of your sword, and each portion has its own durability.
Once one portion breaks, everything past it shatters as well. Nothing between that section and the handle breaks, though. This would encourage players to fight enemies from further away, especially since the end would already be slightly damaged since you used it to kill whatever. There would also be one-use sword tips as well, which prevent you from gaining any more sections, but can add beneficial effects like +50% durability or x2 damage. Of course, as you gain sections, you gain range to fight but you also get a heavier sword.
The boss battle is similar to Portal, in which there's no actual fighting, but getting to point A then B then back again, fighting the AI. At one point, you get a password, and you must get to the computer in the middle of the room and type in the password. It gets harder each time, and the password is random every time. It's not a super-random one, but more like a non-word. For example, "lioli" or "truma".
The sword comes as just a handle that does minimal damage, but as you kill enemies they drop parts, kind of based on their powers. You can shove these modular sections onto the end of your sword, and each portion has its own durability.
Once one portion breaks, everything past it shatters as well. Nothing between that section and the handle breaks, though. This would encourage players to fight enemies from further away, especially since the end would already be slightly damaged since you used it to kill whatever. There would also be one-use sword tips as well, which prevent you from gaining any more sections, but can add beneficial effects like +50% durability or x2 damage. Of course, as you gain sections, you gain range to fight but you also get a heavier sword.
The boss battle is similar to Portal, in which there's no actual fighting, but getting to point A then B then back again, fighting the AI. At one point, you get a password, and you must get to the computer in the middle of the room and type in the password. It gets harder each time, and the password is random every time. It's not a super-random one, but more like a non-word. For example, "lioli" or "truma".
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