upgraded Fat Ruler 2.47 -> 2.70
19 years ago
I uploaded Fat Ruler 2.70 'O^/
http://unknowledge.hp.infoseek.co.j.....ler%202.70.zip
(not improved some bugs yet, sorry m(_ _)m )
This is the last addition.
After that, I'll improve only bugs ;)
a part of addition:
Changed the control of Static Swap Direction
Added new difficulty
Added endless mode
Added the caution for playing
Changed the magic's effect
Added bonus stage
Changed the music on secret stage
Added some pictures and a music to the gallery
etc
http://unknowledge.hp.infoseek.co.j.....ler%202.70.zip
(not improved some bugs yet, sorry m(_ _)m )
This is the last addition.
After that, I'll improve only bugs ;)
a part of addition:
Changed the control of Static Swap Direction
Added new difficulty
Added endless mode
Added the caution for playing
Changed the magic's effect
Added bonus stage
Changed the music on secret stage
Added some pictures and a music to the gallery
etc
FA+

and i am very happy that you added me in this game! but i must a ask, how come my character looks zoomed in during the bonus stage?
If you are fattest character, you jut out from the frame.
So, I had need making you zoomed ^^
Is this the final update or the last one for a while?
If I take the report of the bugs, I'll update :)
So if you want to beat it, you need quite training, I think ^-^
But you can do it ;D
Love the new music for the secret stage!
and I'm glad you commented about the music! XD
Still having fun playing this ^^
thanks! ^^
Hooray for more FatRuler :D
The 'caution' effect has already saved me a number of times ;3 It seems like maybe it triggers too soon, but it is useful to have ;)
I like the new secret stage song, too :D
I love how Floody's belly grows right onto the playing area X3;; I can enjoy it without looking away from the game! ;3 It shows how big he is ;D
I am confused about A25's stage, however -- it seems to end very quickly, and without "You Win"?
At first I was worried that the new controls make the game too easy -- but I can't even beat Level 1 of Chaos mode XD I have much practicing to do, and much food for Floody to eat ;D
I've been curious what some of the foods are, actually :) I recognize the noodles, and meat, and pizza, and I guess the green food is a gumball and the brown food is chocolate? :) But this leaves the question, what is the blue food?
Also, I am curious, does playing as Delta change the game's properties in any way, or does it only change the player graphic :)
Also, why do you and Ginta have such a scary-sounding ending? X3 You both look so friendly.. ;P
your welcome! ;D
>I like the new secret stage song, too :D
thanks! ^O^
>A25's stage : it seems to end very quickly
Really?
hmmm. but I think it is good length for growing fat ^-^
>A25's stage : without "You Win"
It is because A25 isn't opponent ;)
>I guess the green food is a gumball and the brown food is chocolate?
>... what is the blue food?
Green, brown and blue isn't food. They are the attack items ;)
Green is -- maybe a magic ball. Brown is a rock.
And blue is an ice thorn ^-^
>does playing as Delta change the game's properties in any way,
>or does it only change the player graphic :)
hmm.. Any idea doesn't hit on me ^-^;
But it was ended to add a new system by this upgrade,
so I don't have an intention adding new systems ^-^;;;
>why do you and Ginta have such a scary-sounding ending?
er.. it is a spur-of-the-moment idea.
so it might have shown you a scary-sounding ending :P
I had no intent to draw such it ^^
Ohhh, well that explains why his level was so short, then. X3 It is just to help the player with the next level? :)
> Green, brown and blue isn't food. They are the attack items ;)
Eep! Really?? Does this mean, some tiles raise Floody's HP, and some tiles lower his opponent's HP? I didn't realise there was a difference >.>
I thought the blue one looked like ice, but I was thinking, "I don't think many people eat ice" X3
> hmm.. Any idea doesn't hit on me ^-^;
> But it was ended to add a new system by this upgrade,
> so I don't have an intention adding new systems ^-^;;;
That is fine :) I just wanted to make sure I wasn't going to make the game harder by choosing Delta mode, like if Delta has less maximum health or something ;P No change but graphics is fine by me ^^
> er.. it is a spur-of-the-moment idea.
> so it might have shown you a scary-sounding ending :P
> I had no intent to draw such it ^^
http://rizardon.com/~nidoran/oekaki.....IMG_000454.png
Feeding on souls from Hades? X3 Sounds scary to me... oh well ;P It's still a cute picture ;3 (What is that under your arm, actually?)
yes, it is ^o^
>Does this mean, some tiles raise Floody's HP, and some tiles lower his opponent's HP?
yeah :D
>I thought the blue one looked like ice, but I was thinking, "I don't think many people eat ice" X3
hehe ice is not food ^w^
>Sounds scary to me...
I'm thinking I drew the picture lightly instead of the scary sentence ;)
>What is that under your arm, actually?
It is a bag for keeping the souls ^-^
I have a bug report ;P
It's a small one, though ^ ^ When you pause the game, if you are in 'caution' mode, the caution sound (beebeebeebeep!) doesn't silence during the pause ^ ^ Small but important ;3
I have beaten up to Huge FR Hard Mode :D I will leave Huge FR Dangerous mode until later, as all the playing has worn me out. X3
you're right! :)
It is a small but a big problem ^-^;
>I have beaten up to Huge FR Hard Mode :D
Great! Congratulations 'o^
Great job with the game, by the way, I hate Chaos mode. XD
>bug
I will check the program ;)
The amount of health you gain from food pieces -- is it 'per combo' or 'per piece'?
Like, if I make a 5-piece connection, which is worth "combo 3", does my health increase by "health for one piece" x5, or "health for one combo" x3?
I ask because if it's measured in pieces, connecting three then connecting three is nearly equal to connecting five and leaving one extra.... but if it's measured in combos, connective five is worth more than using all six pieces by connecting three then connecting three ^^ I hope that makes sense X3
Like...
XXX123
123XXX = 6 pieces, 2 combo
XXXXX1
12345X = 5 pieces, 3 combo
which one gives more health ^^
oh, it is one of the difficult point.
hang in there! 'o^
>The amount of health you gain from food pieces -- is it 'per combo' or 'per piece'?
It is neither. It is decided by difficulty ;)
{ Easy (Huge FR) > Normal (Huge FR) > Hard (Huge FR) > Dangerous (Huge FR) > Chaos }
but, the amount of attack to enemy is measured by the number of combo ^-^
But even if the exact values change for the different difficulty levels, it still gives more health to create a Combo 3 from five pieces than to create a Combo 2 from six pieces?
Therefore more combos make you get more health ;)
Kess
You can download the game from
http://unknowledge.hp.infoseek.co.j.....tRuler2.70.zip
I wants to pllllaaaay X3
It's fun :3 I like it, you deserve a cookie :3