Dishonored Thoughts: It matters who you execute.
9 years ago
Those of you who acquired Dishonored 2 at it's full pre-order price maybe experiencing it's tirade of technical failings. I don't doubt Bethesda will patch some of them, but it is telling the id Tech 5 engine is being stressed to the limit here. That aside I have been enjoying my time, though I've messed up my stealth play a couple of times and had to restart.
This game has a deeper mechanic to it, attributing "Sympathetic, Guilty and Murderous" as statuses you can discover using the ever lovely Frankenstein heart you are provided with. It feels a lot more involved when you're presented with the power to be judge, jury and executioner, to know that you can eliminate bad people and not have the game punish you unnecessarily for it. That being said I tend to avoid killing people, all of us are probably guilty of something minor, and I cant see cheating at dice being a justifiable reason to introduce a blade to someones innards!
The new power systems are also enjoyable, and with the addition Empress Emily to the fold, we get some neat little differences. Graphics wise the game has a few outdated areas, but that comes with using an old engine near the end of it's lifespan. Like Fallout 4 I don't mind so much, the art style is what matters and Serkonos positively radiates atmosphere, from the bloody whaling docks to the choking hazards of the dust district. Corvo or Emily are quite skilled with a blade too, though Emily's does not fold up it is nevertheless a gorgeous design, and her power set is unique. While less expedient than Corvo's teleport she can grab objects and even enemies with it. VERY handy.
There“s new items to collect, upgrades to discover. And once again hunting down bone charms and even CRAFTING your own bonecharms as well as finding runes, discussing things with the Outsider. The world is ever as beautiful. If you can overcome it's technical shortcomings I feel it's a worthy successor to the original even though the story feels a tad similar!
That's my two cents on it at least! ^^;
This game has a deeper mechanic to it, attributing "Sympathetic, Guilty and Murderous" as statuses you can discover using the ever lovely Frankenstein heart you are provided with. It feels a lot more involved when you're presented with the power to be judge, jury and executioner, to know that you can eliminate bad people and not have the game punish you unnecessarily for it. That being said I tend to avoid killing people, all of us are probably guilty of something minor, and I cant see cheating at dice being a justifiable reason to introduce a blade to someones innards!
The new power systems are also enjoyable, and with the addition Empress Emily to the fold, we get some neat little differences. Graphics wise the game has a few outdated areas, but that comes with using an old engine near the end of it's lifespan. Like Fallout 4 I don't mind so much, the art style is what matters and Serkonos positively radiates atmosphere, from the bloody whaling docks to the choking hazards of the dust district. Corvo or Emily are quite skilled with a blade too, though Emily's does not fold up it is nevertheless a gorgeous design, and her power set is unique. While less expedient than Corvo's teleport she can grab objects and even enemies with it. VERY handy.
There“s new items to collect, upgrades to discover. And once again hunting down bone charms and even CRAFTING your own bonecharms as well as finding runes, discussing things with the Outsider. The world is ever as beautiful. If you can overcome it's technical shortcomings I feel it's a worthy successor to the original even though the story feels a tad similar!
That's my two cents on it at least! ^^;
FA+

Didn't pay full price for it, and luckily I haven't had any major technical issues, it is playing smoothly on max. However I did notice a bug where equipping 'increase choke strength' charms actually makes it slower to choke people out! Very annoying - I'll be done with my non-lethal playthrough before that gets sorted.
Emily's powers are interesting, subtley different from Corvo's or Daud's from Dishonored 1's DLC. I have been getting a lot of use out of Domino - 4x Domino and a sleep dart works wonders. However I'm not so keen on the 'pulsing' nature of her Eye power.
Yeah I prefer how it worked in the original but it is still handy.
But is the DLC worth it?
G2A is my friend!