Commissions! Open! Details Inside!
6 years ago
Hey everybody! Yep, it's finally time to get to these again. Now that some more personal/private commissions are done, time to open up for y'all. Hope this whole journal makes sense, I'm trying to be pretty thorough on what I have to offer.
For the moment, I'm just going to take a few projects on, and figure out if my rates are okay or if they need to get bumped up. So for now, these won't be first-come first-serve for the moment, I'm mainly going to choose them based on my own interest, if there's enough ideas sent to even fill all these slots. I have the feeling rates will go up as I get a better idea of how much time goes into these. Anyway, here's what I'm gonna start with opening:
Large Projects (> 5-minute POVs and animations):
1) TitanLeon animation
2)
Smaller Projects (< 5-minute POVs, may be worked on alongside large projects):
1)
2)
3)
Other tiny projects:
I can do a bunch of like, 1-hour projects here or there. Audio editing, simple things, hit me up!
====Rules====
1. Have permission to use characters involved.
2. No underage characters. No underage commissioners. (18+ or it's a bust.)
3. I mainly work in vore, but I can add in other things like hypnosis and macro. Vore is just my strongest suit.
4. You're free to post a commission on your own account, with any description written by me, so long as you link back to me.
5. If the commission needs to be cancelled, I'll be requesting a percentage of payment equal to how completed it is.
For the moment, I don't collect money until the audio is mostly complete, just so I'm not holding onto anyone's money for a long time without delivering anything. I don't really want to have to change this because of someone cancelling at the last minute and ripping me off. :B Please be sure of your funds before you commit.
====How To Get One====
1. Send over a note, or send me a message, those of you on instant messenger! For right now, For now I'm not guaranteeing slots like this or anything, but yeah just so I know to have you open for consideration, gimme a poke. x3
2. Figure out what you'd like, we can discuss the specifics and all that. Theme, characters, all that. Have a timeline in mind, it doesn't have to be precise at all, but what you'd like the general run of events to be. Also, if you have an idea of how deep the layering you want to be.
3. I'll estimate a cost based on what you've described, and break it all down for you. At this point, we can discuss any changes you might like, and I'll get a more precise idea of how long sections should be and all that. I'm generally pretty flexible on time lengths, so don't think each section needs to be 15/30/60 seconds long, I just estimate it that way for pricing!
4. Whenever your spot comes up, I'll be working on it when I can! I generally work through things pretty thoroughly, so I'll send over WIPs when asked, or if I've gotten through a major section or two (or three, or four..). It's pretty important that we have everything laid out before this point, as once things get going, major changes to the timeline or length of things becomes much, much harder. These WIPs will also have slight watermarking in them.
5. When it gets to the point of being done, I'll ask for payment. Once you've paid, I'll send over the full thing, minus watermarking. At this point, you can still ask for minor edits, such as adding some more minor noises (stomach growls/pats, sighs, things already present that you just want more of), volume changes (making things louder or softer), and other things. And then we should be all done! I'll send you over a high-quality MP3 or a lossless filetype of your choice. Or both, really.
6. At this point I'll make a thumbnail and post it. If you want a whole description typed up to go with it, that'll be a small fee on top of the audio.
--I reserve the right to amend pricing if major edits are requested. This won't be done without me notifying you about the price change and you agreeing.--
====Rates Breakdown====
The main difference between an expensive commission and a cheap commission is the amount of layers of sound going on, and what they're doing. Sounds staying in one place are simpler than sounds moving around the ears. Having fewer layers of sound is simpler than having multiple all working around each other. That being said, here's an idea of what rates would be like!
5$ per simple minute (e.g. Muffling prey, passive/slow digestion, sitting still in a stomach, adding stomach growls underneath dialogue)
10$ per complex minute. (e.g. Anything more complex than that. More active churning, a squirming belly intersparsed with stomach growls, the process of being swallowed, jaws coming down around your head, that sort of thing. Setting up a complex environment, like the inside of a stomach, would also fit into this.)
15$ per very complex minute. (e.g. Things with a lot of panning/processing involved, the extreme end of the spectrum. Extended bits of mawplay, heavy amounts of churning being bolstered by the pred squeezing and kneading their stomach, that sort of thing. I don't expect this to be a very large part of the audio whatsoever, I more include this tier for the more extreme cases of work.)
Me recording dialogue: I charge 1$ per two lines, and sighs/smaller things are 1/5th a line, so 10 of those = $1.
Other voice actors doing dialogue: Depends on their own rates!
