02/04/2019: NSFW Animation frames link (tutorial)
7 years ago
(if the whole animating process isn't your thing you might not find too much of interest in here, fair warning!)
Hey everyone,
It occurred to me to put this up so I can direct anyone who might want to ask about aspects of animating or express an interest in it to me or anything like that; not that I don't like being asked of course, always enjoy a good conversation, but the problem is I really don't know how to teach what I do xD
I do want to be able to impart stuff when people ask though, and I figure one solution would be this:
(Link contains NSFW .gif frames)
https://mega.nz/#!NCo32YBD!UOPVaMRQ.....owFu2AYAwjYTGc
That is a copy of the folder I worked/work from for the Subway Worker Rat, including all frames to that animation and a compiled one at the end. There's also some empty folders in there with names that I use as quick references when I want to see which parts of the animation are designed to loop and which aren't.
===
So just to quickly run through how they go from that to in-game animations, each of these frames are .gif files which you'll know I'm sure; they take up virtually no space and are one of the few picture types to support animation, which is why I figured they would be good to use; another reason was that I didn't want to use anything I had to pay for, coz I'm a cheapskate like that, and because the animations I wanted to create didn't need a particularly varied colour pallette. .gif files are 'colour indexed' I believe the term is, so once it has a particular set of colors down the image effectively throws out all other colors it isn't using to save space; I think anyway? That's the conclusion I've drawn over the years at least!
(A quick tip for anyone editing .gif files also, in GIMP at least when you open them up they'll be set to 'indexed' colour mode; set it to RGB before you edit anything and it will open the pallette back up until you save and close the file again, at which point it will revert back to indexed!)
Anyway, once I've made several frames in GIMP and numbered them accordingly, I'll put them all into this little program called UnFREEz which you can find here:
http://www.whitsoftdev.com/unfreez/
Simple and effective, compiles .gif files into animations of varying speeds and nothing more, just drag and drop!
At which point I'll have a compiled animation that I can port directly into Game Maker (the one aspect of the process I did indeed pay for, though it was worth it!) and it will become a usable sprite I can edit the speed of and with the game's code set to repeat from, say, frames 37 to 50 until a certain meter is reached, before the animation continues onward.
And there you have it, that's how stuff gets turned into animations for you all to enjoy, the way I do it at least! As you can see it's very basic, very mid-90s level of advancement here in terms of what I'm doing, but then so is everything else I want to accomplish!
===
I feel like archaic as it is there's still a place for frame-by-frame animating, and I hope giving you guys this folder of frames will at least be interesting to pore through and see how no one really seems to notice how many fuck-ups I make because they're gone before they're able to be studied xD
Like I say I don't really know how to teach for shit, but there have been a surprising amount (to me anyway) of people who wanted to learn the minutea of what I do; trust me though I am by no means an expert or even someone who should be teaching you anything; I've never even had a formal lesson on animation, I just started doing it and every time it got frustrating with the trial-and-error-ism of the process I'd realise I really had nothing better to do and went back to it xD
Finally if anyone does want to know anything about any aspect of what I do I'm more than happy to awnser questions, in fact I get a bit giddy and feel very egotistical for a short while so please, keep that dopamine a-comin' for me! Either note me or leave a comment, or contact me in any of the other usual places and I'll be happy to get back to you when I can with my stumbling flowery word-vomit ^^
Have a lovely day, if you enjoyed this let me know too, it was fun to write out!
-S
Hey everyone,
It occurred to me to put this up so I can direct anyone who might want to ask about aspects of animating or express an interest in it to me or anything like that; not that I don't like being asked of course, always enjoy a good conversation, but the problem is I really don't know how to teach what I do xD
I do want to be able to impart stuff when people ask though, and I figure one solution would be this:
(Link contains NSFW .gif frames)
https://mega.nz/#!NCo32YBD!UOPVaMRQ.....owFu2AYAwjYTGc
That is a copy of the folder I worked/work from for the Subway Worker Rat, including all frames to that animation and a compiled one at the end. There's also some empty folders in there with names that I use as quick references when I want to see which parts of the animation are designed to loop and which aren't.
===
So just to quickly run through how they go from that to in-game animations, each of these frames are .gif files which you'll know I'm sure; they take up virtually no space and are one of the few picture types to support animation, which is why I figured they would be good to use; another reason was that I didn't want to use anything I had to pay for, coz I'm a cheapskate like that, and because the animations I wanted to create didn't need a particularly varied colour pallette. .gif files are 'colour indexed' I believe the term is, so once it has a particular set of colors down the image effectively throws out all other colors it isn't using to save space; I think anyway? That's the conclusion I've drawn over the years at least!
(A quick tip for anyone editing .gif files also, in GIMP at least when you open them up they'll be set to 'indexed' colour mode; set it to RGB before you edit anything and it will open the pallette back up until you save and close the file again, at which point it will revert back to indexed!)
Anyway, once I've made several frames in GIMP and numbered them accordingly, I'll put them all into this little program called UnFREEz which you can find here:
http://www.whitsoftdev.com/unfreez/
Simple and effective, compiles .gif files into animations of varying speeds and nothing more, just drag and drop!
At which point I'll have a compiled animation that I can port directly into Game Maker (the one aspect of the process I did indeed pay for, though it was worth it!) and it will become a usable sprite I can edit the speed of and with the game's code set to repeat from, say, frames 37 to 50 until a certain meter is reached, before the animation continues onward.
And there you have it, that's how stuff gets turned into animations for you all to enjoy, the way I do it at least! As you can see it's very basic, very mid-90s level of advancement here in terms of what I'm doing, but then so is everything else I want to accomplish!
===
I feel like archaic as it is there's still a place for frame-by-frame animating, and I hope giving you guys this folder of frames will at least be interesting to pore through and see how no one really seems to notice how many fuck-ups I make because they're gone before they're able to be studied xD
Like I say I don't really know how to teach for shit, but there have been a surprising amount (to me anyway) of people who wanted to learn the minutea of what I do; trust me though I am by no means an expert or even someone who should be teaching you anything; I've never even had a formal lesson on animation, I just started doing it and every time it got frustrating with the trial-and-error-ism of the process I'd realise I really had nothing better to do and went back to it xD
Finally if anyone does want to know anything about any aspect of what I do I'm more than happy to awnser questions, in fact I get a bit giddy and feel very egotistical for a short while so please, keep that dopamine a-comin' for me! Either note me or leave a comment, or contact me in any of the other usual places and I'll be happy to get back to you when I can with my stumbling flowery word-vomit ^^
Have a lovely day, if you enjoyed this let me know too, it was fun to write out!
-S
Askareth
~askareth
Well the animations look pretty nice so I'm for one, glad you still animate frame-by-frame!
FA+
