The Future of Crinkle Castle: Project Rock Polish
6 years ago
"They say curiosity killed the cat. But I'm standing before you, am I not?"
So first off, aaaaaaa gosh. 45 furs have favorited the Master Page, and I couldn’t be more thrilled. Feedback has been exceptionally positive and constructive, and I’m flabbergasted by how many improvements have been suggested that I didn’t even think of. However, with that said...
I’d like to announce my first future update of Crinkle Castle: Project Rock Polish. Project Rock Polish is almost entirely a presentation update for the rulebook, with the forfeit mechanic added to the Calculator as well. It’s quite simple what PRP is about: making the game as easily accessible as possible. This will include renamed terminology for clarity, an appendix to the rulebook, information relocated from the reference sheet to the rulebook, and a flavor text page to give every encounter some added depth for players looking for a “vanilla” experience with having to give everything its own meaning. I can’t give a release date because my classwork makes progress inconsistent, but I’m hoping to get it finished within three weeks.
Once I can ensure the game is as easily playable as possible, I’ll start releasing content updates to Crinkle Castle. I’d rather foster player interaction than pad playable content. If the “early game” is too hard to dissect, folks will just stop playing. If that’s the case, then I have failed in some capacity on my game. I want this to be fun and accessible for everyone, not just the ones who can cobble together what I’m trying to say. With that being said, the update after Project Rock Polish will include a new layering mechanic for diapers, along with a couple equipment-based Encounters to facilitate its addition! Look forward to that in the future~
Whilst Crinkle Castle will be updated to version 1.01 following the update, it will REPLACE the original, as this is purely a matter of presentation and ‘cleaning up’ what is already present. Major updates (new mechanics, Encounters, etcetera) will be the discerning feature of .# updates, and shall have old versions permanently saved as separate Google Docs that are accessible at any time.
I’d like to announce my first future update of Crinkle Castle: Project Rock Polish. Project Rock Polish is almost entirely a presentation update for the rulebook, with the forfeit mechanic added to the Calculator as well. It’s quite simple what PRP is about: making the game as easily accessible as possible. This will include renamed terminology for clarity, an appendix to the rulebook, information relocated from the reference sheet to the rulebook, and a flavor text page to give every encounter some added depth for players looking for a “vanilla” experience with having to give everything its own meaning. I can’t give a release date because my classwork makes progress inconsistent, but I’m hoping to get it finished within three weeks.
Once I can ensure the game is as easily playable as possible, I’ll start releasing content updates to Crinkle Castle. I’d rather foster player interaction than pad playable content. If the “early game” is too hard to dissect, folks will just stop playing. If that’s the case, then I have failed in some capacity on my game. I want this to be fun and accessible for everyone, not just the ones who can cobble together what I’m trying to say. With that being said, the update after Project Rock Polish will include a new layering mechanic for diapers, along with a couple equipment-based Encounters to facilitate its addition! Look forward to that in the future~
Whilst Crinkle Castle will be updated to version 1.01 following the update, it will REPLACE the original, as this is purely a matter of presentation and ‘cleaning up’ what is already present. Major updates (new mechanics, Encounters, etcetera) will be the discerning feature of .# updates, and shall have old versions permanently saved as separate Google Docs that are accessible at any time.
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