Brief update
9 years ago
It's much too soon to be making any real announcements, but briefly: I put in a few months of R&D and got to here https://trello.com/c/dmiqCZcD/41-ne.....ated-internals
You can see a breakdown of the effort on my twitter https://twitter.com/bendzzTransform
Again, it's too early to be making promises. But this algorithm, if it works in full, would take a solid chunk out of the uncanny valley and make some truly amazing porn (not to mention character animation!). In its current state it'd already be great for boobs and butts, but we can do better, I know it!
Unfortunately it's going to be quite a few months yet before we'll have anything solid. And right now I have to stop and draw a pay comic or two.
Also believe it or not the majority of my time in 2016 went towards TF stuff, I just haven't finished much of it heh. 2016, the year of WIP
You can see a breakdown of the effort on my twitter https://twitter.com/bendzzTransform
Again, it's too early to be making promises. But this algorithm, if it works in full, would take a solid chunk out of the uncanny valley and make some truly amazing porn (not to mention character animation!). In its current state it'd already be great for boobs and butts, but we can do better, I know it!
Unfortunately it's going to be quite a few months yet before we'll have anything solid. And right now I have to stop and draw a pay comic or two.
Also believe it or not the majority of my time in 2016 went towards TF stuff, I just haven't finished much of it heh. 2016, the year of WIP
FA+

GEDDIT?
Vrrrrrrrrrrr!
If that works, then detailed collision detection is easy. You could then make a physical head model for the player character and track it to the VR headset. Pretty trivial, assuming the other systems are in place. If you wanted to go nuts you could use something like Leap Motion to get real IRL face topology, but I assume people would prefer TF'd muzzles anyway =]