Update on Looking for a New Artist
7 years ago
So been somewhat busy as of late to work on the game (totally not because of procrastination either), but now that has passed and I can really start focusing on the game. This is just a follow up journal to my previous one about looking around for a new artist(s).
After some deliberation, I managed to condensed the list down significantly. It's now only about 9 artists. Still trying to figure out what would be the best combination though, between sprite artists and cg art as having one artist do both is a lot of work. But my current dream parring would be something along the lines of IcySage, ZeForge, and/or TheRamJing simply because their style has a nice dark/mature/realistic vibe to it suitable for this game and compliment each other pretty well at least through my eyes... not all because there art gives me a nose bleed now and again.
So hopefully I can get my ass into gear and actually go about contacting them about pricing and details and all that, and maybe I might just be lucky enough to have one or more of them on board.
Now there is also an issue with this as well. I no longer have an artist at the moment, and no new art to show for Koshiro's update =(. So I've been thinking about how to best go about this obstacle until I get a new artist. Thankfully I'm a little over half way done with his update and it's actually turning out to be quite lengthy. I could probably finish it up in about a week should I keep my drive up and really hunker down and focus on getting it completed. Since I feel really bad (Mostly at myself) for taking so long to get anything out there, I have come up with three options:
Option A: Hold off on releasing Koshiro's update, until I get the art that I need for it. Who knows how long this will take though. A month, two months? The time between updates is growing a bit too long for me to become comfortable with, especially with all that I have in store with regards to the story. One thing I worry about is having this game being in production for longer than 5 years. If anything, I would hope 3 years would be the max but even I do not know if that is feasible at the current rate.
Option B: Release only half of Koshiro's update. I already said that all three routes would have two part chapters. 6 and 7. This was true for Leandros, it is true for Koshiro, and will be true for Ramos, and I will likely be doing it again for the next set of routes simply because the chapters play into each other so well. As I mentioned earlier in this journal, Chapter 6 for Koshiro is basically finished at this point, with Chapter 7 being worked on. I could release Chapter 6 as a teaser, to tide you over until I finish Chapter 7 and maybe might even have some new art. I do like this option a bit more than A but not by much as there is one thing in particular that I would really want to have art for in Chapter 6.
(And before you ask, no that's not the sex scene... ) that's in chapter 7
Option C: Release Koshiro's update but without any new art. I would be using Koshiro's old sprite in this case. Any new character art, any cg's that I have planned would be put off and then added in on a separate update as soon as I get the art for it. This is the dead last option, and I would like to avoid it as much as possible. In my opinion, there is a lot of stuff that goes on in this chapter, a few characters that I really want to get some art for, some CG scenes to go along with the text. Releasing it as is just feels kind of wasteful in all honesty. I'm sure you are quite tired of seeing black shadow blobs for people. This is a Visual Novel, it needs visuals!
I've uploaded the new list of potential artists here:
https://drive.google.com/file/d/1VR.....ew?usp=sharing
No new poll this time for them as I already managed to shave it down a bit and it just comes down to me contacting them.
I do have a poll though for the three options, just to see what's on people's minds about it. Whether you would like to wait or not, though I may have already made up my own mind, but we'll see.
http://www.easypolls.net/poll.html?.....b094aa41303a0a
Okay, wall of text done and for those that are two lazy to read here is a
Koshiro's update effected. Three options: A: Wait on release for new art, B: Release half of the update, other half with new art later. C: Release it as is, no new art.
Let me know what you think. Pretty much at the cusp now where I've been thinking about how I want to go about making this game. Keep it as a pet project, something I work on from time to time, or actually really focusing on it, hunkering down to get those updates out there. So a lot on mind atm, but hopefully I can get this sorted out!
After some deliberation, I managed to condensed the list down significantly. It's now only about 9 artists. Still trying to figure out what would be the best combination though, between sprite artists and cg art as having one artist do both is a lot of work. But my current dream parring would be something along the lines of IcySage, ZeForge, and/or TheRamJing simply because their style has a nice dark/mature/realistic vibe to it suitable for this game and compliment each other pretty well at least through my eyes... not all because there art gives me a nose bleed now and again.
