In other news; PC arrival (sort of) and Samus Returns
7 years ago
When life gives you lemons, burn life's house down. Preferrably with life still inside.
So, after months of delay after delay, one after another, my dad finally brought the PC over....sort of.
I spoke to him on the phone multiple times over the course of few days, as he wanted to make sure everything is accounted for. So on the D Day he brings...
...only the PC tower and keyboard, while leaving monitor and mouse at home. When I asked him why, his response was: "you said only to bring the PC, nothing else!"
Me and my mom did a collective facepalm at that statement. Since he is going back to Croatia for some checkups later this month, he will be bringing the monitor and mouse with him when he comes back here, in the meantime I will look up for a new power supply with my cousin, and install it at his place hopefully. He said we can use his monitor to make sure everything is okay once we hook up the PSU.
In other news, I may be 5 months late, but thanks to a friend of mine I was able to get my hands on Metroid: Samus Returns, an official remake of the Metroid 2 game for GameBoy. So here is a short review!
Much like how Zero Mission was a remake -and- expansion of original NES Metroid, Samus Returns is pretty much the same deal for the GameBoy sequel, and (unsurprisingly) is superior to the original in every possible way. While the game uses 3D models and areas, the view is strictly 2D (with some minor forays into 2.5D from time to time). The controls are incredibly smooth and responsive, as you guide Samus throughout hostile terrain with zero delay, any wrong step, jump or misfire is entirely your fault. Compared to the original, there are fewer wildlife enemy variations, but instead of just idly prancing about, they are much more aggressive, and will attack on sight; threat that can be most easily dealt with thanks to Counter ability. Many people seem to complain how the game makes you rely on it too much, but I personally feel like it's merely optional, easier path to take, as enemies can still be dealt with the old-fashioned way-dodge and shoot, which may take some time and reflexes to learn how to implement in best possible way and gut those sons of bitches before they even reach you.
Although I will admit, the one part where Counter is incredibly vital in order to succeed is dealing with the game's main antagonists: the Metroids themselves. While it is possible to just mash the fire button and kill them with plenty of missiles, Metroids now have much trickier attack patterns, and the best way to deal with them is to use Counter. Otherwise, you'll be left with plenty of wasted missiles, lost health, and a -lot- of frustration before the Metroid is down for the count. And don't get me started on Zetas and Omegas...
While Sakamoto left a lot of bad taste in people's mouths with Other M and it's seeming disregard for Prime series as part of continuity, he seems to have decided to make amends for it, as one particular part of the game effectively clarifies Prime's status as part of official canon.
All in all, despite some minor issues, this game is a welcome breath of fresh air that was needed to revitalize Metroid franchise, and I hope we get to see more of good Metroid games like this one. 5 stars out of 5!!
(Which brings me to something funny I saw the other day; someone on Metacritic gave Samus Returns a bad score only because Nintendo shut down AM2R. Do you want some cheese with that whine, buddy?)
I spoke to him on the phone multiple times over the course of few days, as he wanted to make sure everything is accounted for. So on the D Day he brings...
...only the PC tower and keyboard, while leaving monitor and mouse at home. When I asked him why, his response was: "you said only to bring the PC, nothing else!"
Me and my mom did a collective facepalm at that statement. Since he is going back to Croatia for some checkups later this month, he will be bringing the monitor and mouse with him when he comes back here, in the meantime I will look up for a new power supply with my cousin, and install it at his place hopefully. He said we can use his monitor to make sure everything is okay once we hook up the PSU.
In other news, I may be 5 months late, but thanks to a friend of mine I was able to get my hands on Metroid: Samus Returns, an official remake of the Metroid 2 game for GameBoy. So here is a short review!
Much like how Zero Mission was a remake -and- expansion of original NES Metroid, Samus Returns is pretty much the same deal for the GameBoy sequel, and (unsurprisingly) is superior to the original in every possible way. While the game uses 3D models and areas, the view is strictly 2D (with some minor forays into 2.5D from time to time). The controls are incredibly smooth and responsive, as you guide Samus throughout hostile terrain with zero delay, any wrong step, jump or misfire is entirely your fault. Compared to the original, there are fewer wildlife enemy variations, but instead of just idly prancing about, they are much more aggressive, and will attack on sight; threat that can be most easily dealt with thanks to Counter ability. Many people seem to complain how the game makes you rely on it too much, but I personally feel like it's merely optional, easier path to take, as enemies can still be dealt with the old-fashioned way-dodge and shoot, which may take some time and reflexes to learn how to implement in best possible way and gut those sons of bitches before they even reach you.
Although I will admit, the one part where Counter is incredibly vital in order to succeed is dealing with the game's main antagonists: the Metroids themselves. While it is possible to just mash the fire button and kill them with plenty of missiles, Metroids now have much trickier attack patterns, and the best way to deal with them is to use Counter. Otherwise, you'll be left with plenty of wasted missiles, lost health, and a -lot- of frustration before the Metroid is down for the count. And don't get me started on Zetas and Omegas...
While Sakamoto left a lot of bad taste in people's mouths with Other M and it's seeming disregard for Prime series as part of continuity, he seems to have decided to make amends for it, as one particular part of the game effectively clarifies Prime's status as part of official canon.
All in all, despite some minor issues, this game is a welcome breath of fresh air that was needed to revitalize Metroid franchise, and I hope we get to see more of good Metroid games like this one. 5 stars out of 5!!
(Which brings me to something funny I saw the other day; someone on Metacritic gave Samus Returns a bad score only because Nintendo shut down AM2R. Do you want some cheese with that whine, buddy?)
FA+

Which part was that? I played Samus Returns but I can't remember which part you're referencing.
And yeah, I'd generally say Samus Returns is better than Metroid 2, aside from the circle pad controls sometimes resulting in finicky movement. Still, in the end, there's really only so much you can do to improve Metroid 2's framework, and I'm still not a big fan of the game's more-linear approach to level progression.
All I ask is some arts in return for the cost of shipping.