Hey! Hey you! Yah you, c'mere a sec..
7 years ago
General
SO! It's been rather a while since I posted, well, anything really. Let me explain a bit; some of you may know that my family and I were living abroad for a few years and internet access was a grim experience at best. We've been back for a little while now, and while a new hobby or two have claimed a LOT of my spare time, drawing (and my characters) have always been a little friend sitting on my shoulder.
That's just a long winded way of saying I have not given it up, and I very badly want to start doing more of it. But I'd like a little guidance from the few of you who consider yourselves 'fans' of mine (or even those of you with a passing interest in my art).
While living abroad, one of the things I did to keep myself sane was to work on a tabletop top game. I had tried this some (read:MANY) years ago, and while the end result was a fantastic disaster, the concept never left my mind. I literally spent 2 years re-developing the idea, and went through at least 2 massive reworks before I ended up with what I have now (scattered across a stack of loose papers).
My concept was simple: create a fast, easy-to-play, tabletop fighting game, that would not cost a truckload of money as most other entries into this niche do. As I looked at other games of the same type, I discovered that some of my ideas were not as original as I had hoped, but my core mechanics were, as was the way I approached my audience (hopefully, you folks).
In an effort to flesh out the new story I had created for the Anacoonda, I based the background story of the game around them, so Astrid and Co. will be present in this game, along with 7 other races; so original, some staples from other genres. You'll get to see roughs and sketches in the not too distant future, I promise.
What I'd like to hear from you kind people, are answers to some questions that have been nagging at me. Read on if you're interested!
1) Considering the price point on some other games of this type, what would be the limit you would be willing to pay for a game like this? Aside from providing a quality game that's fun, my main concern is to keep the end cost as low as I can.
2) Depending on how it's handled (hopefully well), does a dice-based combat mechanic appeal to you more that a card based one?
3) In the interest of keeping costs to you as low as possible, would you be happy with 2D character counters, or would you be more interested in 3D printed character counters?
Those are the big ones for now! I have plans to create and launch a Facebook page, YouTube channel, and a few other venues to get word out, but you can really help by posting replies and sending me PMs if you prefer.
Thanks in advance!
Kaboom
That's just a long winded way of saying I have not given it up, and I very badly want to start doing more of it. But I'd like a little guidance from the few of you who consider yourselves 'fans' of mine (or even those of you with a passing interest in my art).
While living abroad, one of the things I did to keep myself sane was to work on a tabletop top game. I had tried this some (read:MANY) years ago, and while the end result was a fantastic disaster, the concept never left my mind. I literally spent 2 years re-developing the idea, and went through at least 2 massive reworks before I ended up with what I have now (scattered across a stack of loose papers).
My concept was simple: create a fast, easy-to-play, tabletop fighting game, that would not cost a truckload of money as most other entries into this niche do. As I looked at other games of the same type, I discovered that some of my ideas were not as original as I had hoped, but my core mechanics were, as was the way I approached my audience (hopefully, you folks).
In an effort to flesh out the new story I had created for the Anacoonda, I based the background story of the game around them, so Astrid and Co. will be present in this game, along with 7 other races; so original, some staples from other genres. You'll get to see roughs and sketches in the not too distant future, I promise.
What I'd like to hear from you kind people, are answers to some questions that have been nagging at me. Read on if you're interested!
1) Considering the price point on some other games of this type, what would be the limit you would be willing to pay for a game like this? Aside from providing a quality game that's fun, my main concern is to keep the end cost as low as I can.
2) Depending on how it's handled (hopefully well), does a dice-based combat mechanic appeal to you more that a card based one?
3) In the interest of keeping costs to you as low as possible, would you be happy with 2D character counters, or would you be more interested in 3D printed character counters?
Those are the big ones for now! I have plans to create and launch a Facebook page, YouTube channel, and a few other venues to get word out, but you can really help by posting replies and sending me PMs if you prefer.
Thanks in advance!
Kaboom
FA+

Pretty sure I was the same place for a month, Internet was crazy!
As a result it would be best if it has a dice resolution than a card based one and even in general dice based resolutions would lower the cost since dice are that plentiful (unless you are using unique dice).
Worst case scenario however, I'll go that route if it's the difference between getting the game out or not doing it at all!
Also you shouldn't think of the big giants as your competition, you should focus less on Monopoly and Scrabble and focus more on Gloomhaven and Splendor. I feel you should at least take a look at boardgamegeek.com , I can't point out anywhere in specific but I feel that site should be a good place to get more information about board games in general, what is hot, how to publish, read the stories on previous endeavors, how did they succeed and what to learn from their mistakes.
BattleCon seems to be the big fish in a very small pond right now - my only criticism seems to be the VERY high price, but then, they have like 70 different characters (?!) available so that answers that. Another one called The Nobles looks very promising and apparently it succeeded in Kickstarter, but it's theme is more arena style combat rather than one-on-one. Way of the fighter looked very similar to what I'm aiming for, but they wanted to use dice and cards, and didn't make their Kickstarter goal in time. I was living abroad at the time, so I'd never even heard of it until last week. Yomi is another one I don't know much about yet, but again, very card-centric and the old Brawl ™ deck game from way back when still has a following as I understand it, but it relied on an entire deck for each character. Novel idea, but cards really drive up costs - so do dice I know, but I have more options than a dedicated card game would.
There's maybe half a dozen others out there too, but they all rely on a card system - nothing wrong with that, but not the approach I had in mind for my production. I still haven decided if |I want to go the KickStarter route, or sink my own money into this yet though.
More reeee-search!!
BattleCon doesn't seem to be that expensive if you only count the actual cost to enter ($50 is quite decent for a good board game). Of course wanting to complete the entire collection will rise the price but the actual barrier of entry should be if you can start it. You can play D&D with just 3 books you don't need the dozens of supplemental material to play unless you want more options. That is the only one that I know superficially because I have played another game by Level99 called Argent the Consortium.
I am not fully versed in one on one fighting board games, the style doesn't really click for me plus I am a MTG player for my one on one card game fighting fix.
I think what there should be before anything else, before a kickstarter even, is to have a proper rulebook so we can judge the actual game and provide feedback.
Hey there glad to have you back!!
I have played a few table top games but as my family is fond of reminding me "The noob is strong in this one!"
I'll ask some I know that are better versed in table tops games for you.