For the following update
7 years ago
Leandros update will be here soon, but that is not what I'm here to talk about.
Most of my updates have been spread apart, largely due to this being more of a pet project. There are no constraints on me to get it done so I can take my time, but because of this there are times where I just don't work on the project at all, sometimes for a full week at a time. Now this isn't to say that I've lost interest or that I'm dropping the project. I love to write and love making this game but work gets in the way at times (particularly last year), I get mentally and physically exhausted (largely because of said work), and I'm also a major procrastinator who stays awake too late and sleeps in too much. Combine that all together and it's pretty much a recipe for disaster.
But despite all that I want to mark today as being more productive in the project (said every procrastinator ever). So I'm going to be trying that out with semi-scheduled updates to hopefully get my lazy ass back to working on this project and writing the really juicy bits that have floating around in my mind map for months. Starting after Leandros's build, I'm going to work on releasing Koshiro's route in may, with each subsequent releases around 1.5 to 2 months apart, rather than the 3+ months that I have been doing before. Hopefully this should give me enough time to work on the each route while giving me enough pressure to actually release it within a reasonable date. Now this isn't a promise, more like a birthday resolution if you will.
Now onto another matter. Again this is a pet project, so most of the art assets that I get for the game as you noticed are free stock online images, ran through gimp and made blurry to be used as backgrounds or blackened out and cropped and cut and contorted to become silhouettes. Now that's all good but it makes the game look unfinished and otherwise dull. When I scrounged together the money to get a commission for the characters, it excited me so much to see them come to life, but then I looked at my wallet and was like, I'll have to wait to get any more paid art. Turns out it's expensive. Now that doesn't deter the progress of the story in any way. I could write from start to finish using the base assets but the game just wont look as appealing as others VN's that I see and play. So I was thinking about opening up one of those Ko-Fi things, to help pad the cost so that I can get more art into the game. I've thought really hard about Patreon but still feel adverse to it atm.
Well, didn't mean to write a wall of text but thank you for reading! I look forward to releasing Leandros's build, I think you guys will really like it. It's a nice change of pace from the previous builds with some . . . NSFW parts . . . so look forward to it and with Koshiro's in the future.
Thank you all for your support and for playing Kingsguard!
Most of my updates have been spread apart, largely due to this being more of a pet project. There are no constraints on me to get it done so I can take my time, but because of this there are times where I just don't work on the project at all, sometimes for a full week at a time. Now this isn't to say that I've lost interest or that I'm dropping the project. I love to write and love making this game but work gets in the way at times (particularly last year), I get mentally and physically exhausted (largely because of said work), and I'm also a major procrastinator who stays awake too late and sleeps in too much. Combine that all together and it's pretty much a recipe for disaster.
But despite all that I want to mark today as being more productive in the project (said every procrastinator ever). So I'm going to be trying that out with semi-scheduled updates to hopefully get my lazy ass back to working on this project and writing the really juicy bits that have floating around in my mind map for months. Starting after Leandros's build, I'm going to work on releasing Koshiro's route in may, with each subsequent releases around 1.5 to 2 months apart, rather than the 3+ months that I have been doing before. Hopefully this should give me enough time to work on the each route while giving me enough pressure to actually release it within a reasonable date. Now this isn't a promise, more like a birthday resolution if you will.
Now onto another matter. Again this is a pet project, so most of the art assets that I get for the game as you noticed are free stock online images, ran through gimp and made blurry to be used as backgrounds or blackened out and cropped and cut and contorted to become silhouettes. Now that's all good but it makes the game look unfinished and otherwise dull. When I scrounged together the money to get a commission for the characters, it excited me so much to see them come to life, but then I looked at my wallet and was like, I'll have to wait to get any more paid art. Turns out it's expensive. Now that doesn't deter the progress of the story in any way. I could write from start to finish using the base assets but the game just wont look as appealing as others VN's that I see and play. So I was thinking about opening up one of those Ko-Fi things, to help pad the cost so that I can get more art into the game. I've thought really hard about Patreon but still feel adverse to it atm.
Well, didn't mean to write a wall of text but thank you for reading! I look forward to releasing Leandros's build, I think you guys will really like it. It's a nice change of pace from the previous builds with some . . . NSFW parts . . . so look forward to it and with Koshiro's in the future.
Thank you all for your support and for playing Kingsguard!
FA+

and Happy Birthday :D