Dormaus Update 3: Big Update
8 years ago
http://ec2-35-167-192-49.us-west-2......naws.com:3000/
New Fun
Ludicrous quantities of new events! Every room now has three new events
EVERY
SINGLE
ROOM.
Most of them are just smutty fluff but there are a few new forms and bad ends mixed in. Enjoy!
New Features
Lin the tutorial bunny is now in the first spawn screen, with a tutorial for new players to explain how to play
There is a new command, "restart", which starts your character over. Use it if you get stuck as a sock or such
Fixed bugs
Grizz, somehow, was still selling dud potions. I know he prefers people to drink his cum but wtf. I fixed that, probably
It should be easier to get events now after I fixed the RNG slightly
Vendors no longer run out of money
New Fun
Ludicrous quantities of new events! Every room now has three new events
EVERY
SINGLE
ROOM.
Most of them are just smutty fluff but there are a few new forms and bad ends mixed in. Enjoy!
New Features
Lin the tutorial bunny is now in the first spawn screen, with a tutorial for new players to explain how to play
There is a new command, "restart", which starts your character over. Use it if you get stuck as a sock or such
Fixed bugs
Grizz, somehow, was still selling dud potions. I know he prefers people to drink his cum but wtf. I fixed that, probably
It should be easier to get events now after I fixed the RNG slightly
Vendors no longer run out of money
FA+

Also just one tiny thing: the main part of town says that the streets are unpaved, but all the lovely cobblestones are actually there.
After all, that's the Binding Battery Aesthetic :3 ;3
That caught me off-guard. XD Well played. Nice to see the new events too. They add some good flavor.
so:
hi, i'd like to test those bananas. *licks lips*
/me licks lips "hi, i'd like to test those bananas."
ignore ordering, and note that /me will use the normal alternate color and font while the other would be as if sending a plain message. this is how things tend to work across multiple chatting programs and games. altho not all have the /me. some other people use thier own separation between actions and voice, specially if its a formal story or bigger scene stuff.
the other is just normal dialog with an rp specific action identifier, the * key/symbol... of which causes your program to blank a message (or even an /me if there's an * inside it)
As far as what I'd like to see more of, I would like more events that are affected by your current form. Or at least a check to not redo the tf scene if you're already in that form. Adding form specific interactions could get exponentially explosive I suppose.
The code should be here if you want to take a look, but no obligations or anything