Me needing to find and pull dialogue for a character: Aka, pulling clips from movies or video games. If I have to take more than a half hour finding voice clips and clipping them, I might have to start charging for this. If you can help find sources, it'll make this much easier for me, and it won't be something that we'd need to worry about. Video games, where the sound assets are raw audio by themselves? Very easy! Saying "I want this character from a TV show", causing me to need to spend multiple hours poring through episodes in order to find usable/relevant audio? I mean, I'll do it, but at some point I need to start charging money for the time put in.
Recording foley sounds: Something I might offer in the future. When I've saved up for a proper preamp. :B
Making music: Something else I can do. Hit me up if you want to get into any of this. x3
After receiving your timeline, I'll basically go through, estimate the level of complexity for each section/how much work would go into it, and then add up a total of minutes for each of those.
Things that simplify audio:
- If the POV is an outside perspective or not moving around. That's setting up one environment (inside a belly, outside a predator, etc.) instead of multiple (outside the pred, inside their mouth, being swallowed, and their stomach, as well as passing between all of those).
- Certain things can make adding in sound effects easier and done with less processing. For example, the phone messages! The "phone quality" of the audio means I don't need to do as much processing work on things. x3
- I can do rougher editing/processing and cut down the amount of time spent on it, aka, not go into full detail or anything. The quality might suffer a bit, but it'll be done faster, and cheaper! This would be more of a "rough sketch" sort of tier.
- If you want fewer layers of sound happening. This is something we can discuss if you need the rates cut down.
Things that make audio more complex:
- Fast-paced action, a lot of things going on.
- Making audio to go with animations. With the amount of camera movement and syncing up things to the video, there's another level of work involved.
- A large amount of layers of sounds being set up. Stomachs I've done have ranged from "stomach walls + heartbeat + belch" to "stomach growls + close stomach walls + far stomach walls + outside organs + bass rumble + heartbeat + breathing + belches + predator's voice coming both from above and through the walls around you". This is the sort of thing that would bump the price up 5 dollars just to get set up.
====Timeline And Cost Examples====
Sitting in the forest, relaxing, until a pred sneaks up through the brush -> You're pounced to the ground, pred snickering down at you, then licks around your head a few times -> They open wide and stuff your head in, slurping loudly, their tongue slathering from ear to ear and back again, really savoring your taste -> They start gulping you down at a steady pace -> You spill out into their stomach, and they sigh, belching, before settling down -> You sit inside their gut, listening to them tease you about what an easy catch you were -> Digestion slowly builds over the course of a minute -> They belch out your air, and you lose consciousness.
So, taking into account the estimated length of these..
Relaxing (Simple, 15s) - Pounced! (Complex, 15s) -> Lots of mawplay (VComplex, 30s) -> Gulped down, arrival, belch (Complex, 15s) -> Sitting inside stomach as pred occasionally teases you (Simple, 2min, plus dialogue costs) -> Digestion builds (50/50 between simple and complex, 1min), end with final belch and things fade out (Simple, like 15s)
Overall, that's about 3.25 simple minutes, 1.25 complex minutes, and .5 very complex minutes. Let's estimate 5 dollars for 10 teasy lines and some sighs/groans. So, (3.*5) + (1.25*10) + (.5*15) + 5 = 15 + 12.5 + 7.5 + 5 = 39 dollars. So ~40 dollars altogether for ~5 minutes of audio!
For a further example, let's look at some of the recent things I've put up, as well.
https://www.furaffinity.net/view/30177538/ . Muffled music (simple), sitting passively in a stomach (simple), which is squelching and squeezing gently around you as the wind occasionally hits the outside (more complex), about 2 minutes. Probably would charge something like 20$, 25$ for this.
https://www.furaffinity.net/view/32050145/ . On the other hand. Outside perspective helps this, but. Walking up to prey, grabbing, gobbling, all while they're yelling and calling for help? Then a mixture of struggling/angry stomach noises, and passive resting/burbling, working stomach? Ending off with the prey melting down and the predator taking heavy, sloshing steps to get back home? And still resting in bed for a minute or two? This is getting more up into the 75$ range, at least. x3
====Questions?====
If some of this isn't making sense, I'm happy to talk it out with you. Sound is still an odd and different thing, and it's still unknown enough that I don't think I can lay out concrete and unchanging examples of things that take different amounts of time and effort. It's all very flexible! And that's why I want to lay out a lot of things to begin with and try to make sense of things, so you don't feel like I'm ripping you off and I feel like I'm getting paid enough to do this. x3
But yeah. Hit me up in notes if you wanna chat or maybe get one! Looking forward to working with y'all. :3
For the moment, I'm just going to take a few projects on, and figure out if my rates are okay or if they need to get bumped up. So for now, these won't be first-come first-serve for the moment, I'm mainly going to choose them based on my own interest, if there's enough ideas sent to even fill all these slots. I have the feeling rates will go up as I get a better idea of how much time goes into these. Anyway, here's what I'm gonna start with opening:
Large Projects (> 5-minute POVs and animations):
1) TitanLeon animation
2)
Smaller Projects (< 5-minute POVs, may be worked on alongside large projects):
1)
2)
3)
Other tiny projects:
I can do a bunch of like, 1-hour projects here or there. Audio editing, simple things, hit me up!
