Admoxin, 2016
9 years ago
About the Project
Our Goal for Admoxin is to construct a large, highly detailed virtual world-space that we hope to bring to life in a massively open world, isometric RPG, placing heavy focus on its role-playing and world-building qualities. We also have branching Goals of utilizing this world in a variety of media, from boardgames, figurines and collectibles to short stories, comics and interactive media.
Our initial step into the world of development begins with the creation of the Admoxin universe in all it's intricacies. Paying particular attention to detail while creating an immersible, believable environment; with something of an an interesting atosphere and approach to character interaction. You can read more about it in the section bellow; About the World of Admoxin
Once finalized the world of Admoxin will have an incomparable amount of content ranging topics from flora & fauna to racial cultures & interaction, location encyclopedias and, of course, an almost infinite amount of roleplaying related stats, information, items and ocs, to name but a few of what we'll have to offer. By doing so we hope to set a new standard for interactive detail in gaming, call us idealists.
About the World of Admoxin
Admoxin is retro-futuristic setting powered by magic. Starting fairly late in the world’s development, in a period vaguely analogous to the 1900s.
Our Goal for Admoxin is to construct a large, highly detailed virtual world-space that we hope to bring to life in a massively open world, isometric RPG, placing heavy focus on its role-playing and world-building qualities. We also have branching Goals of utilizing this world in a variety of media, from boardgames, figurines and collectibles to short stories, comics and interactive media.
Our initial step into the world of development begins with the creation of the Admoxin universe in all it's intricacies. Paying particular attention to detail while creating an immersible, believable environment; with something of an an interesting atosphere and approach to character interaction. You can read more about it in the section bellow; About the World of Admoxin
Once finalized the world of Admoxin will have an incomparable amount of content ranging topics from flora & fauna to racial cultures & interaction, location encyclopedias and, of course, an almost infinite amount of roleplaying related stats, information, items and ocs, to name but a few of what we'll have to offer. By doing so we hope to set a new standard for interactive detail in gaming, call us idealists.
About the World of Admoxin
Admoxin is retro-futuristic setting powered by magic. Starting fairly late in the world’s development, in a period vaguely analogous to the 1900s.