Magic and it's societal Impact
6 years ago
So this journal http://www.furaffinity.net/journal/9020235/ explains some of the mechanics and such behind magic, but there are 3 whole cultures that have it, among various background factions.
The Gaian Imperium stance on Magus is welcoming, they have always been the forefront of welcoming the strange and unique, it makes sense for them to be welcoming of the Magus. The Magus Guild is all in one education center specifically for Magus, this is needed due to the fact standard education centers are ill equipped to handle Magus, piping through the school would cause a rather rampant Daiukla infestation. So, Magus go through all education at the Magus Guild to guide them through their progress as a Magus, primarily getting them to control their abilities and prevent accidents.
Magus also have a born awareness of bodies of water near them, and like how some people get motion sick from traveling in planes or cars, Magus are highly prone to sea sickness, and in some cases have psychotic breakdowns if out on the open ocean for a extended period of time, it's theorized that those before "The Awakening" who had a fear of water were Magus.
Society wise, Magus are treated roughly the same as everyone else, due to the hazards of magic use they are kept near the Magus Guild. Mild segregation occurs, and untested or young Magus who wish to travel in the general populace are required to wear a Null Icon, Icon's being simple jewelry with circuits on them. Null Icon's are primarily necklaces, on occasion a arm bracer, something easily hidden to reduce the social stigma. Eventually though a Magus reaches a point in training where they can request becoming a Null, how ever due to the rarity of Magus the one requesting it simply has a Null Icon locked on their person and they then live a few months outside the Magus Guild, afterwords they can request a permanent branding, or they can simply keep the Null Icon as it was voluntary, Null Branding is primarily reserved for criminal Magus.
Culturally, The Imperium is looking to welcome and include the Magus, though the need to keep them separate due to safety is a little stigmatizing for Magus growing up. The General populace has been welcoming, but there is still some concern, mainly due to the Magic and Water not mixing very well, considering people are made up mostly of water causes a bit of fear in people. As such, in the Imperium Magus are primarily used for infrastructure and military operations, and unsurprisingly despite the Mechamorphs being biomechanical they are so far incapable of carrying the Magus gene, but they can benefit greatly from Magus circuits, considering their plating can be removed and reattached and charged by a Magus for a boost. In infrastructure they are predominantly used for small scale detailed work, though they are on occasion used for rush large scale jobs.
The Solarium Empire takes a opposite view to the Magus, or as they refer to them in as Abyssals or Messengers, viewing those with Magic as...well Messengers of doom, as they turn water into portals for Daiukla, or "demons" to the Solarium to come oozing through. But still the Solarium Church won't out right ignore a potential resource, so with the massses viewing Abyssals as 'demon spawn' the church is then free to round them up and use them. While the Imperium nulls their Magus, the Solarium has a unifying rule for all criminals, death, usually via labor or suicidal missions.
Oddly enough the Solarium does educate their mages, while they are publicly reviled that is mostly to allow the church to round them up and turn them into devoted zealots for the church, because having people who can convert lead into gold, create fire or lightning from their fingers are rather useful to keep around. That is after intense brainwashing to make them wholly devoted to the Solarium Empire and the Empress. These Abyssals are referred to as "The Coven" among the Solarium, misinformation has the general populace believe these "Coven" are beings so devote to the Empress they are granted powers.
The New Lunar Republic is generally uninterested in the Magus or Mages, primarily due to their disposition towards cybernetic and genetic modifications, as such they can create as many Mages as they wish. And due to the mages ability to contaminate water, there are loads of monitor equipment to detect any mages near a water supply. Such incidents are simply "Shoot to kill" should a Mage attempt such. Being a Mage is viewed much the same as someone being Cyber Augmented or Spliced in the NLR, it's just another personal alteration, as such there isn't any social stigma towards it, no more than usual anyway, even with the whole "Can turn water into a sinewy mass of eldritch mage eating goo."
How ever it was learned that Mages and Augmentations do not mix well without appropriate circuits traveling down the Mage's replaced arms. After all, a mage has to touch a circuit to power it, they are incapable of channeling their internal energy through their augments without a circuit to carry the energy, rendering a Mage rather incapable of using a staff properly unless they have the proper circuit in their augmented arm, as such most mages tend to simply go for splicing over cyber augmentation, with the exception of mental boosting augments.
