Work loss and Recovery
6 years ago
Due to faulty equipment, I lost a great portion of the work I had done on the After Dark Project.
Thankfully the resources I used were mostly in tact. Going through re-writing the missing text (copying the old while making improvements along the way as required) while chucking in some new UI changes.
It's a bit slower I'll admit, but overall it looks much better than the over sized message box I had before. Name boxes only appear now when a character is speaking, leaving an obvious narrator textbox for everything else. The resolution has been increased (again) to 1280x800. I decided to go with this size for a number of reasons.
1: More sprites can appear onscreen at one time without looking overcrowded
2: It's a more common resolution size I've seen used in other VN's, almost like a standard.
3: It allows text to fit better within the size of the text box and gives a clearer, more crisp feel to the text, better readability (is that even a word? I dunno, I feel I'm almost blind anyway)
I've changed a few of the background images as well as some of the music tracks. While the previous tunes were really nice, I felt they didn't really convey the intended atmosphere as efficiently as the new ones.
Very disappointed at the loss, but staying positive and making great strides to get back on track with the development timeline ASAP. Overall, I'm still happy that I can get this time to grow and develop as both a writer and an artist. After all, isn't it the challenges we face that lead to a greater feeling of satisfaction when we overcome them?
Adapt, Improve, Overcome. (or something like that)
Thankfully the resources I used were mostly in tact. Going through re-writing the missing text (copying the old while making improvements along the way as required) while chucking in some new UI changes.
It's a bit slower I'll admit, but overall it looks much better than the over sized message box I had before. Name boxes only appear now when a character is speaking, leaving an obvious narrator textbox for everything else. The resolution has been increased (again) to 1280x800. I decided to go with this size for a number of reasons.
1: More sprites can appear onscreen at one time without looking overcrowded
2: It's a more common resolution size I've seen used in other VN's, almost like a standard.
3: It allows text to fit better within the size of the text box and gives a clearer, more crisp feel to the text, better readability (is that even a word? I dunno, I feel I'm almost blind anyway)
I've changed a few of the background images as well as some of the music tracks. While the previous tunes were really nice, I felt they didn't really convey the intended atmosphere as efficiently as the new ones.
Very disappointed at the loss, but staying positive and making great strides to get back on track with the development timeline ASAP. Overall, I'm still happy that I can get this time to grow and develop as both a writer and an artist. After all, isn't it the challenges we face that lead to a greater feeling of satisfaction when we overcome them?
Adapt, Improve, Overcome. (or something like that)