====Rules====
1. Have permission to use characters involved.
2. No underage characters. No underage commissioners. (18+ or it's a bust.)
3. I mainly work in vore, but I can add in other things like hypnosis and macro. Vore is just my strongest suit.
4. You're free to post a commission on your own account, with any description written by me, so long as you link back to me.
5. If the commission needs to be cancelled, I'll be requesting a percentage of payment equal to how completed it is.
For the moment, I don't collect money until the audio is mostly complete, just so I'm not holding onto anyone's money for a long time without delivering anything. I don't really want to have to change this because of someone cancelling at the last minute and ripping me off. :B Please be sure of your funds before you commit.
====How To Get One====
1. Send over a note, or send me a message, those of you on instant messenger! For right now, For now I'm not guaranteeing slots like this or anything, but yeah just so I know to have you open for consideration, gimme a poke. x3
2. Figure out what you'd like, we can discuss the specifics and all that. Theme, characters, all that. Have a timeline in mind, it doesn't have to be precise at all, but what you'd like the general run of events to be. Also, if you have an idea of how deep the layering you want to be.
3. I'll estimate a cost based on what you've described, and break it all down for you. At this point, we can discuss any changes you might like, and I'll get a more precise idea of how long sections should be and all that. I'm generally pretty flexible on time lengths, so don't think each section needs to be 15/30/60 seconds long, I just estimate it that way for pricing!
4. Whenever your spot comes up, I'll be working on it when I can! I generally work through things pretty thoroughly, so I'll send over WIPs when asked, or if I've gotten through a major section or two (or three, or four..). It's pretty important that we have everything laid out before this point, as once things get going, major changes to the timeline or length of things becomes much, much harder. These WIPs will also have slight watermarking in them.
5. When it gets to the point of being done, I'll ask for payment. Once you've paid, I'll send over the full thing, minus watermarking. At this point, you can still ask for minor edits, such as adding some more minor noises (stomach growls/pats, sighs, things already present that you just want more of), volume changes (making things louder or softer), and other things. And then we should be all done! I'll send you over a high-quality MP3 or a lossless filetype of your choice. Or both, really.
6. At this point I'll make a thumbnail and post it. If you want a whole description typed up to go with it, that'll be a small fee on top of the audio.
--I reserve the right to amend pricing if major edits are requested. This won't be done without me notifying you about the price change and you agreeing.--
====Rates Breakdown====
The main difference between an expensive commission and a cheap commission is the amount of layers of sound going on, and what they're doing. Sounds staying in one place are simpler than sounds moving around the ears. Having fewer layers of sound is simpler than having multiple all working around each other. That being said, here's an idea of what rates would be like!
5$ per simple minute (e.g. Muffling prey, passive/slow digestion, sitting still in a stomach, adding stomach growls underneath dialogue)
10$ per complex minute. (e.g. Anything more complex than that. More active churning, a squirming belly intersparsed with stomach growls, the process of being swallowed, jaws coming down around your head, that sort of thing. Setting up a complex environment, like the inside of a stomach, would also fit into this.)
15$ per very complex minute. (e.g. Things with a lot of panning/processing involved, the extreme end of the spectrum. Extended bits of mawplay, heavy amounts of churning being bolstered by the pred squeezing and kneading their stomach, that sort of thing. I don't expect this to be a very large part of the audio whatsoever, I more include this tier for the more extreme cases of work.)
Me recording dialogue: I charge 1$ per two lines, and sighs/smaller things are 1/5th a line, so 10 of those = $1.
Other voice actors doing dialogue: Depends on their own rates!
Me needing to find and pull dialogue for a character: Aka, pulling clips from movies or video games. If I have to take more than a half hour finding voice clips and clipping them, I might have to start charging for this. If you can help find sources, it'll make this much easier for me, and it won't be something that we'd need to worry about. Video games, where the sound assets are raw audio by themselves? Very easy! Saying "I want this character from a TV show", causing me to need to spend multiple hours poring through episodes in order to find usable/relevant audio? I mean, I'll do it, but at some point I need to start charging money for the time put in.
