HOW TO PRICE!?!
6 years ago
I hate putting a dollar tag on my individual drawings, when it comes to making this stuff, my brain isn't that strait forward!
I have a pretty standard method of getting it started, then there is this point where I just do thing till look good. At least good as I know I can do. Having to make judgment calls and be like "man, some liiiiiiittle extra THIS would really put this to the next level, but the last guy's art, It'd take forever to get it to the same level..." all to be fair!
X $ =/= X art, It doesn't work that way!
However, my most recent post, I think I was a bit too vague. I got the order's I've taken organized enough where I can try again, same principle but with some firmer examples of what the fuck happens when you spend X amount of money. I didn't intend to make it seem like a leap of faith!
my beezee, figuring this shit out has been a demon of mine...
I have a pretty standard method of getting it started, then there is this point where I just do thing till look good. At least good as I know I can do. Having to make judgment calls and be like "man, some liiiiiiittle extra THIS would really put this to the next level, but the last guy's art, It'd take forever to get it to the same level..." all to be fair!
X $ =/= X art, It doesn't work that way!
However, my most recent post, I think I was a bit too vague. I got the order's I've taken organized enough where I can try again, same principle but with some firmer examples of what the fuck happens when you spend X amount of money. I didn't intend to make it seem like a leap of faith!
my beezee, figuring this shit out has been a demon of mine...
You can still gift folks extra time if you really want to for some reason - like you had some art block or whatever - and you can decide whether to include that time in the quoted duration.
How long do you take for one art piece ( note: 5 min breaks max./hr added to the calculation)?
What is the minumum wage in your country/region?
How much service fee (percentage or flat) (to calculate in food, electricity, equipment, etc.) do you want to add?
Use this principle and the prices will set themselves.
Art is pretty much worth: Popularity * Quality * Speed. You can more or less quantify the latter two, but the first one is something you have to gauge.
EDIT: Having said that, I would never agree to an hourly wage when it comes to commissions. Individuals are too inconsistent, unlike say, a building company putting up a house.
I personally freakng love, but an hourly rate and not knowing what the finished quality would be makes me rather afraid to order anything, incase you might be out of my price range for casual commissions and instead I maybe need to save up or something. Because it's so hard to judge, it simply makes me worried. I know others might just say fuck it and pay whatever, but I'm not in such a position, so I rather know what to expect.
An individual who's name enda up DF?
But unless you paid extra to keep the commission private, posting your commission as a cover is within the artist's rights.
Something similar happened a few years back with a different artist releasing CD art collections of the work they did. One person was not happy.
Alternatively... a private commission cannot be printed and sold without the artist's permission either.
A lot of fandom artists take things in good faith and try to contact people regarding something like making a commission the coverpiece.... or letting the art be sold as a minor print run. But in the end all rights do go to the artist for that work.
Which they didn't even have to say, legally, because all rights are retained by the artist unless signed away in writing.
I appreciate you explaining that, as an artist, myself. Some people get frustrated when they see the art they commissioned used on artbooks, but it's no different than using those same works as portfolio pieces to advertise your services. It's just on a much larger scale.
It can be really frustrating at times for sure! I think the more that it gets mentioned and brought up, the more people will realize that this is the norm. I understand being protective over your own characters and creations.... but this is the artist's creation as well.
Let's just look at the prices for full body pieces with shading and ignore cheaper things like headshots and sketches. Now the price range is 25$ - 5000$. Still not helping.
Well, we can divide artists into categories. For example those with cheap prices, those with high prices and those in the middle. Or novice artists (not as good as you/me), epic artists (much better than you/me), and those who draw on your/mine level.
Now the price ranges (for shaded full body) looks like this:
That one poor artist with no watchers who can't sell anything - 10$
Low prices 25$ - 60$
Medium prices 60$ - 100$
High prices 100$ - 500$
That one epic artist who charges 10 times more than all the others - 5000$
I'm not very popular, but I don't want to go lower than 25$, 'cause nobody around here does. So good price for me would be low, let's say 30$. You have almost 30k watchers and good art skills, so your prices should be high. Try 100$ and if you get lots of buyers you can gradually make your prices higher. Hooray, prices set!
Why this method is good: it helps you to analyze the situation on different websites.
Somewhere it looks like this:
Novice artists with low prices 3$ - 5$
Artists who are a little better 5$ - 10$
Artists with your level of skills - none
Well, congratulations, you are the most skilled artist around and you can charge more than others! For example 20$ (and draw something quick like chibis or headshots, since you probably don't want to offer full body pieces for that price). This situation I saw on Flightrising, which is an on-line game, not an art gallery, so it has much fewer skilled artists.
And somewhere it looks like this:
Low prices 1$ - 3$
Medium prices 3$ - 6$
High prices 6$ - 10$
This I saw on Vk.com. So you can sell your art on Vk for 10$ max. WTF? On FA the lowest price is 25$ and Vk the highest price is 10$! That's why I don't sell commissions on Vk at all. :)
Don't charge by the hour. Even if you use that method to do the math for how much you should charge. It penalizes you for being good at what you do.
Example:
Your recent piece here is gorgeous work: http://www.furaffinity.net/view/31963574/
Let's say it took you 20 hours to do. And you charge $30 an hour. So you'd charge $600 for that piece, and your clients will happily pay for that art at that price.
One day, you decide you want to get faster at making art, so you have more time for personal pieces or I dunno, spending time doing something other than art. Like hanging with friends and family.
So you put in the practice to get faster at making your artwork, and that same piece now takes you 10 hours. Is it suddenly only worth $300? It was the same amount of effort. You even put in the time and practice to learn how to do the same quality of work in half the time.
Pricing things at a flat fee also takes the focus away from your time and puts it on your service/product. This is good for your clients, and good for you. Your clients stop seeing you as a commodity whose time is worth x amount of money, and instead as the artisan service provider that you are. And you stop equating your work with time, so you don't criticize yourself harshly because you're not spending 16 hours a day working.
But if you really feel the need to charge by the hour?
Work the formula in reverse for your most expensive offer, and then use that as your hourly rate for everything you do.
In other words, if this piece: http://www.furaffinity.net/view/31963574/
Took you 20 hours, and you want to make $600 off that time, your rate should be $30/hr.
A sketch that takes you two hours should cost $60.
In the future, if you find you can work even faster, you recalculate your rate accordingly.
That highest piece took you 15 hours? Congratulations, your hourly rate is now $40/hr.
In the end, the most important thing to remember is supply and demand. If you're getting more work than you can afford to take on, it's time to raise your prices.
But maybe the base stuffs like line art and flat color has a fixed cost and then lighting and special stuffs is on the hourly clock because it is too unique to each piece?