Making an adventure game
7 years ago
This will be reaqdy sooner than the other projects.
I'm still flipping through your ideas for my adventure game.
I'll most likely decide on a good one before New Year but until then I'm still open to new ideas.
I'll decide which of the ideas put forward are ideal on New Year.
Please, if you have an idea for what you want in my very short adventure game, get your ideas in now.
You still have time to peak my interest and have your ideas included and any ideas I don't use will be put into a folder which I can dab into if I have to rethink my choices or want to expand the game afterwards. Also your ideas might be put forward into other games I'm working on like Heidra for example.
Nothing is set in stone yet. I'm not looking for amazing ideas to beat what people have already suggested, I'm looking for ideas I can use which may be really stupid ideas because it really depends on how I put the game together in the end so even if you think your idea doesn't quite hit the bar you can at least try it, you have a good chance of it being accepted.
Please don't suggset game modes unless you have something a bit more out o the ordinary.
I'm looking for characters, settings, plot ideas, dialogue, scenes, etc, that kind of thing rather than game mechanics.
I'm not sure I'll be able to implement half of the modes suggested due to software limitations but content on the other hand should be fine.
Bare in mind that the game will follow more of a set path rather than multiple outcomes due to the limited input length in the states.
That means you should avoid things that perminentkly change the state of the game in a certain direction like being arrested or killing off characters.
Not that the things you do don't have consequences but that they should more likely lead to a certain goal rather than getting in the way of other ideas that other members might suggest.
Think about it, if your idea couldn't happen after the consquences of your idea happens then other suggestions by other people will be in the same boat.
I'm still flipping through your ideas for my adventure game.
I'll most likely decide on a good one before New Year but until then I'm still open to new ideas.
I'll decide which of the ideas put forward are ideal on New Year.
Please, if you have an idea for what you want in my very short adventure game, get your ideas in now.
You still have time to peak my interest and have your ideas included and any ideas I don't use will be put into a folder which I can dab into if I have to rethink my choices or want to expand the game afterwards. Also your ideas might be put forward into other games I'm working on like Heidra for example.
Nothing is set in stone yet. I'm not looking for amazing ideas to beat what people have already suggested, I'm looking for ideas I can use which may be really stupid ideas because it really depends on how I put the game together in the end so even if you think your idea doesn't quite hit the bar you can at least try it, you have a good chance of it being accepted.
Please don't suggset game modes unless you have something a bit more out o the ordinary.
I'm looking for characters, settings, plot ideas, dialogue, scenes, etc, that kind of thing rather than game mechanics.
I'm not sure I'll be able to implement half of the modes suggested due to software limitations but content on the other hand should be fine.
Bare in mind that the game will follow more of a set path rather than multiple outcomes due to the limited input length in the states.
That means you should avoid things that perminentkly change the state of the game in a certain direction like being arrested or killing off characters.
Not that the things you do don't have consequences but that they should more likely lead to a certain goal rather than getting in the way of other ideas that other members might suggest.
Think about it, if your idea couldn't happen after the consquences of your idea happens then other suggestions by other people will be in the same boat.
FA+