So hopefully I can get my ass into gear and actually go about contacting them about pricing and details and all that, and maybe I might just be lucky enough to have one or more of them on board.
Now there is also an issue with this as well. I no longer have an artist at the moment, and no new art to show for Koshiro's update =(. So I've been thinking about how to best go about this obstacle until I get a new artist. Thankfully I'm a little over half way done with his update and it's actually turning out to be quite lengthy. I could probably finish it up in about a week should I keep my drive up and really hunker down and focus on getting it completed. Since I feel really bad (Mostly at myself) for taking so long to get anything out there, I have come up with three options:
Option A: Hold off on releasing Koshiro's update, until I get the art that I need for it. Who knows how long this will take though. A month, two months? The time between updates is growing a bit too long for me to become comfortable with, especially with all that I have in store with regards to the story. One thing I worry about is having this game being in production for longer than 5 years. If anything, I would hope 3 years would be the max but even I do not know if that is feasible at the current rate.
Option B: Release only half of Koshiro's update. I already said that all three routes would have two part chapters. 6 and 7. This was true for Leandros, it is true for Koshiro, and will be true for Ramos, and I will likely be doing it again for the next set of routes simply because the chapters play into each other so well. As I mentioned earlier in this journal, Chapter 6 for Koshiro is basically finished at this point, with Chapter 7 being worked on. I could release Chapter 6 as a teaser, to tide you over until I finish Chapter 7 and maybe might even have some new art. I do like this option a bit more than A but not by much as there is one thing in particular that I would really want to have art for in Chapter 6.
(And before you ask, no that's not the sex scene... ) that's in chapter 7
Option C: Release Koshiro's update but without any new art. I would be using Koshiro's old sprite in this case. Any new character art, any cg's that I have planned would be put off and then added in on a separate update as soon as I get the art for it. This is the dead last option, and I would like to avoid it as much as possible. In my opinion, there is a lot of stuff that goes on in this chapter, a few characters that I really want to get some art for, some CG scenes to go along with the text. Releasing it as is just feels kind of wasteful in all honesty. I'm sure you are quite tired of seeing black shadow blobs for people. This is a Visual Novel, it needs visuals!
I've uploaded the new list of potential artists here:
https://drive.google.com/file/d/1VR.....ew?usp=sharing
No new poll this time for them as I already managed to shave it down a bit and it just comes down to me contacting them.
I do have a poll though for the three options, just to see what's on people's minds about it. Whether you would like to wait or not, though I may have already made up my own mind, but we'll see.
http://www.easypolls.net/poll.html?.....b094aa41303a0a
Okay, wall of text done and for those that are two lazy to read here is a
TLDR:
Need a new artist, currently searching, ones I have in mind are IcySage, ZeForge, and/or TheRamJing from the list.Koshiro's update effected. Three options: A: Wait on release for new art, B: Release half of the update, other half with new art later. C: Release it as is, no new art.
Let me know what you think. Pretty much at the cusp now where I've been thinking about how I want to go about making this game. Keep it as a pet project, something I work on from time to time, or actually really focusing on it, hunkering down to get those updates out there. So a lot on mind atm, but hopefully I can get this sorted out!
FA+

Even if that means a longer wait for the update it's worth it to have the a finished product art and all.
In the meantime you will have plenty of time to finish up Koshiro's update, and you wont have to force yourself to rush to meet some self imposed deadline and risk burning yourself out on it along the way. That will also give you time to start working on Ramos and possibly more for Leandros/Koshiro as well. The more you have written now the quicker you can release future updates once you have the art ready to go there, so really there is no downside to waiting to release the update as far as I can see.
Whatever you decide I'm sure it will be as good as the previous chapters. (and probably even better because it's Koshiro )
I wish you luck with everything and look forward to seeing what comes next.
i think most of us prefer wait more time for an awesome story :)
don't worry and take your time, i know there'll be awesome episodes and awesome art.