Pokemon Hypothesis (sun and moon)
9 years ago
Yeah I'm weird, cause I'll be hypothesizing potential ideas about Pokemon Sun and Moon, specifically what might happen to the competitive meta, and playsets we might see.
I'm not gonna go into, nor refer to, the Pokemon data-mined from the demo; I'm just gonna stick to the Pokemon revealed officially; so I have no stats, and this is highly reaching.
I suspect that the 4 guardians will be not only allowed in competitive, but be main centerpieces around team composition. A main reason will be their abilities creating a terrain; 3 of the terrains were in X and Y but none of the professionals ever used them, due to their Pokemon restricted to 4 valuable slots. However, these terrains only affect Pokemon on the ground, so some flying types may stick out on the teams. Each terrain affects how battles will turn out, when you look at their effects.
So I suspect there will be Terrain wars, like Gen 5's weather wars.
With the Pokemon introduced, I can suspect a lot of aggressive play and flexible bulk. Another thing is that Mega stones won't be allowed when sun and moon drop, (competitively speaking) so that might allow more flexible team compositions and allow more healthy innovation.
So yeah that's what I got in my hypothesis so far; I'll likely be wrong, but there's my two cents.
I'm not gonna go into, nor refer to, the Pokemon data-mined from the demo; I'm just gonna stick to the Pokemon revealed officially; so I have no stats, and this is highly reaching.
I suspect that the 4 guardians will be not only allowed in competitive, but be main centerpieces around team composition. A main reason will be their abilities creating a terrain; 3 of the terrains were in X and Y but none of the professionals ever used them, due to their Pokemon restricted to 4 valuable slots. However, these terrains only affect Pokemon on the ground, so some flying types may stick out on the teams. Each terrain affects how battles will turn out, when you look at their effects.
So I suspect there will be Terrain wars, like Gen 5's weather wars.
With the Pokemon introduced, I can suspect a lot of aggressive play and flexible bulk. Another thing is that Mega stones won't be allowed when sun and moon drop, (competitively speaking) so that might allow more flexible team compositions and allow more healthy innovation.
So yeah that's what I got in my hypothesis so far; I'll likely be wrong, but there's my two cents.
FA+

I think it was cause since its introduction, the competitive meta had to work and build around them, pushing out a ton of options and forcing "safe" choices and detriment innovation.