10 Years and status of the rat animation
7 years ago
Hello. I just realized that 2018 is my 10th year here. :D Whee.
But that's not important. I just wanted to inform you all that the rat / mouse rape 360vr animation I've been teasing you about for way too long is now "ready*" and being rendered. The rendering will take quite a while though. Luckily I get help from someone (who prefers to remain anonymous because of the contents of the animation) but it'll still take a long while. On my computer I can manage just about 100ish frames in a week and the animation has 2680 frames in total. You do the math. :)
Also last call for anyone who could make sounds for the animation. The final animation will be free as usual though so I'd rather not pay much for the sounds but you can suggest something if you feel like you might want to do some sound work on this thing. Perhaps it could be some kind of trade or something?
And I have to warn you that the theme of the animation is rape+ so most likely it isn't for everyone.
(*This kind of animation could be polished forever but I'm at the point where I think it's good enough so not going to polish it further and the way I made the animation scene was stupid so it is pain in the ass to work on it)
Oh and if someone is interested in having their dirty hands on the rat model I have some good news. It will be released a bit after the animation. I do final tweaks to it before releasing it. Keep in mind though that the rig depends heavily on Blender's features so it won't work as is for SFM/other 3d programs etc. You have to make your own rig and probably lose some features the blender rig has. Unless you want to add the same things yourself in your 3d package.
That is all for now.
EDIT Apparently there are some issues with the current test version so I have to restart the rendering again. Another week down the drain. Whee. But yeah should get it done this year still. :P Kinda difficult to test the stuff as I don't have my own vr setup.
But that's not important. I just wanted to inform you all that the rat / mouse rape 360vr animation I've been teasing you about for way too long is now "ready*" and being rendered. The rendering will take quite a while though. Luckily I get help from someone (who prefers to remain anonymous because of the contents of the animation) but it'll still take a long while. On my computer I can manage just about 100ish frames in a week and the animation has 2680 frames in total. You do the math. :)
Also last call for anyone who could make sounds for the animation. The final animation will be free as usual though so I'd rather not pay much for the sounds but you can suggest something if you feel like you might want to do some sound work on this thing. Perhaps it could be some kind of trade or something?
And I have to warn you that the theme of the animation is rape+ so most likely it isn't for everyone.
(*This kind of animation could be polished forever but I'm at the point where I think it's good enough so not going to polish it further and the way I made the animation scene was stupid so it is pain in the ass to work on it)
Oh and if someone is interested in having their dirty hands on the rat model I have some good news. It will be released a bit after the animation. I do final tweaks to it before releasing it. Keep in mind though that the rig depends heavily on Blender's features so it won't work as is for SFM/other 3d programs etc. You have to make your own rig and probably lose some features the blender rig has. Unless you want to add the same things yourself in your 3d package.
That is all for now.
EDIT Apparently there are some issues with the current test version so I have to restart the rendering again. Another week down the drain. Whee. But yeah should get it done this year still. :P Kinda difficult to test the stuff as I don't have my own vr setup.
FA+

1. Split the file into 25/50/100/150/200 frame chunks.
2. Drop project files onto a cloud server.
2. Offer links to individual files.
3. Leave instructions on how to render files including software needed.
4. Co-ordinate through comments who is doing what chunk so as to not duplicate rendering.
5. Stitch files back together to complete project.
Hooray for crowdsourced rendering farm? Just an idea, though.
Time sure fucking flies, doesn't it.
To celebrate ;p
I assume you've done a comparison to other GPU's rendering the same scene to determine if an upgrade from a Titan card would be worthwhile or not ?
( for those helping with the render, what do their render times look like ? )
Curious what your own rendering numbers look like ( time per frame ) and if any settings could be tweaked to improve things or not.
For longer renders, I typically just let my system render overnight while I sleep so it doesn't tie it up during the day when I need it.
I've pretty much optimized everything I can. The biggest problem is equirectangular rendering and having to render two frames per frame for the 3d. I render overnight + while I'm at work. Then during evenings I do other stuff. Might even render on my work computer during night time since it has 1080 which is better than my card.
I just re-rendered an old stereo image for timing purposes. The render configs are:
Resolution: 2160 x 1200
Samples: 500
Tile Size: X&Y 240
It took about seven minutes per frame per camera so it's right up there at ~15 minutes per complete frame on a 1080 card.
I think I'm done with traditional rendering due to the time requirements involved. I'm going to seriously look at Unreal Engine instead or just do viewport rendering if possible.
Waiting days, weeks and even months for a sequence to render out is just ludicrous.
-line of thought mind you- Haven't explored what the restrictions are yet but can't think of anything major off the top of my head.
Use the engine to setup the scene and light it. The beauty of which you have real-time control over lighting and whatnot. Then, simply export out to whatever video format you want.
I'll try and test it on the next anim. May be a while though as I'm learning another package :|
Also I'm quite sure that eevee will be good enough for my purposes after it is developed a bit further. It may not render 30-60 fps but having 1 frame/second is more than enough to be fast compared to 40+min / frame. And light changes etc are realtime there too so should be good.
But give it a go and let me know how it goes. Would be interesting to hear about it.