The Earth escape plan
6 years ago
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Bearly in mind
Bearly in mind
Just a silly oddity of summoning enough chakat players and managing to turn us all into kats once we have the starship assembled in a remote area to flee Earth. So once everyone has been summoned, we shall meet up in a neutral country and begin assembly of the warp ship that shall lift us out of this failed planet.
However, we then need to figure out how on Earth will the chakat-o-matic shall be built. Thankfully we will have a team of highly trained monkeys on the job to get it right so we don’t scramble our dna incorrectly and we die.
Then once the ship is finished we will begin liftoff at around late night or early morning to prevent prying eyes such as the US Government and the likes. Assuming we do not get intercepted by jets, we would have safely left Earth’s atmosphere and would begin our ling voyage to a new homeworld that would yet be called Chakona.
However, we then need to figure out how on Earth will the chakat-o-matic shall be built. Thankfully we will have a team of highly trained monkeys on the job to get it right so we don’t scramble our dna incorrectly and we die.
Then once the ship is finished we will begin liftoff at around late night or early morning to prevent prying eyes such as the US Government and the likes. Assuming we do not get intercepted by jets, we would have safely left Earth’s atmosphere and would begin our ling voyage to a new homeworld that would yet be called Chakona.
Duskwatcher
~smaiello93
Goals
BlueCoyote
~bluecoyote
if it is setting up an undeveloped world, but marked for potential colonization, setting up a colony company would be the best bet, so there would be ships that will travel to the planet, land and the ship would be dismantled, because it is basically a group of building prefab units strung together (if you ever have played Mass Effect 2, you would see what i am getting at) and be put together as housing, storage, agriculture, water purification and power generation. there will also be a couple of ships that will after this is done, link together to be a space station in orbit that can act as either a guard post, trade and commerce port or anything else required. i once did this sort of thing back during the RP that gave birth to the character Winsoar. even if an industrial replicator is provided as part of the cargo, we need a power station module to allow it to work. and having the prefabricated habitat modules like this https://www.galactica.tv/images/sto.....-movers-05.jpg or https://media.moddb.com/cache/image...../kowloon_2.jpg would be a shortcut to getting the colony set up faster. sure if we go with a Trek style, said cargo transports would be in that style, but you get the idea. the first picture would be a general use cargo hauler, while the second picture would be something of a "land and dismantle" cluster of prefab habitat units
FA+