Recording foley sounds: Something I might offer in the future. When I've saved up for a proper preamp. :B
Making music: Something else I can do. Hit me up if you want to get into any of this. x3
After receiving your timeline, I'll basically go through, estimate the level of complexity for each section/how much work would go into it, and then add up a total of minutes for each of those.
Things that simplify audio:
- If the POV is an outside perspective or not moving around. That's setting up one environment (inside a belly, outside a predator, etc.) instead of multiple (outside the pred, inside their mouth, being swallowed, and their stomach, as well as passing between all of those).
- Certain things can make adding in sound effects easier and done with less processing. For example, the phone messages! The "phone quality" of the audio means I don't need to do as much processing work on things. x3
- I can do rougher editing/processing and cut down the amount of time spent on it, aka, not go into full detail or anything. The quality might suffer a bit, but it'll be done faster, and cheaper! This would be more of a "rough sketch" sort of tier.
- If you want fewer layers of sound happening. This is something we can discuss if you need the rates cut down.
Things that make audio more complex:
- Fast-paced action, a lot of things going on.
- Making audio to go with animations. With the amount of camera movement and syncing up things to the video, there's another level of work involved.
- A large amount of layers of sounds being set up. Stomachs I've done have ranged from "stomach walls + heartbeat + belch" to "stomach growls + close stomach walls + far stomach walls + outside organs + bass rumble + heartbeat + breathing + belches + predator's voice coming both from above and through the walls around you". This is the sort of thing that would bump the price up 5 dollars just to get set up.
====Timeline And Cost Examples====
Sitting in the forest, relaxing, until a pred sneaks up through the brush -> You're pounced to the ground, pred snickering down at you, then licks around your head a few times -> They open wide and stuff your head in, slurping loudly, their tongue slathering from ear to ear and back again, really savoring your taste -> They start gulping you down at a steady pace -> You spill out into their stomach, and they sigh, belching, before settling down -> You sit inside their gut, listening to them tease you about what an easy catch you were -> Digestion slowly builds over the course of a minute -> They belch out your air, and you lose consciousness.
So, taking into account the estimated length of these..
Relaxing (Simple, 15s) - Pounced! (Complex, 15s) -> Lots of mawplay (VComplex, 30s) -> Gulped down, arrival, belch (Complex, 15s) -> Sitting inside stomach as pred occasionally teases you (Simple, 2min, plus dialogue costs) -> Digestion builds (50/50 between simple and complex, 1min), end with final belch and things fade out (Simple, like 15s)
Overall, that's about 3.25 simple minutes, 1.25 complex minutes, and .5 very complex minutes. Let's estimate 5 dollars for 10 teasy lines and some sighs/groans. So, (3.*5) + (1.25*10) + (.5*15) + 5 = 15 + 12.5 + 7.5 + 5 = 39 dollars. So ~40 dollars altogether for ~5 minutes of audio!
For a further example, let's look at some of the recent things I've put up, as well.
https://www.furaffinity.net/view/30177538/ . Muffled music (simple), sitting passively in a stomach (simple), which is squelching and squeezing gently around you as the wind occasionally hits the outside (more complex), about 2 minutes. Probably would charge something like 20$, 25$ for this.
https://www.furaffinity.net/view/32050145/ . On the other hand. Outside perspective helps this, but. Walking up to prey, grabbing, gobbling, all while they're yelling and calling for help? Then a mixture of struggling/angry stomach noises, and passive resting/burbling, working stomach? Ending off with the prey melting down and the predator taking heavy, sloshing steps to get back home? And still resting in bed for a minute or two? This is getting more up into the 75$ range, at least. x3
====Questions?====
If some of this isn't making sense, I'm happy to talk it out with you. Sound is still an odd and different thing, and it's still unknown enough that I don't think I can lay out concrete and unchanging examples of things that take different amounts of time and effort. It's all very flexible! And that's why I want to lay out a lot of things to begin with and try to make sense of things, so you don't feel like I'm ripping you off and I feel like I'm getting paid enough to do this. x3
But yeah. Hit me up in notes if you wanna chat or maybe get one! Looking forward to working with y'all. :3
Is it bad I've had Garrus voice clips saved on my computer for ages. <.<
I've got noooo idea what lines you'd use for vore stuff though honestly Owo
Though to note, when I say work around poor audio quality, I mean like, "I can cover up a lack of quality with stomach muffling", not as much "I can improve the quality of this sound by itself".
Anyway I'd say just lemme see what it is and then I can see about it, haha
At any rate, one of my older audios is of a taur, so, not like I haven't done it before, haha, this one https://www.furaffinity.net/view/14866056/