Pillars of Design for RPG ENGINE
8 years ago
General
While I create the RPG I'm gonna layout the core concepts and designs. Usually I would have all this posted on a website somewhere but eh.
So the current core pillars of design are towns, openworld encounters, and "Arcs". The way in which these three interact will create the endless design I am hoping for.
So the current core pillars of design are towns, openworld encounters, and "Arcs". The way in which these three interact will create the endless design I am hoping for.
FA+
