Lesson Learned
8 years ago
Hey guys,
I usually don't write journals like this one but when I do it's either to give you guys an update or in rare cases express my thoughts and opinions about the ways of life. For those who actually read journals would probably be either depressed, inspired or both after reading this story which I definitely need to get this off my chest. One of the major projects I've been working on for a while has gotten cancelled which is called Central Damnation, for those who don't know it was suppose to be this fighting game about a man name Issac who gains supernatural powers with help of a mysterious amulet and becomes public enemy #1 as the people witnesses this amazing gift that Issac possess and a couple of individuals who seek out to hunt him down with each having their own agendas in mind. The events of this game takes place in a futuristic time period as the player witnesses some devastating events such as the rich being protected by the government as the middle and poor class are left to fend for themselves in this chaotic world. Sounds like a simple and decent plot right? This may have been just a game but it has helped build strong bonds and hardworking team during the process of working on this project (I'll probably make a video going into further detail about this who knows). Everything was going great until many corporate companies was taking interest in the project and due to my team being filled with little guys, they decided to take this opportunity to slowly break our spirits as the field for game development is a scary place that takes alot of courage and strength to face these guys head on.... Things slowly took a turn for the worst and split the team up until in the end the project met it's demise. Many people have been devastated about this loss including me as Central Damnation was not only a project that was bigger than my own platform but I've experienced so much over the course of being apart of this project and build strong connections with the cast personally.
So what did I learn?.... The only thing I could take from working on a game that had sex, rape, religion, racisim, etc was that working on games in general is not easy. As an artist, it brought me out of my comfort zone as I've done so many things that I wasn't taught in my days in college or in the current lifespan of my career thus far. I've learned more ways to be not only to be a better artists but learning more ways of becoming a designer/ game developer. I went into this project blind without a clue of what I was getting myself into and now I feel like I could take on any project that come towards my way. For years, I've always doubted my skilled and never thought that I could accomplish the things that I've done in such a short period of time but I did it. For those who claim that they can't do something because of (Insert excuse here), I am here to tell you that yes you can. So what if your artwork or whatever sucks but that's okay it's the whole point of learning. You're gonna fail at every attempt that you do to reach out to people, but that doesn't mean you stop trying. Just do your best and face your fears head on. Who knows as you might even surprise yourself on what you could accomplish by having your fears and insecurities take a backseat as you need to take the wheel!
People might not read this post anyways but fuck it, it had to be said. I could always think about this as the project that was a major stepping stone for me to kick my insecurities in the balls and to do something different for a change. If you have read this post all the way to the very end I would like to thank you for reading.
I usually don't write journals like this one but when I do it's either to give you guys an update or in rare cases express my thoughts and opinions about the ways of life. For those who actually read journals would probably be either depressed, inspired or both after reading this story which I definitely need to get this off my chest. One of the major projects I've been working on for a while has gotten cancelled which is called Central Damnation, for those who don't know it was suppose to be this fighting game about a man name Issac who gains supernatural powers with help of a mysterious amulet and becomes public enemy #1 as the people witnesses this amazing gift that Issac possess and a couple of individuals who seek out to hunt him down with each having their own agendas in mind. The events of this game takes place in a futuristic time period as the player witnesses some devastating events such as the rich being protected by the government as the middle and poor class are left to fend for themselves in this chaotic world. Sounds like a simple and decent plot right? This may have been just a game but it has helped build strong bonds and hardworking team during the process of working on this project (I'll probably make a video going into further detail about this who knows). Everything was going great until many corporate companies was taking interest in the project and due to my team being filled with little guys, they decided to take this opportunity to slowly break our spirits as the field for game development is a scary place that takes alot of courage and strength to face these guys head on.... Things slowly took a turn for the worst and split the team up until in the end the project met it's demise. Many people have been devastated about this loss including me as Central Damnation was not only a project that was bigger than my own platform but I've experienced so much over the course of being apart of this project and build strong connections with the cast personally.
So what did I learn?.... The only thing I could take from working on a game that had sex, rape, religion, racisim, etc was that working on games in general is not easy. As an artist, it brought me out of my comfort zone as I've done so many things that I wasn't taught in my days in college or in the current lifespan of my career thus far. I've learned more ways to be not only to be a better artists but learning more ways of becoming a designer/ game developer. I went into this project blind without a clue of what I was getting myself into and now I feel like I could take on any project that come towards my way. For years, I've always doubted my skilled and never thought that I could accomplish the things that I've done in such a short period of time but I did it. For those who claim that they can't do something because of (Insert excuse here), I am here to tell you that yes you can. So what if your artwork or whatever sucks but that's okay it's the whole point of learning. You're gonna fail at every attempt that you do to reach out to people, but that doesn't mean you stop trying. Just do your best and face your fears head on. Who knows as you might even surprise yourself on what you could accomplish by having your fears and insecurities take a backseat as you need to take the wheel!
People might not read this post anyways but fuck it, it had to be said. I could always think about this as the project that was a major stepping stone for me to kick my insecurities in the balls and to do something different for a change. If you have read this post all the way to the very end I would like to thank you for reading.
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