One thing to point out, is the various factions have their own Circuit language. The Imperial Circuit language is more lines and angles with the occasional circle to make a circuit. Solarium focuses more on circles and curves to make their circuits, more akin to the standard 'summoning circle' seen in comics and the like. The NLR has their Mage circuits mimic standard electronic circuits, straight smooth lines that end in dots or circles a example of NLR Mage Circuitry is http://www.furaffinity.net/view/29724989/ , i'll more than likely have more later on. Another note, All Magus eyes glow when performing their magic, and typically they have brighter colored irises, aside from that they are indistinguishable from other humans
The Gaian Imperium stance on Magus is welcoming, they have always been the forefront of welcoming the strange and unique, it makes sense for them to be welcoming of the Magus. The Magus Guild is all in one education center specifically for Magus, this is needed due to the fact standard education centers are ill equipped to handle Magus, piping through the school would cause a rather rampant Daiukla infestation. So, Magus go through all education at the Magus Guild to guide them through their progress as a Magus, primarily getting them to control their abilities and prevent accidents.
Magus also have a born awareness of bodies of water near them, and like how some people get motion sick from traveling in planes or cars, Magus are highly prone to sea sickness, and in some cases have psychotic breakdowns if out on the open ocean for a extended period of time, it's theorized that those before "The Awakening" who had a fear of water were Magus.
Society wise, Magus are treated roughly the same as everyone else, due to the hazards of magic use they are kept near the Magus Guild. Mild segregation occurs, and untested or young Magus who wish to travel in the general populace are required to wear a Null Icon, Icon's being simple jewelry with circuits on them. Null Icon's are primarily necklaces, on occasion a arm bracer, something easily hidden to reduce the social stigma. Eventually though a Magus reaches a point in training where they can request becoming a Null, how ever due to the rarity of Magus the one requesting it simply has a Null Icon locked on their person and they then live a few months outside the Magus Guild, afterwords they can request a permanent branding, or they can simply keep the Null Icon as it was voluntary, Null Branding is primarily reserved for criminal Magus.
Culturally, The Imperium is looking to welcome and include the Magus, though the need to keep them separate due to safety is a little stigmatizing for Magus growing up. The General populace has been welcoming, but there is still some concern, mainly due to the Magic and Water not mixing very well, considering people are made up mostly of water causes a bit of fear in people. As such, in the Imperium Magus are primarily used for infrastructure and military operations, and unsurprisingly despite the Mechamorphs being biomechanical they are so far incapable of carrying the Magus gene, but they can benefit greatly from Magus circuits, considering their plating can be removed and reattached and charged by a Magus for a boost. In infrastructure they are predominantly used for small scale detailed work, though they are on occasion used for rush large scale jobs.
The Solarium Empire takes a opposite view to the Magus, or as they refer to them in as Abyssals or Messengers, viewing those with Magic as...well Messengers of doom, as they turn water into portals for Daiukla, or "demons" to the Solarium to come oozing through. But still the Solarium Church won't out right ignore a potential resource, so with the massses viewing Abyssals as 'demon spawn' the church is then free to round them up and use them. While the Imperium nulls their Magus, the Solarium has a unifying rule for all criminals, death, usually via labor or suicidal missions.
Oddly enough the Solarium does educate their mages, while they are publicly reviled that is mostly to allow the church to round them up and turn them into devoted zealots for the church, because having people who can convert lead into gold, create fire or lightning from their fingers are rather useful to keep around. That is after intense brainwashing to make them wholly devoted to the Solarium Empire and the Empress. These Abyssals are referred to as "The Coven" among the Solarium, misinformation has the general populace believe these "Coven" are beings so devote to the Empress they are granted powers.
The New Lunar Republic is generally uninterested in the Magus or Mages, primarily due to their disposition towards cybernetic and genetic modifications, as such they can create as many Mages as they wish. And due to the mages ability to contaminate water, there are loads of monitor equipment to detect any mages near a water supply. Such incidents are simply "Shoot to kill" should a Mage attempt such. Being a Mage is viewed much the same as someone being Cyber Augmented or Spliced in the NLR, it's just another personal alteration, as such there isn't any social stigma towards it, no more than usual anyway, even with the whole "Can turn water into a sinewy mass of eldritch mage eating goo."
How ever it was learned that Mages and Augmentations do not mix well without appropriate circuits traveling down the Mage's replaced arms. After all, a mage has to touch a circuit to power it, they are incapable of channeling their internal energy through their augments without a circuit to carry the energy, rendering a Mage rather incapable of using a staff properly unless they have the proper circuit in their augmented arm, as such most mages tend to simply go for splicing over cyber augmentation, with the exception of mental boosting augments.
One thing to point out, is the various factions have their own Circuit language. The Imperial Circuit language is more lines and angles with the occasional circle to make a circuit. Solarium focuses more on circles and curves to make their circuits, more akin to the standard 'summoning circle' seen in comics and the like. The NLR has their Mage circuits mimic standard electronic circuits, straight smooth lines that end in dots or circles a example of NLR Mage Circuitry is http://www.furaffinity.net/view/29724989/ , i'll more than likely have more later on. Another note, All Magus eyes glow when performing their magic, and typically they have brighter colored irises, aside from that they are indistinguishable from other humans